Acur Level 1 of the Dungeon (0, 0, D:1) a +0 helmet (-21, 6, D:1) a +0 club (0, 8, D:1) a +0 dagger (-14, 11, D:1) a +0 leather armour (-36, 15, D:1) a +0 club (13, 16, D:1) a +0 club (-26, 18, D:1) a +0 club (0, 21, D:1) a +0 short sword (-8, 22, D:1) a +0 leather armour (-7, 26, D:1) a +0 club (3, 26, D:1) a +0 dagger (-14, 27, D:1) a +0 club (-12, 30, D:1) a +0 robe (2, 36, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (41, 8, D:2) a +0 ring mail (46, 11, D:2) a +0 spear (25, 21, D:2) a +0 club (-1, 22, D:2) 15 bolts (50, 23, D:2) a +0 leather armour (30, 26, D:2) a +0 spear (37, 26, D:2) a +0 mace (17, 34, D:2) a +0 short sword (28, 34, D:2) a +0 cloak (35, 35, D:2) 26 arrows (34, 39, D:2) 17 sling bullets of flame (32, 52, D:2) a +2 dagger of flaming Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (-14, 3, D:3) a +0 club (12, 10, D:3) a +0 mace of protection (15, 17, D:3) a +0 cloak (-18, 22, D:3) 16 arrows (-17, 22, D:3) a +0 club (2, 22, D:3) a +0 leather armour (2, 30, D:3) a +0 dagger (-7, 31, D:3) a +0 short sword (12, 32, D:3) a +0 dagger (9, 33, D:3) a +0 club (-8, 37, D:3) a +0 club Level 4 of the Dungeon (-15, 5, D:4) a +0 shortbow (16, 6, D:4) a +0 dagger (-11, 7, D:4) a +0 dagger (19, 7, D:4) 3 potions of poison (-6, 13, D:4) a +0 leather armour a +0 robe a +0 club a +0 dagger a +0 hand axe (-6, 15, D:4) a +0 dagger (8, 20, D:4) a +0 robe (35, 24, D:4) a +0 falchion a cursed +0 club (37, 25, D:4) a +0 leather armour a +0 dagger (18, 28, D:4) a +0 falchion (-10, 47, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a +0 whip (33, 0, D:5) a +0 robe a +0 dagger (51, 4, D:5) a +0 shortbow 13 arrows (43, 7, D:5) a +0 falchion (33, 18, D:5) a +0 shortbow 7 arrows (15, 21, D:5) a cursed -2 flail Level 6 of the Dungeon (0, 0, D:6) a +0 trident (6, 2, D:6) a cursed -1 leather armour a +0 whip (32, 6, D:6) a +0 ring mail (-1, 7, D:6) the +1 robe of the Serpent {Stlth+} It makes you more stealthy. (35, 8, D:6) a -2 dagger (17, 12, D:6) a +0 mace (11, 21, D:6) a +0 robe a cursed -1 dagger (12, 21, D:6) a +0 hand axe a +0 robe (31, 21, D:6) a +0 ring mail (5, 29, D:6) a +0 leather armour (34, 32, D:6) a cursed +0 club (35, 33, D:6) 27 arrows a +0 shortbow (7, 36, D:6) 2 scrolls of noise (38, 37, D:6) a +0 dagger a +0 robe (48, 40, D:6) a +1 hand axe of flaming a +0 ring mail a +0 falchion (38, 51, D:6) a +0 dagger (43, 51, D:6) a +0 hand axe Level 7 of the Dungeon [Shop] Jorchioxe's Weapon Shoppe 6 tomahawks (42 gold) a +0 short sword (42 gold) a +2 broad axe of freezing (268 gold) 5 needles of sleeping (35 gold) a +1 battleaxe of draining (261 gold) a +0 dagger (28 gold) a +0 club (14 gold) a +0 shortbow (42 gold) a +0 hunting sling (21 gold) the +10 bardiche of Havu {freeze, Dex+3} (1113 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). the +1 long sword of Cust {slice, rPois rF+ Str-4 SInv} (338 gold) It inflicts extra damage upon your enemies. It affects your strength (-4). It protects you from fire. It protects you from poison. It lets you see invisible. a +0 falchion (42 gold) (0, 0, D:7) 17 arrows (-32, 5, D:7) a +0 trident (2, 6, D:7) a +0 quarterstaff (-5, 10, D:7) a cursed +0 dagger a +0 robe (-50, 13, D:7) a +0 dagger (-16, 14, D:7) a +5 mace of protection a +0 chain mail (-45, 21, D:7) 25 sling bullets (-50, 24, D:7) a +0 hand crossbow (-49, 24, D:7) a +0 club (-56, 25, D:7) a +0 flail (-55, 25, D:7) a +1 hunting sling of flaming (-4, 27, D:7) 5 tomahawks (-40, 41, D:7) a +0 chain mail (-6, 42, D:7) a potion of poison (-37, 43, D:7) a +0 hand axe (-14, 47, D:7) a +0 giant club (-5, 48, D:7) a +0 pair of boots (-52, 52, D:7) a +0 rapier Level 8 of the Dungeon (1, 1, D:8) a +0 quarterstaff a +0 hunting sling 23 sling bullets a +0 ring mail (37, 8, D:8) a +0 leather armour (28, 10, D:8) a cursed +0 leather armour (38, 10, D:8) a +0 hunting sling (24, 11, D:8) a +0 glaive (44, 13, D:8) a +0 chain mail (26, 14, D:8) a +0 leather armour a +0 club a +0 leather armour a +0 flail (27, 14, D:8) a +0 robe a +0 dagger (26, 15, D:8) a +0 leather armour (31, 15, D:8) a +0 robe a +0 dagger (47, 18, D:8) a cursed -1 dagger a +0 robe (48, 18, D:8) a +0 rapier (42, 20, D:8) 15 arrows a +0 shortbow (28, 27, D:8) a stone (34, 29, D:8) 19 bolts (28, 34, D:8) a +0 rapier (13, 41, D:8) a +0 quarterstaff a +0 shortbow 12 arrows Level 9 of the Dungeon [Shop] Gozag's Platinum Reserve (Shop contents are unknown) (5, 2, D:9) a +0 dagger (5, 3, D:9) a +0 flail a +0 dagger a +0 robe (6, 3, D:9) a +0 robe a +0 dagger (-32, 4, D:9) a +0 falchion (-34, 5, D:9) a +0 robe a +0 dagger (-37, 6, D:9) a +0 chain mail a +0 dagger a +0 mace (-24, 6, D:9) a +0 hand crossbow (-37, 8, D:9) a +0 short sword (-33, 9, D:9) a stone (-36, 10, D:9) a +0 hand axe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (-39, 12, D:9) a +0 giant club (unseen) (-26, 13, D:9) a +0 trident (-25, 13, D:9) a +0 club (unseen) (-31, 15, D:9) a poisoned needle (-30, 15, D:9) a poisoned needle (-34, 16, D:9) a poisoned needle (-32, 16, D:9) a poisoned needle (-29, 20, D:9) a +0 war axe (0, 20, D:9) 22 arrows a +0 shortbow (-22, 21, D:9) a +0 trident (-22, 22, D:9) a +0 scale mail a +0 club (-20, 23, D:9) a +0 flail a +0 chain mail (-5, 25, D:9) a +0 morningstar (-8, 26, D:9) a +0 hand axe (-8, 27, D:9) a +0 mace (6, 28, D:9) a +0 leather armour (-8, 30, D:9) a +0 club (-7, 31, D:9) a +0 flail (16, 31, D:9) a +0 scale mail a +0 long sword (-7, 36, D:9) a plain deck of defence (1, 36, D:9) a +1 flail of crushing (14, 36, D:9) a +0 flail (-2, 38, D:9) a +2 spear of venom (16, 38, D:9) a +0 robe a +0 dagger (18, 38, D:9) a +0 robe a +0 dagger (6, 39, D:9) a +0 halberd (18, 39, D:9) a cursed +0 trident (17, 43, D:9) a -1 dagger (19, 43, D:9) a +0 leather armour a +0 robe (20, 43, D:9) a +0 war axe a +0 leather armour (21, 43, D:9) a +0 hand axe a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +0 giant club (17, 4, D:10) a +0 hand axe (23, 4, D:10) the +6 falchion "Agosid" {elec, rElec rPois MR+++ Dex-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (5, 5, D:10) a +0 robe (38, 5, D:10) 5 sling bullets (23, 6, D:10) a +0 flail (17, 11, D:10) a +0 quarterstaff (3, 15, D:10) a +0 great sword (29, 15, D:10) a +0 dagger a cursed +0 robe (30, 15, D:10) a +0 mace the +2 scale mail of Midsummer {+Fly rF++} It greatly protects you from fire. It lets you fly. (3, 16, D:10) 13 sling bullets (13, 22, D:10) a +0 giant club (29, 33, D:10) a +0 chain mail (21, 41, D:10) a +0 short sword (21, 42, D:10) a +0 dagger a cursed +0 giant club a +2 long sword of protection a +0 plate armour (18, 47, D:10) a +0 dagger Level 11 of the Dungeon (0, 0, D:11) a +0 club (1, 0, D:11) a +0 mace (2, 0, D:11) a cursed -2 battleaxe a +0 chain mail (-1, 6, D:11) a +0 chain mail (2, 7, D:11) a +0 halberd a +0 animal skin (2, 12, D:11) a +0 scale mail (-14, 17, D:11) 16 gold pieces (14, 19, D:11) a +0 ring mail (-7, 26, D:11) a +0 halberd (unseen) (-7, 27, D:11) a warg skeleton (-7, 37, D:11) a +0 dagger (unseen) the Ecumenical Temple