Dungeon Crawl Stone Soup version 0.23-a0-642-g3120c2f5a9 (webtiles) character file. 3 Adamkad1 the Magician (level 1, 13/13 HPs) Began as a Gnoll Wanderer on Dec 31, 2018. Got out of the dungeon alive. The game lasted 00:00:29 (156 turns). Adamkad1 the Magician (Gnoll Wanderer) Turns: 156, Time: 00:00:30 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 50% Magic: 6/6 EV: 11 Int: 16 God: Gold: 0 SH: 0 Dex: 13 Spells: 9/9 levels left rFire . . . SeeInvis . a - +2 dagger rCold . . . Gourm . (no shield) rNeg . . . Faith . e - +0 robe rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: distributed training, fangs 1, strong nose a: no special abilities You escaped. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +2 dagger (weapon) Armour e - a +0 robe (worn) j - a +0 pair of boots Jewellery g - a cursed amulet of inaccuracy {unknown} Scrolls b - a scroll of blinking Potions d - a potion of lignification h - 2 potions of ambrosia {unknown} i - a potion of berserk rage {unknown} Comestibles c - 3 chunks of flesh f - 2 rations Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Slings + Level 0.0 Bows + Level 0.0 Crossbows + Level 0.0 Throwing + Level 0.0 Armour + Level 0.0 Dodging + Level 4.0 Stealth + Level 0.0 Shields + Level 0.0 Unarmed Combat + Level 4.8 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 3.6 Charms + Level 0.0 Summonings + Level 0.0 Necromancy + Level 1.9 Translocations + Level 0.0 Transmutations + Level 0.0 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 3.6 Earth Magic + Level 1.9 Poison Magic + Level 0.1 Invocations + Level 0.0 Evocations You had 9 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Failure Level Hunger Ensorcelled Hibernation Hex/Ice #..... 22% 2 ##..... Slow Hex #....... 22% 2 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your experience applies equally to all skills. You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Message History You see here a kobold corpse. The kobold corpse isn't edible. i - a sedimented purple potion A goblin comes into view. The goblin shouts! The goblin closely misses you. You hit the goblin. You kill the goblin! No target in view! No target in view! You see here a pair of boots. j - a pair of boots Wield which item (- for none, * to show all)? (? for menu, Esc to quit) Okay, then. You see here 20 stones. There is an open door here. There is a staircase leading out of the dungeon here. You can't go down here! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ∆ ##### ≈≈≈ ##...## ≈≈≈≈≈ ≈≈≈ #.....# ≈≈≈≈≈ ≈≈≈≈ #..@..#≈≈≈≈≈≈ ≈≈≈≈≈#.....#≈≈≈≈≈≈ ≈≈≈≈≈##...##≈≈≈≈≈≈ ≈≈≈≈≈≈##'##≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈...≈≈≈≈≈≈≈≈ ≈≈≈≈≈≈≈≈≈...÷≈≈≈≈≈≈# ≈≈≈≈≈≈≈≈≈≈...≈≈≈≈.## ≈≈≈≈≈≈≈≈≈≈....≈≈≈.# ≈≈≈≈≈≈≈≈≈........+ There were no monsters in sight! Vanquished Creatures A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Adamkad1 the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | Adamkad1 set off with the following items: a +2 dagger, a | scroll of blinking, a potion of lignification, a +0 robe, a | ration; and the following spells available to memorise: | Ensorcelled Hibernation, Slow 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 156 | D:$ | Got out of the dungeon alive. Vault maps used: D:1: minmay_arrival_shoal_huts Action || total -------------------------++------- Melee: Dagger || 4 Dodge: Dodged || 2 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 5 | 0 | 0.0 | 3 | 0 | 0.0 +---------+---------+-------+---------+---------+-------