Adamkad1 the Dungeon (0, 50, D) a +4 vampiric spear (1, 33, D) a +0 battleaxe (1, 50, D) a +2 ring mail of cold resistance (1, 51, D) a +0 short sword (1, 52, D) a +2 dagger of venom (2, 14, D) a +0 flail of draining (2, 15, D) a +1 shortbow of flaming (2, 16, D) the +8 hunting sling of Evuhim Beoka {venom, Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). (2, 32, D) a +0 long sword (2, 33, D) a +0 leather armour of fire resistance (2, 34, D) a +1 shortbow of freezing (2, 38, D) a +0 scimitar (unseen) (2, 50, D) an uncursed staff of air (2, 51, D) a +1 long sword of distortion (2, 52, D) a +0 long sword (2, 59, D) a +0 dagger (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +4 vampiric halberd (3, 15, D) a cursed -2 ring of evasion (3, 16, D) a +2 robe of fire resistance (3, 32, D) an uncursed staff of summoning (3, 34, D) the +5 chain mail of the Lotus Blossom {-Tele rPois Int+2 Stlth+} It affects your intelligence (+2). It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. (3, 36, D) a +0 mace (unseen) (3, 37, D) a +0 glaive (unseen) (3, 38, D) a +0 cloak a +0 rapier a +0 cloak an uncursed amulet of harm (3, 39, D) a +0 short sword (3, 50, D) a +2 hunting sling of flaming (3, 52, D) a +2 vampiric rapier (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 flail of draining (4, 15, D) a +1 long sword of draining (4, 16, D) a +1 falchion of holy wrath (4, 33, D) a +0 short sword (4, 34, D) an uncursed staff of earth (4, 36, D) a +0 morningstar of venom a +0 battleaxe a +1 cloak an uncursed ring of resist corrosion (4, 37, D) a +1 dire flail of crushing a +0 cloak (4, 38, D) a cursed -3 flail (4, 39, D) the +7 bardiche of the First Suns {vamp, *Rage rElec rPois Str+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It insulates you from electricity. It protects you from poison. It may make you go berserk in combat. (4, 52, D) an arrow a +2 dagger of speed (5, 15, D) an uncursed staff of wizardry (5, 16, D) a crystal ball of energy (5, 32, D) +1 swamp dragon scales (5, 34, D) a +0 hand axe (5, 36, D) a +0 battleaxe a +0 mace of venom a +0 trident 4 scrolls of enchant weapon (5, 37, D) a cursed -2 flail a +0 long sword a +0 cloak a +2 battleaxe of flaming a +0 flail a +0 cloak a +0 long sword of slicing a cursed -2 dagger a +0 cloak a +2 hand axe of freezing a +1 spear of piercing (5, 38, D) a +3 halberd a +0 flail a +0 cloak (5, 39, D) a +0 hand axe (unseen) (5, 50, D) a +0 short sword (5, 51, D) an uncursed staff of death (5, 52, D) a +0 short sword of draining (5, 53, D) a +0 rapier (unseen) (5, 60, D) a +0 shortbow the +7 double sword "Aleal" {drain, rPois rF+ rC- rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It makes you vulnerable to cold. It protects you from poison. It protects you from negative energy. 16 arrows a +0 leather armour (6, 16, D) a +5 hand crossbow of freezing (6, 18, D) 2 large rocks (6, 19, D) a +0 dire flail (unseen) (6, 20, D) a +0 battleaxe of freezing (still there?) 2 large rocks (still there?) (6, 21, D) a large rock (6, 33, D) a manual of Stealth (6, 34, D) an uncursed staff of cold (6, 36, D) a cursed +0 dagger a +2 cloak (6, 37, D) a cursed +0 halberd (6, 38, D) a +0 glaive (6, 52, D) the amulet of Recklessness {Spirit *Corrode Dex+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+5). It may corrode you when you take damage. an uncursed staff of energy (6, 55, D) a +1 vampiric short sword a +0 dagger the +6 glaive of Vinwiunu {speed, rElec} Attacks with this weapon are significantly faster. It insulates you from electricity. (6, 56, D) a +0 long sword (unseen) (6, 57, D) a cursed +0 short sword (still there?) a +0 dagger (still there?) (7, 14, D) a +2 robe of magic resistance (7, 19, D) 10 large rocks a +1 battleaxe of freezing the ring of Ukkuch {Fire rN++ MR++ Int-4} [ring of fire] It enhances your fire magic. It affects your intelligence (-4). It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. a +1 battleaxe of freezing a +0 battleaxe of freezing a potion of might a +1 battleaxe of freezing (7, 20, D) 6 large rocks a +2 great sword of flaming (7, 21, D) 3 large rocks (7, 22, D) a large rock (7, 23, D) a large rock (7, 32, D) a +3 leather armour of fire resistance (7, 51, D) a +2 pair of gloves of archery (7, 54, D) a +0 long sword (unseen) (7, 55, D) a +0 scimitar 4 potions of heal wounds a +0 shortbow 35 arrows a +0 leather armour a +0 short sword a +0 short sword a +0 leather armour (7, 56, D) a +0 longbow (still there?) 14 arrows (still there?) a +5 quarterstaff of protection (still there?) (7, 57, D) 4 arrows (7, 58, D) an arrow (7, 59, D) 4 arrows (7, 60, D) an arrow (8, 16, D) a phial of floods (8, 19, D) the +8 halberd "Hith" {distort, *Contam rPois rN++ MR+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from poison. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a +2 great sword of flaming a +0 battleaxe of freezing (8, 20, D) a +2 great sword of flaming (still there?) a +0 dire flail (still there?) (8, 21, D) 5 large rocks (unseen) (8, 32, D) a +2 falchion of freezing (8, 33, D) a +0 long sword (8, 34, D) an uncursed amulet of the gourmand (8, 51, D) a +0 rapier (8, 52, D) a +0 dagger (8, 54, D) a +3 flail of protection (unseen) (8, 55, D) a +0 shortbow (still there?) a +0 longbow (still there?) a +0 leather armour (still there?) a +0 short sword (still there?) a +0 ring mail (still there?) the ring of Surprise {rPois rF+ Int+5 Dex+3} (still there?) [ring of protection from fire] It affects your intelligence (+5). It affects your dexterity (+3). It protects you from fire. It protects you from poison. a +2 long sword of venom (still there?) 41 arrows (still there?) (8, 56, D) 4 arrows a +0 whip of freezing a +0 short sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour the cursed +2 halberd of Thoughtfulness {chop, rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. a +0 mace of protection (8, 57, D) a +0 battleaxe of freezing a +0 leather armour an arrow (8, 59, D) the +9 quick blade of Responsibility {antimagic, *Corrode +Blink Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It lets you blink. It may corrode you when you take damage. (unseen) (9, 3, D) a +0 shield a +0 scale mail +5 gold dragon scales a +3 large shield (9, 15, D) a +0 battleaxe of freezing (9, 16, D) a +7 shortbow of freezing (9, 19, D) 3 large rocks (unseen) (9, 34, D) a +0 long sword of holy wrath (9, 52, D) a +2 scale mail of fire resistance (9, 55, D) a +0 long sword a cursed +0 ring mail a +0 longbow a +0 leather armour 19 arrows (9, 56, D) a +0 longbow (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a +0 war axe (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a lamp of fire (10, 15, D) an uncursed staff of air (10, 16, D) the +8 bardiche of Dafoxeam {drain, rN+ Str+4 Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+6). It protects you from negative energy. (10, 32, D) the cursed +1 shortbow of Infinity {flame, *Corrode rElec rF+ MR+++} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. (10, 33, D) a +0 short sword (10, 51, D) a +0 shortbow of flaming (10, 52, D) an uncursed staff of earth (10, 58, D) the cursed +0 morningstar "Vethrevu" {freeze, rElec rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It insulates you from electricity. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 32, D) an uncursed staff of conjuration (11, 33, D) an uncursed staff of wizardry (11, 34, D) a +0 hand axe (11, 51, D) a +0 short sword (11, 52, D) an uncursed staff of wizardry (11, 53, D) an arrow (12, 14, D) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (12, 32, D) a +0 glaive (12, 33, D) a +0 mace (12, 34, D) a phial of floods (12, 50, D) a +0 rapier (12, 51, D) a lamp of fire (12, 52, D) an uncursed staff of poison (13, 32, D) a +4 scale mail of cold resistance (13, 34, D) an uncursed staff of fire (13, 50, D) a +0 long sword (13, 51, D) a +1 hand crossbow of flaming (14, 50, D) a +4 short sword of venom (14, 51, D) the cursed +1 plate armour "Niujym" {rPois Regen+ Str-5 Int+6} It affects your strength (-5). It affects your intelligence (+6). It protects you from poison. It increases your rate of regeneration. It has a curse placed upon it. (14, 52, D) an uncursed staff of summoning (18, 48, D) the +11 quarterstaff of Traps {holy, +Fly Dex-3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-3). It lets you fly. It makes you more stealthy. (18, 49, D) the Grimoire of Earth and Transmigration Spells Type Level a - Sandblast Earth 1 b - Beastly Appendage Transmutation 1 c - Passwall Transmutation/Earth 2 d - Stone Arrow Conjuration/Earth 3 e - Spider Form Transmutation/Poison 3 f - Irradiate Conjuration/Transmutation 5 g - Borgnjor's Vile Clutch Necromancy/Earth 5 (18, 50, D) a +3 quarterstaff of crushing (19, 0, D) a lightning rod (4/4) (19, 1, D) the +8 spear "Qusiwem" {antimagic, rElec Str+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+5). It insulates you from electricity. (19, 16, D) an uncursed staff of poison (19, 32, D) a +0 whip (19, 49, D) a +5 trident of flaming (19, 50, D) a +0 whip of electrocution (20, 1, D) an uncursed amulet of magic regeneration (20, 16, D) a +1 mace of distortion (20, 17, D) a +4 shortbow of freezing (20, 48, D) a +1 trident of piercing (20, 49, D) a +2 pair of gloves of archery (20, 50, D) an uncursed staff of summoning (21, 1, D) the +4 dagger "Z" {pain, rN++ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It greatly protects you from negative energy. (21, 16, D) a +1 shield of protection (21, 17, D) a book of Ice (21, 33, D) a +0 mace (21, 34, D) a +0 mace (21, 38, D) a +3 dagger of speed (unseen) (21, 39, D) a +0 glaive (unseen) (21, 41, D) a +3 vampiric trident (unseen) (21, 48, D) a +0 leather armour of cold resistance (21, 50, D) a +2 helmet of intelligence (22, 0, D) a lamp of fire (22, 1, D) a +1 falchion of holy wrath (22, 16, D) a +3 dagger of electrocution (22, 17, D) a phial of floods (22, 33, D) an uncursed staff of power (22, 34, D) a fan of gales (22, 39, D) a +0 flail (22, 40, D) a +0 scimitar a scroll of acquirement (22, 41, D) a +0 long sword (unseen) (22, 42, D) a +0 mace (unseen) (22, 48, D) the +6 morningstar of the Sky {chaos, Stlth+} Each time it hits an enemy it has a different, random effect. It makes you more stealthy. (22, 49, D) a lamp of fire (22, 52, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (23, 0, D) a +3 vampiric battleaxe (23, 1, D) a +1 bardiche of flaming (23, 16, D) a +2 falchion of protection (23, 17, D) a +0 great mace of crushing (23, 18, D) a crystal ball of energy (23, 32, D) a lightning rod (4/4) (23, 38, D) a +0 long sword (23, 39, D) a cursed -1 long sword a +2 great mace of protection a +0 cloak (23, 40, D) a +0 battleaxe a cursed -1 scimitar a +0 long sword a +0 cloak a cursed -1 flail (23, 41, D) a +0 battleaxe a +1 long sword of slicing a +0 cloak a cursed +0 shield a +0 flail a +0 flail a +0 dire flail a +0 cloak (23, 48, D) an uncursed staff of wizardry (23, 49, D) an uncursed amulet of rage (23, 51, D) the ring "Xatets Ogupi" {Ice *Slow Str+3 Dex+5} [ring of ice] It enhances your ice magic. It affects your strength (+3). It affects your dexterity (+5). It makes you vulnerable to fire. It protects you from cold. It may slow you when you take damage. (24, 0, D) an uncursed staff of cold (24, 1, D) a cursed staff of poison (24, 16, D) a phial of floods (24, 17, D) a +0 long sword of holy wrath (24, 19, D) the amulet of Fun {Spirit Str+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). the ring "Enowiheobb" {Int+3 SInv} [ring of see invisible] It affects your intelligence (+3). It lets you see invisible. an uncursed ring of ice an uncursed ring of fire (24, 33, D) a +0 hand crossbow of freezing (24, 38, D) a +0 glaive of protection (24, 39, D) a +0 dire flail (24, 40, D) a +1 flail of crushing a +0 scimitar a +0 short sword (24, 48, D) an uncursed ring of resist corrosion (24, 49, D) a fan of gales (24, 50, D) a +2 scale mail of poison resistance (24, 52, D) a +4 ring of dexterity (25, 0, D) a fan of gales (25, 2, D) a +4 ring of slaying (25, 16, D) a book of Enchantments (25, 17, D) a +1 plate armour of poison resistance (25, 33, D) a +0 short sword (25, 34, D) a +1 ring mail of cold resistance (25, 39, D) a +0 halberd (25, 40, D) a +0 whip of flaming a +0 dire flail (25, 49, D) an uncursed ring of protection from fire (25, 50, D) an uncursed staff of summoning (25, 52, D) a cursed +0 halberd (25, 53, D) a +0 scythe of protection (26, 0, D) a +2 battleaxe of venom (26, 1, D) an uncursed staff of earth (26, 16, D) an uncursed staff of power (26, 32, D) the +1 leather armour of Pandemonium {rC+ Stlth+} It protects you from cold. It makes you more stealthy. (26, 33, D) the cursed +0 ring mail of Untruth {-Tele rPois Dex+4} It affects your dexterity (+4). It protects you from poison. It prevents most forms of teleportation. It has a curse placed upon it. (26, 34, D) a +2 vampiric spear (26, 40, D) a +0 trident of protection (unseen) (26, 48, D) an uncursed staff of conjuration (26, 49, D) a +0 chain mail of poison resistance (26, 50, D) a cursed staff of summoning (26, 53, D) a +1 antimagic scythe (27, 0, D) a phial of floods (27, 1, D) an uncursed staff of conjuration (27, 16, D) a book of Power (27, 17, D) an uncursed amulet of harm (27, 33, D) a +0 long sword (27, 34, D) a +0 hand axe (27, 48, D) a book of Air (27, 49, D) a +0 scimitar of electrocution (27, 50, D) the +1 ring mail "Voxtagiu" {Int+4} It affects your intelligence (+4). (27, 52, D) a +1 scythe of protection (27, 53, D) a cursed -1 giant club a +2 scimitar of flaming an iron giant corpse (skeletalised by now) (27, 55, D) a +0 giant spiked club (28, 17, D) the +0 great mace of Drought {holy, Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). (28, 21, D) a +2 lajatang of protection (unseen) (28, 24, D) a +0 robe (28, 32, D) an uncursed staff of energy (28, 48, D) an uncursed staff of power (28, 49, D) the Incunabulum of Shape Shifting and Talismans Spells Type Level a - Song of Slaying Charms 2 b - Sticks to Snakes Transmutation 2 c - Ozocubu's Armour Charms/Ice 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Spectral Weapon Hexes/Charms 3 f - Dragon Form Transmutation 7 (28, 52, D) a +2 scythe of venom (28, 54, D) a +2 scythe of venom (29, 16, D) a crystal ball of energy (29, 24, D) +0 storm dragon scales +0 storm dragon scales (29, 32, D) an uncursed staff of summoning (29, 48, D) a crystal ball of energy (29, 49, D) an uncursed amulet of rage (29, 50, D) an uncursed staff of death (30, 23, D) +0 storm dragon scales (still there?) +0 storm dragon scales (still there?) (30, 49, D) the Compendium of Earthen Summoning Spells Type Level a - Leda's Liquefaction Hexes/Earth 4 b - Petrify Transmutation/Earth 4 c - Summon Demon Summoning 5 d - Summon Hydra Summoning 7 (30, 50, D) a +7 giant club (31, 48, D) a phial of floods (31, 49, D) a +2 chain mail of magic resistance (31, 50, D) a +3 leather armour of cold resistance (32, 48, D) the +27 Lear's hauberk (32, 49, D) an uncursed ring of fire (32, 50, D) a +2 lajatang of speed (33, 48, D) the +4 glaive "Spiderslayer" {chop, rF++ Int+6 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It greatly protects you from fire. It makes you more stealthy. (33, 49, D) the +0 robe of the Swan {+Fly rN+ rCorr} It protects you from negative energy. It lets you fly. It provides partial protection from all sources of acid and corrosion. (33, 50, D) the +5 plate armour of Boredom {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. (34, 28, D) an uncursed amulet of harm (34, 48, D) a +3 leather armour of cold resistance (34, 49, D) a +1 fustibalus of velocity (34, 50, D) an uncursed staff of conjuration (35, 14, D) a +4 blowgun (35, 15, D) an uncursed amulet of regeneration (36, 0, D) a +0 quarterstaff of crushing (36, 1, D) a +1 quarterstaff of protection (36, 14, D) a +1 ring mail of cold resistance (36, 15, D) an uncursed staff of cold (36, 29, D) a +4 flail of crushing (37, 0, D) the cursed +1 great sword of the Gnat {slice, rC+++ Str+8 Dex-3 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+8). It affects your dexterity (-3). It renders you almost immune to cold. It makes you less stealthy. It has a curse placed upon it. (37, 2, D) an uncursed ring of flight a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +2 ring of intelligence an uncursed ring of ice (37, 14, D) the +4 dire flail "Wyqyz" {flame, rC+ Dex+2 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from cold. It lets you see invisible. (37, 15, D) the +3 arbalest "Agio" {penet, *Drain MP+9 Int+5} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (+5). It affects your magic capacity (+9). It causes draining when unequipped. (37, 28, D) a +1 large shield of cold resistance (37, 29, D) a +2 battleaxe of flaming (38, 1, D) a +2 robe of magic resistance (38, 15, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (38, 29, D) a +3 hand axe of electrocution (38, 32, D) a +0 trident a +0 robe the ring "Acih" {rElec rPois rN+ MR++ Str-2} [ring of poison resistance] It affects your strength (-2). It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. (38, 49, D) an uncursed staff of summoning (38, 50, D) an uncursed staff of energy (39, 20, D) a +0 fustibalus (still there?) a sling bullet (still there?) (39, 28, D) an uncursed staff of power (39, 49, D) a +1 scimitar of flaming (40, 0, D) a +3 scale mail of positive energy (40, 14, D) a +1 scimitar of distortion (40, 15, D) a crystal ball of energy (40, 18, D) a +2 ring of intelligence an uncursed ring of stealth the cursed ring "Faops" {rPois rN+ Dex-3 SInv} [ring of dexterity] It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. It lets you see invisible. It has a curse placed upon it. (40, 20, D) a +1 antimagic war axe (unseen) (40, 29, D) a +0 battleaxe of flaming (40, 31, D) a +1 scythe of slicing (40, 32, D) a +2 scythe of venom (40, 48, D) the +2 leather armour "Vomyqie" {rF++ MR- Str+2} It affects your strength (+2). It greatly protects you from fire. It affects your resistance to hostile enchantments. (40, 49, D) a +0 shortbow of freezing (41, 0, D) the +1 dire flail of Tension {venom, rElec} It poisons the flesh of those it strikes. It insulates you from electricity. (41, 28, D) a +3 war axe of freezing (41, 29, D) a +0 trident the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (41, 49, D) an uncursed staff of cold (42, 0, D) a +0 hand axe of electrocution (42, 15, D) a crystal ball of energy (42, 28, D) Orosaz's Compendium of the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Conjure Flame Conjuration/Fire 3 d - Ring of Flames Charms/Fire 7 (42, 29, D) an uncursed staff of conjuration (42, 48, D) a +0 scimitar of flaming (42, 49, D) a +0 quarterstaff of crushing (43, 14, D) a lightning rod (4/4) (43, 28, D) a +10 plate armour of ponderousness (43, 29, D) an uncursed staff of wizardry (43, 48, D) an uncursed staff of summoning (43, 49, D) an uncursed staff of fire (43, 50, D) an uncursed staff of fire (44, 28, D) an uncursed staff of energy (44, 49, D) a +2 hand axe of flaming (44, 50, D) a +0 demon whip (44, 51, D) a +1 rapier of venom (44, 55, D) a +4 mace of draining the amulet "Yzanuor" {Reflect MR+ SH+4} [amulet of reflection] It shields you and reflects attacks. It affects your resistance to hostile enchantments. It affects your SH (+4). (45, 48, D) the +1 leather armour of the Endless Expanse {rN+ Str+2 Int-3} It affects your strength (+2). It affects your intelligence (-3). It protects you from negative energy. (45, 49, D) an uncursed staff of cold (45, 50, D) a fan of gales (45, 55, D) the +2 broad axe of the Eternal Void {flame, rElec Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It insulates you from electricity. the amulet of Lialisi {Spirit MR+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. the cursed +1 dire flail "Kiorur" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. an uncursed ring of ice a +2 demon whip of electrocution a hell hog corpse (skeletalised by now) (45, 56, D) a +1 scimitar of flaming an uncursed ring of see invisible a hell hog corpse (skeletalised by now) (45, 57, D) a +4 scimitar of flaming (still there?) a +1 great sword of flaming (still there?) (46, 48, D) a crystal ball of energy (46, 50, D) a +1 robe of magic resistance (46, 51, D) a +4 dagger of venom (46, 55, D) a +3 scimitar of flaming (still there?) a +0 demon whip of venom (still there?) (46, 56, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) (46, 57, D) a +1 demon whip of freezing a +0 robe of resistance (47, 48, D) an uncursed staff of fire (47, 49, D) an uncursed staff of air (47, 51, D) the +4 dagger of Epuptaej {elec, -Tele rElec Str+9} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+9). It insulates you from electricity. It prevents most forms of teleportation. (47, 55, D) a +2 great sword of flaming (still there?) a +4 great sword of flaming (still there?) (47, 56, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (47, 57, D) a +0 demon whip of freezing (unseen) (48, 48, D) a +1 arbalest of freezing (48, 49, D) a phial of floods (49, 12, D) a +0 pair of gloves of strength (49, 24, D) a +0 animal skin (50, 0, D) a lamp of fire (50, 12, D) the +7 flail of Wextidd {antimagic, MR+ Int+4 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (50, 13, D) a +2 robe of magic resistance (50, 15, D) an arrow (50, 16, D) a +0 arbalest (unseen) (50, 29, D) a +0 quarterstaff (unseen) (50, 36, D) a +0 robe (50, 39, D) a +0 trident (unseen) (50, 40, D) a +0 rapier (unseen) (50, 49, D) a fan of gales (50, 50, D) an uncursed staff of earth (51, 0, D) an uncursed staff of energy (51, 1, D) an uncursed staff of wizardry (51, 6, D) a +0 dagger a +0 robe a cursed -3 scimitar (51, 12, D) a book of Spatial Translocations (51, 15, D) a +0 longbow (unseen) (51, 16, D) a +0 shortbow (unseen) (51, 24, D) the +4 chain mail of the Pink Corner {Str+2 Dex+2} It affects your strength (+2). It affects your dexterity (+2). (51, 29, D) a +0 war axe (unseen) (51, 36, D) an uncursed staff of wizardry (51, 37, D) a +4 hand crossbow (51, 39, D) a +3 vampiric trident a +2 leather armour of poison resistance (51, 40, D) a +3 trident of freezing a +0 plate armour of cold resistance (51, 41, D) a +2 trident of piercing a +0 robe (51, 48, D) an uncursed staff of death (51, 50, D) a fan of gales (52, 5, D) a +0 long sword a +0 chain mail (52, 15, D) 5 large rocks the +9 great mace of the Little People {speed, rF++ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It greatly protects you from fire. a +0 arbalest 19 bolts (52, 16, D) 2 bolts an arrow 3 large rocks (52, 17, D) 2 bolts 2 arrows (52, 18, D) an arrow a bolt a javelin (52, 19, D) a bolt 2 arrows (52, 20, D) a bolt an arrow (52, 24, D) an uncursed staff of summoning (52, 25, D) a crystal ball of energy (52, 29, D) an uncursed staff of earth a cursed +0 robe a +0 robe the cursed +3 scimitar of Yredelemnul's Approval {vamp, rC- Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It makes you vulnerable to cold. It has a curse placed upon it. a +0 animal skin a +0 rapier a +0 animal skin (52, 36, D) a +2 robe (52, 39, D) a +0 spear (52, 40, D) a +1 vampiric trident a +2 robe of magic resistance (52, 41, D) a +0 trident of flaming a +4 hunting sling of velocity a +0 robe (52, 49, D) a phial of floods (52, 50, D) a +3 chain mail of fire resistance (53, 1, D) a +1 vampiric hand axe (53, 5, D) a +0 long sword (53, 13, D) a fan of gales (53, 14, D) a +0 arbalest 17 bolts (53, 15, D) 5 large rocks (unseen) (53, 16, D) a +4 antimagic great sword (unseen) (53, 17, D) a +0 arbalest (unseen) (53, 24, D) a +0 hand axe (53, 25, D) a +1 demon blade of venom (53, 30, D) a +1 antimagic rapier (unseen) (53, 31, D) a +0 rapier (unseen) (53, 37, D) a cursed amulet of inaccuracy (53, 48, D) an uncursed staff of death (53, 49, D) a +3 falchion of slicing (53, 50, D) the cursed +1 scimitar "Ogreslayer" {vamp, rC+ rN++} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. It greatly protects you from negative energy. It has a curse placed upon it. (54, 0, D) a +1 hunting sling of freezing (54, 1, D) a +1 dagger of venom (54, 12, D) a Fen Folio (54, 13, D) a +0 ring mail of poison resistance (54, 15, D) a +1 glaive of venom (unseen) (54, 25, D) a +2 chain mail of cold resistance (54, 50, D) a +3 arbalest of flaming (55, 1, D) a cursed staff of fire (55, 12, D) a +2 plate armour of fire resistance (55, 13, D) a +2 spear of piercing (55, 24, D) a book of Party Tricks (58, 47, D) an uncursed ring of resist corrosion (58, 48, D) an uncursed staff of earth (58, 49, D) the +7 great mace of Ysits {crush, *Slow rPois Str+5 Int+2} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+2). It protects you from poison. It may slow you when you take damage. (59, 36, D) Dehedi's Incunabulum of Unstable Changing Spells Type Level a - Force Lance Conjuration/Translocation 4 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Blade Hands Transmutation 5 d - Statue Form Transmutation/Earth 6 (59, 37, D) the +5 quick blade "Enyskog" {pain, rF+ Str-3 Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It affects your intelligence (+2). It protects you from fire. (59, 47, D) a lamp of fire (59, 48, D) a crystal ball of energy (59, 49, D) a book of Debilitation (60, 36, D) a Young Poisoner's Handbook (60, 37, D) a phial of floods (60, 47, D) an uncursed staff of cold (60, 48, D) the +8 trident of the Briny Deep {drain, rF++ rC+ SInv} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It protects you from cold. It lets you see invisible. (60, 49, D) a +8 quarterstaff (61, 0, D) the +1 scale mail of the Doldrums {-Cast rN+ Dex+4 Slay+3} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. It prevents spellcasting. (61, 10, D) a +0 arbalest 12 bolts (61, 20, D) a +2 dagger of protection (unseen) (61, 26, D) a +0 dagger (61, 36, D) the +1 robe "Rufuvee" {+Inv rC- MP+9 Dex+6} It affects your dexterity (+6). It makes you vulnerable to cold. It affects your magic capacity (+9). It lets you turn invisible. (61, 37, D) a +2 leather armour of poison resistance (61, 47, D) the +10 hand crossbow "Ymitewi" {venom, MP-9 Dex+4 SInv Stlth+} It poisons the ammo it fires. It affects your dexterity (+4). It affects your magic capacity (-9). It lets you see invisible. It makes you more stealthy. (61, 48, D) a +1 shortbow of flaming (61, 49, D) a +3 dire flail of draining (62, 8, D) a crystal ball of energy (62, 9, D) a +3 dagger of venom a +0 arbalest 21 bolts (62, 10, D) a cursed staff of conjuration a +0 shortbow 18 arrows (62, 12, D) an arrow (62, 16, D) a +2 battleaxe of venom (62, 17, D) an uncursed staff of fire (62, 20, D) a +0 spear (62, 26, D) a +0 robe of magic resistance (62, 30, D) a +0 hand axe (still there?) a +0 war axe (still there?) (62, 36, D) a +1 war axe of flaming (62, 47, D) a book of Geomancy (62, 48, D) a +0 battleaxe of pain (62, 49, D) a Necronomicon (63, 0, D) the cursed +0 scale mail "Unakk" {rPois MR+ Dex+3} It affects your dexterity (+3). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (63, 10, D) a +4 falchion of holy wrath (unseen) (63, 16, D) a +2 battleaxe of electrocution (63, 17, D) a Grand Grimoire (63, 20, D) a +0 short sword a +0 robe a +0 spear (63, 27, D) a +0 spear of venom (63, 30, D) a +2 hand axe of venom a +0 robe a +0 flail a +0 chain mail (63, 36, D) an uncursed staff of poison (63, 47, D) a +7 giant spiked club (63, 48, D) a +2 longbow of flaming (63, 49, D) a +1 falchion of holy wrath (64, 16, D) a +0 short sword (64, 17, D) a book of Callings (64, 20, D) a +0 spear (64, 21, D) a +3 hand axe of freezing a +0 robe (64, 26, D) a +0 battleaxe of freezing (64, 30, D) a +0 hand axe (unseen) (64, 31, D) a +0 dagger (unseen) (64, 40, D) a +0 trident (unseen) (64, 47, D) the +11 war axe "Usurphavat" {holy, rElec Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It insulates you from electricity. (64, 48, D) the cursed +0 battleaxe "Wiafid" {chop, rN+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from negative energy. It has a curse placed upon it. (64, 49, D) an uncursed staff of poison (64, 50, D) an uncursed amulet of faith (64, 55, D) a +1 scythe of flaming (64, 56, D) a chunk of flesh a shard shrike skeleton (65, 26, D) a book of Cantrips (65, 47, D) the +0 ring mail of Rassoisia {rC- Int+8} It affects your intelligence (+8). It makes you vulnerable to cold. (65, 48, D) a +2 war axe of venom (65, 49, D) a lamp of fire (65, 50, D) a +1 scythe of pain (66, 48, D) an uncursed amulet of regeneration (66, 49, D) a +1 leather armour of positive energy (66, 50, D) a cursed -3 ring of dexterity (66, 51, D) a book of Frost (67, 0, D) a +2 robe of positive energy (67, 47, D) an uncursed staff of cold (67, 48, D) a Necronomicon (67, 49, D) a +6 blowgun (67, 50, D) a cursed staff of power (68, 0, D) an uncursed staff of summoning (68, 47, D) a +1 hand crossbow of flaming (68, 48, D) an uncursed staff of energy (68, 49, D) the +8 shortbow of the Vase {flame, rElec rPois rF- Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (68, 50, D) the cursed +0 chain mail of the Thirteen Coins {rN+} It protects you from negative energy. It has a curse placed upon it. (68, 54, D) a +0 scythe of slicing (68, 55, D) a +3 scythe of flaming (69, 0, D) a +3 ring mail of magic resistance (69, 11, D) a +1 scythe of flaming (unseen) (69, 36, D) the +3 buckler "Ujeylena" {Regen+} It increases your rate of regeneration. (69, 40, D) a +0 dagger (unseen) (69, 47, D) the +1 glaive of Wyrd {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (69, 48, D) a +0 short sword of venom (69, 50, D) an uncursed staff of summoning (70, 9, D) a +0 dagger (70, 36, D) a +4 morningstar of draining (70, 39, D) a +0 battleaxe (unseen) (70, 40, D) a +0 robe (unseen) (70, 47, D) the +10 glaive "Racreinu" {flame, rPois MR+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. (70, 48, D) the +2 war axe "Dipor" {chop, *Corrode rF++ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It greatly protects you from fire. It may corrode you when you take damage. (70, 49, D) the amulet "Pesiemeo" {Regen+ Str+5} [amulet of regeneration] It affects your strength (+5). It increases your rate of regeneration. (71, 8, D) the +4 arbalest of Myom Ago {velocity, rC+ Str+4 Dex+2} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (+2). It protects you from cold. (71, 11, D) a +3 short sword of electrocution (71, 17, D) an uncursed staff of power (71, 26, D) a +0 dagger (71, 27, D) the Guide on Earth and Changing Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Ice Form Ice/Transmutation 4 (71, 29, D) the +6 morningstar "Detoi" {drain, rF+ Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It protects you from fire. a +0 scale mail (71, 36, D) the Grimoire of Earthen Air Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Static Discharge Conjuration/Air 3 c - Leda's Liquefaction Hexes/Earth 4 d - Summon Lightning Spire Summoning/Air 4 e - Iron Shot Conjuration/Earth 6 (71, 37, D) a +1 halberd of flaming (71, 39, D) a +2 scythe of flaming a +0 robe (71, 40, D) a +2 quarterstaff of chaos a +0 cloak a +0 rapier a +2 hand crossbow of freezing a +0 leather armour (71, 47, D) a +1 scimitar of slicing (71, 48, D) a lightning rod (4/4) (72, 9, D) a +1 long sword of holy wrath (72, 10, D) a +1 glaive of chopping (72, 11, D) a +1 broad axe of draining (72, 16, D) a +2 vampiric glaive (72, 17, D) an uncursed amulet of harm (72, 27, D) a +0 dagger (72, 28, D) an uncursed staff of death a +0 robe (72, 29, D) a +0 flail a +0 ring mail (72, 36, D) an uncursed staff of fire (72, 37, D) a +3 leather armour of fire resistance (72, 39, D) a +0 giant club (unseen) (72, 40, D) a +1 dire flail of draining a +0 leather armour a +2 scimitar of flaming a +1 robe of positive energy (72, 47, D) a +3 halberd of chopping (72, 49, D) a +2 plate armour of poison resistance (73, 1, D) a lightning rod (4/4) (73, 2, D) a +0 flail (73, 17, D) an uncursed ring of flight (73, 29, D) a +1 dagger of freezing a +1 robe of resistance a +0 mace a +0 chain mail (73, 47, D) a +2 helmet of see invisible (73, 49, D) Veigotro's Reference Book on Lucky Ignition Spells Type Level a - Swiftness Charms/Air 2 b - Bolt of Fire Conjuration/Fire 6 c - Ring of Flames Charms/Fire 7 (74, 28, D) a +0 dagger (unseen) (74, 47, D) an uncursed ring of fire (74, 48, D) the amulet "Amuyst" {Gourm rC+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It protects you from cold. (74, 49, D) a +0 dire flail of protection (75, 47, D) an uncursed staff of wizardry (75, 48, D) the +4 mace of Wu Jian's Supremacy {freeze, rN+ MR+ Str-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. (75, 49, D) an uncursed staff of cold