Dungeon Crawl Stone Soup version 0.23-a0-767-gdc19b93d68 (webtiles) character file. 6 Adamkad1 the Vexing (level 1, 0/20 HPs) Began as an Ogre Arcane Marksman on Jan 26, 2019. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (189 turns). Adamkad1 the Vexing (Ogre Arcane Marksman) Turns: 189, Time: 00:01:00 Health: 0/20 AC: 3 Str: 13 XL: 1 Next: 90% Magic: 2/2 EV: 10 Int: 14 God: Gold: 10 SH: 0 Dex: 9 Spells: 1/2 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Gourm . (no shield) rNeg . . . Faith . a - +0 robe rPois . Spirit . (helmet restricted) rElec . Reflect . (no cloak) rCorr . Harm . (gloves unavailable) MR ..... (boots unavailable) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: large, unfitting armour, tough skin 1 a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Missiles d - 2 throwing nets (quivered) Armour a - a +0 robe (worn) Jewellery g - an uncursed amulet of the gourmand {unknown} Scrolls b - a scroll of identify {unknown} Comestibles f - a ration Skills: * Level 1.6 Fighting * Level 2.1 Throwing * Level 1.9 Dodging + Level 0.1 Unarmed Combat + Level 1.3 Spellcasting * Level 2.7 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Corona Hex #...... 9% 1 ##..... Your spell library contained the following spells: Spells Type Power Failure Level Hunger Slow Hex #....... 12% 2 ###.... Inner Flame Hex/Fire #....... 41% 3 ####... Portal Projectile Hex/Tloc #..... 41% 3 ####... Cause Fear Hex #......... 63% 4 #####.. Leda's Liquefaction Hex/Erth #......... 82% 4 #####.. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have tough skin. (AC +1) Message History You kill the jackal! The jackal bites you but does no damage. You completely miss the jackal. The jackal barely misses you. Unknown command. Casting: Corona (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (chance to defeat MR: 61%) The jackal is outlined in light. The jackal barely misses you. The jackal misses you. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * It was a potion of magic. Magic courses through your body. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. The jackal bites you. You die... ..... ...≈..≈≈.≈ .....##....♣...≈ #.#.)...≈♣.≈.≈ ..b.....≈.≈≈♣ . #.......≈≈.♣≈≈. #.....≈..♣.# #..(..≈.≈.♣ ####(###.##.. #.@hh# #.#### #.# #.# #.. ###.# #..###++##### ##...## #.8....(..≈≈# ##.>...## #.≈≈≈≈≈≈..≈≈ #.......####≈≈≈...≈≈..≈ #..........#≈≈..≈..≈≈.≈ You could see 2 jackals. Vanquished Creatures A goblin (D:1) 2 jackals (D:1) A bat (D:1) A kobold (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Adamkad1 the Ogre Arcane Marksman began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 2/2 189 | D:1 | Slain by a jackal Vault maps used: D:1: psy_arrival_whirlpool, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_marsh, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_d, chequers_serial_rivers_marsh, hangedman_decor_riveting, corexii_corridor_pit, ebering_dispersal_statue_hall, minivault_25 Action || total -------------------------++------- Melee: Unarmed || 32 Throw: Large rock || 4 Cast: Corona || 6 Use: Potion || 1 Armor: Robe || 17 Dodge: Dodged || 26 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 9 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 9 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------