Adamkad1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, 10, D) a +0 kite shield a +0 scale mail a +0 war axe (61, 0, D) an uncursed staff of death (61, 3, D) a bullfrog corpse (61, 8, D) a +3 leather armour of poison resistance (61, 9, D) an adder corpse (62, 1, D) a +5 hunting sling of freezing (62, 3, D) a bullfrog corpse (62, 9, D) a +3 leather armour of fire resistance a water moccasin corpse (63, 8, D) the +2 whip "Faown" {antimagic, *Slow rC+ Str+3 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It protects you from cold. It may slow you when you take damage. It makes you more stealthy. (63, 9, D) a ball python corpse (67, 1, D) a jackal corpse (skeletalised by now) (69, 0, D) an uncursed staff of cold (70, 8, D) a book of Air (70, 9, D) a +2 war axe of electrocution (71, 8, D) an uncursed ring of see invisible (71, 16, D) an uncursed staff of cold (71, 17, D) an uncursed staff of fire (71, 26, D) a Grand Grimoire (72, 8, D) a +2 vorpal flail (72, 9, D) a +1 vorpal fustibalus (72, 16, D) a +3 chain mail of positive energy (72, 17, D) a +5 flail of protection (72, 26, D) an uncursed ring of ice (72, 27, D) a +3 hand crossbow of flaming (73, 1, D) an uncursed staff of conjuration (73, 16, D) a box of beasts (73, 26, D) an uncursed staff of air (73, 27, D) a phantom mirror (75, 1, D) an uncursed staff of cold