Adamkad1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 2, D) a +0 war axe a +0 kite shield a +0 scale mail (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 3, D) a +0 hand axe (61, 8, D) the +3 quarterstaff of Equilibrium {venom, +Inv Will+ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It affects your willpower, your defense against some magical effects. It lets you turn invisible. (62, 0, D) an uncursed staff of poison (62, 2, D) a cursed +0 club a +0 leather armour of cold resistance a +0 hand axe a +0 ring mail (62, 8, D) an uncursed staff of earth (62, 9, D) a +1 shortbow of flaming a river rat corpse (62, 10, D) a river rat corpse (63, 0, D) a Grand Grimoire (63, 2, D) a +0 dagger (still there?) a +0 robe (still there?) (67, 0, D) an uncursed staff of cold (68, 2, D) a jackal corpse (69, 0, D) an uncursed staff of conjuration (70, 8, D) a +1 hand crossbow of freezing (71, 8, D) a +0 mace of protection (71, 16, D) the +9 spear "Denod" {vorpal, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (71, 17, D) a book of Annihilations (72, 8, D) a +2 hand crossbow of flaming (72, 9, D) a box of beasts (72, 16, D) the Guide on Transmutation Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Petrify Transmutation/Earth 4 no d - Alistair's Intoxication Transmutation/Poison 5 no e - Eringya's Noxious Bog Transmutation/Poison 6 no (72, 17, D) a scroll of brand weapon (73, 1, D) the +5 ring mail of Temiep {Harm +Inv Str+4} It affects your strength (+4). It lets you turn invisible. It increases damage dealt and taken. (73, 16, D) an uncursed staff of cold (73, 17, D) the ring "Yssural" {rN+ MP+9} [ring of positive energy] It protects you from negative energy. It affects your magic capacity (+9). (74, 2, D) a tarantella corpse (75, 1, D) a +0 vorpal hunting sling (75, 2, D) a tarantella corpse