Adamkad1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 3, D) a +0 kite shield a +0 scale mail (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) the Almanac of Mutagenic Dark Rituals Spells Type Level Known a - Beastly Appendage Transmutation 1 no b - Dispel Undead Necromancy 4 no c - Simulacrum Ice/Necromancy 6 no d - Dragon Form Transmutation 7 no (49, 36, D) a condenser vane (49, 37, D) the Incunabulum of Vitriolic Displacement Spells Type Level Known a - Poisonous Vapours Poison/Air 2 no b - Blink Translocation 2 no c - Passage of Golubria Translocation 4 no d - Summon Forest Summoning/Translocation 5 no e - Malign Gateway Summoning/Translocation 7 no (50, 24, D) an uncursed staff of air (50, 25, D) a +1 broad axe of venom (50, 36, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (50, 37, D) a +2 antimagic rapier (51, 24, D) a +2 vorpal hand axe (51, 25, D) an uncursed staff of poison (51, 37, D) a +0 spear of freezing (51, 44, D) a javelin (52, 24, D) an uncursed staff of earth (52, 25, D) +1 steam dragon scales (52, 28, D) a wolf spider corpse (52, 31, D) a hornet corpse (still there?) a jumping spider corpse (still there?) (52, 36, D) a book of Air (52, 37, D) a +4 dire flail of draining (52, 39, D) a +1 war axe of freezing a +0 robe (52, 40, D) a +3 scimitar of holy wrath (53, 24, D) a +0 scale mail of cold resistance (53, 25, D) a +3 shortbow of flaming (53, 36, D) an uncursed staff of cold (53, 39, D) a +2 rapier of protection (still there?) a +1 robe of cold resistance (still there?) a +0 trident (still there?) a +3 ring mail of fire resistance (still there?) (53, 40, D) a +4 spear of freezing 16 javelins a +0 leather armour (54, 24, D) the +1 ring mail "Cintang" {Str+6} It affects your strength (+6). (54, 25, D) a condenser vane (54, 39, D) 4 large rocks (still there?) a +0 trident (still there?) a +0 robe (still there?) (54, 40, D) a +3 trident of protection (still there?) a +0 robe (still there?) (54, 41, D) a +2 spear of venom 16 javelins a +0 leather armour (54, 44, D) a javelin (55, 24, D) a +1 vorpal flail (55, 40, D) a +0 rapier (still there?) a cursed +0 robe (still there?) (55, 42, D) 2 javelins (59, 36, D) the cursed +1 long sword of Valour {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It has a curse placed upon it. (59, 37, D) a condenser vane (60, 36, D) a box of beasts (61, 0, D) the cursed +0 long sword of Departure {vorpal, rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It has a curse placed upon it. (61, 8, D) an uncursed staff of earth (61, 16, D) an uncursed ring of see invisible (61, 36, D) +1 ice dragon scales (61, 37, D) an uncursed staff of poison (62, 0, D) a +1 spear of freezing (62, 1, D) a +1 great sword of freezing (62, 8, D) a +2 battleaxe of freezing (62, 9, D) a +2 plate armour of fire resistance (62, 16, D) the cursed +1 great sword of the Beginning {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It has a curse placed upon it. (62, 17, D) a book of Ice (62, 26, D) Loipnoluta's Guide on Fetching Conjuration Spells Type Level Known a - Corona Hexes 1 no b - Searing Ray Conjuration 2 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Leda's Liquefaction Hexes/Earth 4 no e - Cause Fear Hexes 4 no f - Yara's Violent Unravelling Hexes/Transmutation 5 no (62, 36, D) a +2 leather armour of cold resistance (62, 37, D) an uncursed staff of earth (63, 0, D) a +1 halberd of venom (63, 16, D) a +1 robe (63, 17, D) a +2 triple crossbow of flaming (63, 26, D) a +1 plate armour of willpower (63, 27, D) an uncursed staff of fire (63, 28, D) an uncursed ring of flight (63, 36, D) the +5 robe of Night {Dark Will+ SInv} It affects your willpower, your defense against some magical effects. It lets you see invisible. (63, 37, D) a +1 vorpal hunting sling (64, 16, D) a phial of floods (64, 17, D) the Grimoire of Curses and Stones Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 no b - Summon Guardian Golem Hexes/Summoning 3 no c - Inner Flame Hexes/Fire 3 no d - Lee's Rapid Deconstruction Earth 5 no (64, 26, D) a +0 dagger (64, 27, D) a +3 dire flail of draining (65, 26, D) the +11 spear of Kismet {drain, rElec rF- Int+2 Dex+8} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your dexterity (+8). It makes you vulnerable to fire. It insulates you from electricity. (66, 33, D) a +2 vorpal mace a +0 robe (67, 0, D) the +7 halberd of Pyromania {protect, rElec Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). It insulates you from electricity. (67, 32, D) a +0 short sword a +0 robe a +0 spear (68, 0, D) a +2 tower shield of poison resistance (69, 0, D) an uncursed staff of air (69, 36, D) a +0 plate armour of fire resistance (70, 8, D) a +2 hand axe of flaming (70, 9, D) a +2 rapier of holy wrath (unseen) (70, 36, D) a book of Clouds (71, 8, D) the +5 hand axe "Killer Klown's Bane" {vorpal, Stlth+} It inflicts extra damage upon your enemies. It makes you more stealthy. (71, 16, D) an uncursed staff of air (71, 17, D) a +2 glaive of pain (71, 26, D) a +3 hunting sling (71, 27, D) an uncursed staff of earth (71, 36, D) a +1 short sword of speed (71, 37, D) a phial of floods (71, 38, D) a +0 trident 2 large rocks (71, 39, D) a +0 trident (71, 42, D) a throwing net an arrow (72, 8, D) a box of beasts (72, 16, D) a cursed staff of poison (72, 26, D) a +3 ring mail of willpower (72, 27, D) a +3 short sword of venom (72, 36, D) Sif Muna's Reference Book on Freezing Dark Rites Spells Type Level Known a - Pain Necromancy 1 no b - Frozen Ramparts Ice 3 no c - Hailstorm Conjuration/Ice 4 no d - Excruciating Wounds Necromancy 5 no e - Simulacrum Ice/Necromancy 6 no (72, 37, D) the +2 robe of Vines {NoPotionHeal Regen+7} It increases your rate of regeneration. (72, 38, D) a +0 trident (still there?) 8 boomerangs (still there?) a +0 shortbow (still there?) 17 arrows (still there?) (72, 42, D) a throwing net (73, 1, D) the +6 morningstar of Calamity {protect, rElec rF- Int+8} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+8). It makes you vulnerable to fire. It insulates you from electricity. (73, 17, D) a book of Geomancy (73, 27, D) a phial of floods (73, 36, D) a book of Clouds (73, 37, D) a +4 hand crossbow of flaming (73, 38, D) a +0 trident (still there?) 5 boomerangs (still there?) (73, 39, D) a large rock