Adamkad1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 2, D) a +0 kite shield a +0 scale mail a +0 flail (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 mace of Variability {chain chaos} (still there?) Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} (still there?) It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 4, D) a +0 club a +0 robe 3 potions of haste (61, 0, D) the Catalogue of Poisonous Black Rites Spells Type Level Known a - Pain Necromancy 1 no b - Sting Transmutation/Poison 1 no c - Corpse Rot Necromancy/Air 2 no d - Olgreb's Toxic Radiance Poison 4 no e - Agony Necromancy 5 no f - Eringya's Noxious Bog Transmutation/Poison 6 no (61, 8, D) a book of the Earth (61, 16, D) a +0 dagger (61, 26, D) an uncursed amulet of the acrobat (62, 1, D) a lightning rod (4/4) (62, 3, D) a +0 scythe a +0 robe a +1 demon whip of venom a +1 robe of positive energy a +2 quarterstaff of chaos a +0 cloak (62, 8, D) a box of beasts (62, 16, D) a +1 vorpal long sword (62, 17, D) a +0 dire flail (62, 26, D) the Incunabulum of the Unstable Mountains Spells Type Level Known a - Sandblast Earth 1 no b - Apportation Translocation 1 no c - Passwall Transmutation/Earth 2 no d - Iskenderun's Mystic Blast Conjuration/Translocation 4 no e - Leda's Liquefaction Hexes/Earth 4 no f - Disjunction Translocation 8 no (62, 27, D) a tin of tremorstones (2/2) (63, 0, D) a +0 war axe (63, 8, D) a condenser vane (63, 16, D) a phantom mirror (63, 17, D) a condenser vane (63, 20, D) a +1 morningstar of draining a +0 chain mail a +0 trident a +0 plate armour an orc corpse (63, 26, D) a book of the Dragon (64, 16, D) a phantom mirror (64, 19, D) a +0 dagger a +0 robe (64, 20, D) a +0 dagger a +0 robe (64, 26, D) a +0 dagger (64, 27, D) a +2 robe of willpower (64, 30, D) a +0 spear (64, 32, D) a +0 short sword (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (64, 42, D) a ball python corpse (65, 22, D) a +0 hand axe an uncursed staff of earth a +0 robe an orc corpse (65, 23, D) a +0 whip of freezing a +0 leather armour (65, 26, D) an uncursed staff of cold (65, 31, D) a +0 spear a hornet corpse (65, 32, D) a +0 dagger a +0 robe a +3 war axe of freezing a +0 robe (66, 31, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (67, 0, D) a book of Flames (68, 0, D) a +0 mace (68, 1, D) a +0 dagger a cursed +0 robe (68, 3, D) a +0 dagger a +0 robe (69, 1, D) a +0 vorpal glaive (69, 36, D) a +2 battleaxe of freezing (70, 8, D) an uncursed staff of air (70, 9, D) a phantom mirror (70, 12, D) the cursed +3 scimitar "Opaxt" {vorpal, rPois Str+3 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (70, 37, D) a phial of floods (70, 40, D) an uncursed staff of earth (71, 8, D) a +0 battleaxe of freezing (71, 16, D) a +1 antimagic lajatang (71, 17, D) the +13 plate armour "Bausm" {+Fly Will+ Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It affects your willpower, your defense against some magical effects. It lets you fly. (71, 26, D) a box of beasts (71, 27, D) a book of Power (71, 36, D) a phantom mirror (71, 37, D) an uncursed staff of cold (72, 9, D) a +5 broad axe of electrocution (72, 16, D) a cursed amulet of inaccuracy (72, 26, D) the cursed +0 leather armour of Tartarus {rN+} It protects you from negative energy. It has a curse placed upon it. (72, 36, D) a book of Cantrips (72, 37, D) a +3 plate armour of poison resistance (73, 1, D) a phial of floods (73, 16, D) a Necronomicon (73, 17, D) an uncursed staff of cold (73, 26, D) a cursed amulet of inaccuracy (73, 27, D) a +0 hand crossbow of flaming (73, 36, D) a +3 chain mail of cold resistance (73, 37, D) a +0 fustibalus of freezing (74, 2, D) a +0 whip (75, 1, D) a +0 club (75, 2, D) a +2 dagger of venom