Adamkad1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 8, D) a +0 scale mail (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, 6, D) a +0 flail a +0 kite shield (61, 0, D) a +0 leather armour of willpower (61, 9, D) a +0 trident (still there?) a +3 hand crossbow of flaming (still there?) 4 boomerangs (still there?) (62, 0, D) the +9 flail of Income {vorpal, +Fly rPois} It inflicts extra damage upon your enemies. It protects you from poison. It lets you fly. (62, 1, D) a Fen Folio (62, 8, D) +0 shadow dragon scales (62, 10, D) a +0 trident a merfolk corpse (62, 11, D) a +0 trident (62, 13, D) a throwing net (63, 8, D) a phantom mirror (63, 9, D) a cursed -3 trident (68, 0, D) a tin of tremorstones (2/2) (70, 9, D) a +2 robe of cold resistance (71, 8, D) a +1 longbow of flaming (71, 16, D) a +2 trident of venom (71, 17, D) the +10 quick blade "Mobazxig" {vamp, Dex+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+8). (72, 8, D) a book of Power (72, 9, D) the Almanac of Earth and the Entourage Spells Type Level Known a - Sandblast Earth 1 no b - Passwall Transmutation/Earth 2 no c - Summon Mana Viper Hexes/Summoning 5 no d - Summon Demon Summoning 5 no e - Iron Shot Conjuration/Earth 6 no (72, 16, D) an uncursed staff of conjuration (72, 17, D) a ring of the Octopus King {rN+ AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of positive energy] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It protects you from negative energy. (73, 1, D) the +2 robe of Fadad {rPois Str+8 Dex-5 Stlth-} It affects your strength (+8). It affects your dexterity (-5). It protects you from poison. It makes you less stealthy. (73, 16, D) an uncursed staff of air (73, 17, D) a condenser vane (74, 18, D) a cane toad corpse (75, 1, D) the cursed +1 chain mail of New Discoveries {rPois rCorr} It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it.