Adamkad1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (still there?) Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} (still there?) It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} (still there?) It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} (still there?) It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} (still there?) It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +0 long sword (61, 0, D) an uncursed staff of conjuration (61, 16, D) an uncursed staff of conjuration (62, 0, D) an uncursed staff of air (62, 1, D) a book of Fire (62, 8, D) an uncursed staff of earth (62, 9, D) a +0 plate armour of poison resistance (62, 16, D) a book of Ice (62, 17, D) a book of Changes (63, 0, D) a +1 robe of cold resistance (63, 8, D) a +4 war axe of electrocution (63, 16, D) a +3 hunting sling of flaming (63, 17, D) an uncursed staff of death (64, 16, D) a phial of floods (64, 17, D) an uncursed staff of cold (67, 0, D) an uncursed staff of earth (69, 0, D) a tin of tremorstones (2/2) (70, 8, D) a book of Flames (70, 9, D) an uncursed staff of cold (70, 28, D) a +0 short sword a +0 robe (71, 8, D) a +1 glaive of protection (71, 16, D) an uncursed ring of flight (71, 17, D) a +2 mace of holy wrath (71, 27, D) an uncursed staff of conjuration (71, 28, D) a black bear skeleton (71, 30, D) a +0 quarterstaff (still there?) a +0 robe (still there?) (72, 9, D) the Almanac of Dark Arts Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Pain Necromancy 1 no c - Animate Dead Necromancy 4 no d - Simulacrum Ice/Necromancy 6 no e - Death Channel Necromancy 6 no (72, 20, D) a +0 trident the cursed +2 shortbow "Spiderbane" {venom, rPois rN+ Int-5} It poisons the ammo it fires. It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (72, 27, D) a +0 spear a book of Party Tricks (72, 29, D) a +1 vorpal triple crossbow (73, 16, D) the +12 shortbow of Vodka {venom, *Corrode +Inv Int+6} It poisons the ammo it fires. It affects your intelligence (+6). It lets you turn invisible. It may corrode you when you take damage. (75, 1, D) a +2 spear of venom