Adamkad1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 3 throwing nets (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 1, D) a +0 long sword (51, 42, D) a +2 demon whip of electrocution (59, 36, D) the +11 short sword of Putrescence {vorpal, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). (59, 37, D) a Fen Folio (60, 36, D) a +1 hunting sling of flaming (60, 37, D) a +0 leather armour (61, 8, D) an uncursed staff of cold (61, 16, D) an uncursed staff of air (61, 26, D) a book of Dreams (61, 36, D) a +4 plate armour of fire resistance (61, 39, D) an arrow (61, 40, D) a +0 arbalest (still there?) 9 bolts (still there?) a cursed ring of attention (still there?) a yaktaur corpse (still there?) (61, 44, D) a bolt (62, 17, D) a +0 flail a book of the Tempests a naga corpse (skeletalised by now) (62, 18, D) a +0 short sword a +0 robe a naga corpse (skeletalised by now) (62, 20, D) an adder corpse (skeletalised by now) (62, 27, D) the +2 hand crossbow "Ixkus" {freeze, +Fly rC+ Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from cold. It lets you fly. (62, 31, D) a +0 trident (still there?) a throwing net (still there?) a merfolk corpse (skeletalised by now) (still there?) (62, 36, D) an uncursed staff of air (62, 38, D) 2 large rocks (still there?) a stone giant corpse (still there?) (62, 39, D) 7 large rocks a +0 longbow 49 arrows a cursed +0 leather armour a +3 antimagic spear 14 javelins a +3 leather armour of cold resistance a cyclops corpse a merfolk corpse (62, 40, D) a +0 longbow (still there?) a cursed -2 shortbow (still there?) an uncursed staff of earth (still there?) 46 arrows (still there?) a centaur corpse (still there?) (63, 0, D) an uncursed staff of cold (63, 8, D) Zessim's Disquisition on Creative Confrontation Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Summon Small Mammal Summoning 1 no c - Call Imp Summoning 2 no d - Summon Guardian Golem Hexes/Summoning 3 no e - Iskenderun's Mystic Blast Conjuration/Translocation 4 no f - Summon Ice Beast Ice/Summoning 4 no g - Lightning Bolt Conjuration/Air 5 no (63, 16, D) an uncursed staff of conjuration (63, 17, D) the Incunabulum of Arcane Weapons and Dislocation Spells Type Level Known a - Shock Conjuration/Air 1 no b - Gell's Gravitas Translocation 3 no c - Spellforged Servitor Conjuration/Summoning 7 no d - Orb of Destruction Conjuration 7 no (63, 19, D) a cursed +0 battleaxe (still there?) a naga corpse (skeletalised by now) (still there?) (63, 26, D) a +1 plate armour of cold resistance (63, 30, D) a +0 trident a +4 hand crossbow of freezing a merfolk corpse (skeletalised by now) (63, 31, D) a +3 shortbow 19 arrows a centaur corpse (skeletalised by now) (63, 32, D) an arrow (63, 36, D) a +0 leather armour (63, 38, D) a +2 spear of venom (still there?) 14 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (63, 39, D) a +0 arbalest 27 bolts a yaktaur corpse (64, 16, D) a +1 hand axe of electrocution (64, 17, D) a +2 scale mail of fire resistance (64, 19, D) a ball python corpse (skeletalised by now) (64, 20, D) a ball python corpse (skeletalised by now) (64, 26, D) a phial of floods (64, 27, D) a +0 trident (64, 31, D) a wind drake corpse (skeletalised by now) (64, 33, D) an arrow (64, 38, D) a +0 longbow (still there?) a +2 plate armour of fire resistance (still there?) 60 arrows (still there?) (65, 26, D) an uncursed staff of earth (65, 30, D) a +0 trident (still there?) a merfolk corpse (skeletalised by now) (still there?) (65, 31, D) a +3 rapier of protection (still there?) a merfolk corpse (skeletalised by now) (still there?) (65, 32, D) an arrow (65, 39, D) a javelin (65, 42, D) a javelin (66, 30, D) a wind drake corpse (skeletalised by now) (67, 0, D) a +1 hand axe of venom (68, 38, D) 4 large rocks (still there?) a cyclops corpse (still there?) (69, 0, D) a +0 scale mail of poison resistance (69, 36, D) a +3 leather armour of fire resistance (69, 38, D) 4 large rocks a cyclops corpse (70, 8, D) a book of Summonings (70, 9, D) a +4 great sword of holy wrath (70, 10, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (70, 37, D) a +1 scale mail of willpower (70, 39, D) a +0 arbalest 9 bolts a yaktaur corpse (71, 10, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (71, 17, D) the Handbook of Cloudy Cold Spells Type Level Known a - Freeze Ice 1 no b - Swiftness Air 2 no c - Ozocubu's Armour Ice 3 no d - Ice Form Ice/Transmutation 4 yes e - Lightning Bolt Conjuration/Air 5 no f - Silence Hexes/Air 5 no (71, 26, D) the +10 trident "Goblinbane" {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (71, 39, D) an uncursed staff of fire a +0 shortbow 14 arrows (71, 43, D) an arrow a bolt (72, 8, D) a +2 hand axe of distortion (72, 9, D) an uncursed staff of poison (72, 11, D) a +0 dagger a +0 robe (72, 17, D) a cursed -3 trident a +0 hat of willpower (72, 19, D) a +0 war axe (72, 26, D) a +5 vorpal morningstar (72, 37, D) an uncursed staff of poison a +0 shortbow 15 arrows a tin of tremorstones (2/2) a centaur corpse (72, 38, D) a +0 long sword of holy wrath a +0 shortbow 15 arrows (72, 39, D) a cursed staff of air a +0 shortbow 18 arrows a centaur corpse (72, 40, D) a +0 arbalest 14 bolts (72, 41, D) a +0 shortbow (still there?) 19 arrows (still there?) (73, 1, D) a +4 scale mail of poison resistance (73, 16, D) a book of Air (73, 18, D) a +0 club (73, 19, D) a +0 dagger (73, 26, D) a +2 lajatang of pain (73, 27, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (74, 18, D) a +0 mace (still there?) a +0 morningstar (still there?) (75, 1, D) a +2 flail of holy wrath