Adamkad1 the Dungeon (0, 50, D) a +0 robe (0, 51, D) the Guide on Fire and Poison Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Conjure Flame Conjuration/Fire 3 yes c - Inner Flame Hexes/Fire 3 yes d - Spider Form Transmutation/Poison 3 yes (0, 52, D) a phial of floods (1, 32, D) an uncursed staff of cold (1, 33, D) a +4 dagger of speed (1, 34, D) a box of beasts (1, 51, D) a +0 robe (1, 52, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. (1, 60, D) a +3 scimitar of holy wrath (still there?) a +1 tower shield of cold resistance (still there?) (1, 63, D) a +3 long sword of flaming (still there?) a +0 hunting sling (still there?) 17 stones (still there?) a +0 robe (still there?) a +0 buckler (still there?) (2, 14, D) a box of beasts (2, 15, D) a +0 leather armour of fire resistance (2, 16, D) a +1 hand crossbow of flaming (2, 32, D) a +1 longbow of flaming (2, 33, D) a phial of floods (2, 34, D) 4 potions of haste (2, 50, D) an uncursed staff of conjuration (2, 52, D) a +1 dagger of venom (2, 57, D) a +1 whip of holy wrath (still there?) a +2 robe of fire resistance (still there?) (2, 60, D) a +3 long sword of flaming a +0 longbow 22 arrows a +0 robe (2, 61, D) a +4 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (2, 63, D) a stone (2, 64, D) a +3 eudemon blade of holy wrath (still there?) the +6 crystal plate armour of the Falcon {Int+6} (still there?) It affects your intelligence (+6). a +2 tower shield (still there?) a +2 whip of holy wrath (still there?) a +0 robe (still there?) an uncursed ring of protection from fire (still there?) (2, 65, D) a +4 long sword of holy wrath (still there?) a +0 tower shield (still there?) (2, 66, D) a +2 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a box of beasts (3, 15, D) a book of the Sky (3, 32, D) a +1 hand axe of venom (3, 33, D) the +4 falchion of the Nine Orbs {flame, rF- rN+ Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It makes you vulnerable to fire. It protects you from negative energy. (3, 37, D) 5 large rocks (unseen) (3, 50, D) a +3 scale mail of poison resistance (3, 51, D) a +2 shortbow of flaming (3, 52, D) a box of beasts (3, 58, D) +0 pearl dragon scales (3, 59, D) a +0 shortbow (still there?) a +1 scimitar of flaming (still there?) a +0 robe (still there?) a +4 long sword of flaming (still there?) a +0 longbow (still there?) 44 arrows (still there?) a +0 robe (still there?) a +2 falchion of flaming (still there?) a +0 hunting sling (still there?) 15 stones (still there?) a +0 robe (still there?) a +0 buckler (still there?) a +2 whip of holy wrath (still there?) a +1 scale mail of fire resistance (still there?) a scroll of brand weapon (still there?) a +5 scimitar of holy wrath (still there?) a +0 tower shield (still there?) a +3 whip of holy wrath (still there?) a +0 robe (still there?) (3, 60, D) a +1 scimitar of flaming (still there?) a +0 longbow (still there?) 12 arrows (still there?) a +0 robe (still there?) the ring "Azimunwo" {+Inv +Fly Dex+4} (still there?) [ring of flight] It affects your dexterity (+4). It lets you turn invisible. It lets you fly. a +3 scimitar of flaming (still there?) a +0 fustibalus (still there?) 17 stones (still there?) a +0 robe (still there?) a +2 buckler (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) the +8 morningstar of Analysis {antimagic, Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). (4, 15, D) an uncursed staff of conjuration (4, 16, D) a lightning rod (4/4) (4, 32, D) a +2 dagger of flaming (4, 33, D) a +1 great sword of flaming (still there?) a tin of tremorstones (2/2) (still there?) (4, 34, D) a phial of floods (4, 37, D) a large rock (4, 50, D) the +8 hand crossbow "Ereycong" {vorpal, Fragile +Inv rElec rC+ SInv} Any bolt fired from it inflicts extra damage. It protects you from cold. It insulates you from electricity. It lets you see invisible. It lets you turn invisible. It will be destroyed if unequipped. (4, 61, D) a +3 whip of holy wrath (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) a +2 scimitar of holy wrath (still there?) a +0 tower shield (still there?) (4, 63, D) a +3 sacred scourge of holy wrath (still there?) a +1 robe of fire resistance (still there?) the ring of Ikuwkat {rPois Will++ Str+6 Int-4 Stlth+} (still there?) [ring of strength] It affects your strength (+6). It affects your intelligence (-4). It protects you from poison. It affects your willpower, your defense against some magical effects. It makes you more stealthy. 3 potions of haste (still there?) (5, 6, D) a +0 kite shield a +0 scale mail a +0 long sword (5, 16, D) a lightning rod (4/4) (5, 32, D) a +2 vorpal hand axe (5, 33, D) a book of Fire (5, 34, D) the Volume of Enchanting Changing Spells Type Level Known a - Confusing Touch Hexes 3 yes b - Fulminant Prism Conjuration/Hexes 4 no c - Statue Form Transmutation/Earth 6 yes (5, 37, D) 5 large rocks (5, 38, D) a +0 great sword of flaming (5, 39, D) a +2 battleaxe of freezing (unseen) (5, 50, D) a +11 giant club (5, 52, D) a +0 robe of fire resistance (5, 59, D) a +0 longbow (still there?) a +3 flail of flaming (still there?) 20 arrows (still there?) a +0 robe (still there?) a +1 whip of holy wrath (still there?) a +0 robe (still there?) (5, 61, D) a +2 long sword of flaming a +0 shortbow 15 arrows a +0 robe (5, 62, D) a +4 eudemon blade of holy wrath a +0 tower shield (6, 14, D) a tin of tremorstones (2/2) (6, 15, D) a tin of tremorstones (2/2) (6, 16, D) a +0 battleaxe of freezing (6, 18, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (6, 32, D) an uncursed staff of conjuration (6, 33, D) 4 large rocks a +0 vampiric spear (6, 34, D) a +3 spear of venom (6, 37, D) a +0 dire flail a +0 dire flail a +0 battleaxe of freezing 8 large rocks a +1 great sword of flaming (6, 38, D) 8 large rocks a +1 battleaxe of freezing (6, 39, D) a +2 great sword of flaming a +2 battleaxe of freezing 3 large rocks (6, 50, D) a phial of floods (6, 51, D) the Catalogue of Mutagenic Stolen Souls Spells Type Level Known a - Beastly Appendage Transmutation 1 yes b - Corpse Rot Necromancy/Air 2 yes c - Petrify Transmutation/Earth 4 yes (6, 52, D) an uncursed staff of death (6, 58, D) an arrow (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (7, 15, D) a cursed ring of willpower an uncursed staff of fire (7, 16, D) a +2 battleaxe of freezing a condenser vane (7, 32, D) a +0 hand axe of electrocution (7, 33, D) a tin of tremorstones (2/2) (7, 34, D) a +0 dire flail a +0 dire flail an uncursed ring of resist corrosion (7, 37, D) a large rock (7, 38, D) a +2 battleaxe of freezing (still there?) an uncursed ring of resist corrosion (still there?) (7, 39, D) a large rock (7, 50, D) the +5 dagger of Toggizon {vorpal, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (7, 51, D) the Collected Works on Shifting Ignition Spells Type Level Known a - Wereblood Transmutation 2 yes b - Conjure Flame Conjuration/Fire 3 yes c - Spider Form Transmutation/Poison 3 yes d - Blade Hands Transmutation 5 yes e - Dragon Form Transmutation 7 no (7, 52, D) a +3 plate armour of cold resistance (7, 62, D) a +2 whip of holy wrath a cursed +0 robe (8, 14, D) a condenser vane (8, 15, D) a lightning rod (4/4) (8, 16, D) an uncursed staff of poison (8, 32, D) 3 large rocks (still there?) the +8 shortbow of the Skies Above {flame, +Blink rPois rF++ Dex-3} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It greatly protects you from fire. It protects you from poison. It lets you blink. (8, 33, D) a box of beasts (8, 34, D) a condenser vane (8, 36, D) a +1 battleaxe of freezing (still there?) an uncursed amulet of reflection (still there?) (8, 37, D) 3 large rocks (8, 50, D) a lightning rod (4/4) (8, 51, D) an uncursed staff of cold (8, 52, D) an uncursed staff of cold (9, 14, D) a +0 vorpal falchion (9, 15, D) a +0 great sword of protection (9, 16, D) a book of Geomancy (9, 18, D) a +2 battleaxe of freezing (still there?) an uncursed ring of willpower (still there?) (9, 32, D) a tin of tremorstones (2/2) (9, 33, D) 6 large rocks (9, 34, D) 4 large rocks (9, 36, D) 2 large rocks (still there?) a +0 battleaxe of freezing (still there?) (9, 50, D) the +1 ring mail of the Guilds {+Blink MP+9 Int-3 Stlth+} It affects your intelligence (-3). It affects your magic capacity (+9). It lets you blink. It makes you more stealthy. (9, 52, D) a book of Cantrips (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 14, D) a phantom mirror (10, 15, D) a +2 great sword of electrocution (10, 16, D) +0 ice dragon scales a lightning rod (4/4) (10, 32, D) an uncursed staff of death (10, 33, D) a lightning rod (4/4) (10, 34, D) a +1 mace of draining (10, 36, D) a +0 dire flail (still there?) a +0 dire flail (still there?) (10, 37, D) a +2 battleaxe of freezing (still there?) the amulet of Vitality {Regen+ HP+15} (still there?) [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (10, 50, D) an uncursed staff of conjuration (10, 51, D) the cursed +1 rapier "Icoekh" {flame, rC+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (10, 52, D) an uncursed staff of poison (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a tin of tremorstones (2/2) (11, 15, D) an uncursed staff of cold (11, 16, D) a +2 rapier of flaming (11, 32, D) 4 large rocks (still there?) a cursed amulet of inaccuracy (still there?) (11, 33, D) a +0 dire flail a +0 dire flail a +1 vorpal bardiche (11, 34, D) a +3 flail of draining (11, 50, D) a Young Poisoner's Handbook (11, 52, D) a +0 hunting sling of freezing (12, 14, D) the +4 spear of Fizxam Deguv {vorpal, rPois rC- Int-3 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-3). It makes you vulnerable to cold. It protects you from poison. It makes you more stealthy. (12, 32, D) a condenser vane (12, 33, D) an uncursed amulet of magic regeneration (12, 34, D) a +3 leather armour of positive energy (12, 50, D) a +3 lajatang of pain (12, 51, D) a condenser vane (12, 52, D) a condenser vane (13, 32, D) a +2 rapier of speed (13, 51, D) an uncursed staff of death (13, 52, D) a phantom mirror (14, 50, D) a +0 dire flail of draining (14, 51, D) a +0 vorpal spear (18, 49, D) the +5 scimitar "Wupsigy" {flame, rPois rN+ Will+ Str+4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from poison. It protects you from negative energy. It affects your willpower, your defense against some magical effects. a +0 shortbow (still there?) 21 arrows (still there?) a +0 leather armour (still there?) (18, 50, D) a tin of tremorstones (2/2) (19, 0, D) a phantom mirror (19, 1, D) an uncursed staff of cold (19, 32, D) a +2 hunting sling of freezing (19, 33, D) the Guide on Combat Magic and Flight Spells Type Level Known a - Magic Dart Conjuration 1 no b - Dazzling Flash Conjuration/Hexes 3 no c - Static Discharge Conjuration/Air 3 yes (19, 49, D) a +0 rapier (still there?) the +2 robe "Hixt" {rN+ Regen+ Stlth+} (still there?) It protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. a +0 short sword (still there?) (19, 50, D) a cursed -2 dagger (still there?) the amulet "Annirek" {rN+ Regen+ Dex+2} (still there?) [amulet of regeneration] It affects your dexterity (+2). It protects you from negative energy. It increases your rate of regeneration. a +0 short sword (still there?) an elf corpse (still there?) (19, 51, D) a +0 short sword (still there?) an uncursed ring of fire (still there?) (20, 0, D) a phial of floods (20, 1, D) a +2 long sword of holy wrath (20, 16, D) a phial of floods (20, 17, D) a tin of tremorstones (2/2) (20, 32, D) a book of Flames (20, 49, D) an arrow the +1 arbalest of Doubt {elec, Fragile +Blink rPois rN++ Str+2 Int-2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+2). It affects your intelligence (-2). It protects you from poison. It greatly protects you from negative energy. It lets you blink. It will be destroyed if unequipped. (20, 51, D) a +0 long sword (still there?) the ring "Kitoub" {Fire rN++ Int+5 Dex-4} (still there?) [ring of fire] It enhances your fire magic. It affects your intelligence (+5). It affects your dexterity (-4). It protects you from fire. It makes you vulnerable to cold. It greatly protects you from negative energy. (21, 1, D) an uncursed ring of stealth an uncursed ring of resist corrosion an uncursed ring of magical power an uncursed ring of protection from fire a +6 ring of strength an uncursed amulet of faith a +6 ring of intelligence a +4 ring of protection the ring of Reama {Wiz +Fly Int+3 Dex-3 Slay+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you fly. the ring "Soqenoh" {+Fly SInv} [ring of flight] It lets you see invisible. It lets you fly. the ring "Quwikow" {+Fly rPois Dex+3} [ring of poison resistance] It affects your dexterity (+3). It protects you from poison. It lets you fly. a ring of the Octopus King {Wiz AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of wizardry] It improves your spell success rate. It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). the amulet "Zuilielurch" {Inacc Will+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your willpower, your defense against some magical effects. (21, 16, D) a book of Clouds (21, 17, D) a phial of floods (21, 32, D) a +1 dagger of pain (21, 34, D) an uncursed staff of fire (21, 48, D) a phantom mirror (21, 50, D) a +2 hand axe of flaming (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (21, 51, D) a +0 longbow (still there?) 44 arrows (still there?) a +3 leather armour (still there?) a +0 dagger (still there?) an elf corpse (still there?) (22, 0, D) a +0 trident of protection (22, 1, D) a +4 falchion of freezing (22, 16, D) a Fen Folio (22, 19, D) a +0 arbalest (still there?) 9 bolts (still there?) (22, 20, D) a +0 spear (still there?) 17 silver javelins (still there?) a +0 leather armour (still there?) (22, 21, D) the +3 great sword "Ralygen" {speed, +Rage rN+ Str-4} (still there?) Attacks with this weapon are significantly faster. It affects your strength (-4). It protects you from negative energy. It lets you go berserk. a +0 shortbow (still there?) 17 arrows (still there?) (22, 32, D) a +0 morningstar of protection (22, 34, D) a +0 scimitar (22, 48, D) a +0 rapier (22, 49, D) a tin of tremorstones (2/2) (22, 51, D) a +0 dagger (still there?) a +0 ring mail (still there?) (22, 54, D) a +0 longbow (still there?) 18 arrows (still there?) a +1 scale mail of positive energy (still there?) (23, 1, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight a +4 ring of protection (23, 17, D) a box of beasts (23, 18, D) a +4 vampiric spear 20 javelins a +0 leather armour a box of beasts (23, 19, D) the cursed +0 war axe of Shame {chaos, rPois rC+ rN++ Int+4} (still there?) Each time it hits an enemy it has a different, random effect. It affects your intelligence (+4). It protects you from cold. It protects you from poison. It greatly protects you from negative energy. It has a curse placed upon it. a +0 arbalest of flaming (still there?) 4 bolts (still there?) 6 large rocks (still there?) (23, 20, D) 4 large rocks (23, 21, D) a +0 shortbow 12 arrows (23, 32, D) a +0 long sword (23, 33, D) a +2 robe of positive energy (23, 34, D) a +0 battleaxe a book of Fire (23, 36, D) a +0 battleaxe an uncursed amulet of guardian spirit (23, 37, D) a +1 trident of venom (23, 49, D) an uncursed staff of poison (23, 52, D) a +1 vorpal scimitar (still there?) a +0 shortbow (still there?) 22 arrows (still there?) an elf corpse (still there?) (23, 55, D) a +0 longbow 40 arrows a +0 leather armour (23, 56, D) a +0 scimitar of venom (24, 15, D) a +0 longbow 13 arrows (24, 16, D) a +0 longbow (still there?) 26 arrows (still there?) the cursed +0 chain mail of Lesser Demons {rPois rC+ Will+ Regen+} (still there?) It protects you from cold. It protects you from poison. It affects your willpower, your defense against some magical effects. It increases your rate of regeneration. It has a curse placed upon it. (24, 17, D) a +0 leather armour (24, 18, D) a +0 arbalest of flaming a +0 longbow 24 arrows a +0 leather armour a cursed -1 arbalest 34 bolts (24, 19, D) a +0 longbow a +1 leather armour of cold resistance a +0 longbow 67 arrows an uncursed ring of wizardry (24, 21, D) 3 large rocks (24, 22, D) 2 large rocks an arrow (24, 33, D) a +5 arbalest of flaming (24, 35, D) a +0 glaive (24, 36, D) a +2 morningstar of protection an uncursed amulet of magic regeneration a +0 trident (24, 37, D) a +0 trident (24, 48, D) a +0 leather armour (24, 49, D) a manual of Fighting (24, 53, D) a +0 rapier (still there?) a +0 rapier (still there?) a +3 chain mail of poison resistance (still there?) (24, 55, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) 45 arrows (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (25, 0, D) an uncursed staff of death (25, 2, D) an uncursed staff of earth (25, 16, D) a +0 arbalest (25, 17, D) a +0 leather armour (25, 19, D) 2 large rocks (still there?) a +0 arbalest (still there?) 27 bolts (still there?) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} (still there?) It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (25, 20, D) an uncursed staff of fire (still there?) a +0 arbalest (still there?) 18 bolts (still there?) a +0 shortbow (still there?) an uncursed staff of death (still there?) 15 arrows (still there?) (25, 32, D) a +1 rapier of venom a +0 hand axe (25, 33, D) an uncursed staff of poison (25, 34, D) a +0 trident (25, 35, D) +0 gold dragon scales (25, 36, D) a +2 rapier of holy wrath a +2 scimitar of holy wrath 4 potions of haste (25, 48, D) +1 shadow dragon scales (25, 50, D) a +2 helmet of intelligence (25, 52, D) a +0 short sword a +0 ring mail an elf corpse (25, 53, D) a +0 rapier a +0 rapier (25, 54, D) a +1 hand axe of flaming a +0 ring mail a +0 longbow a +2 robe of the Archmagi a +0 short sword a +0 short sword a +0 leather armour 40 arrows an elf corpse a shapeshifter corpse (25, 55, D) a cursed -3 rapier (still there?) the ring "Beromn" {+Fly rElec Will+ Dex+3} (still there?) [ring of flight] It affects your dexterity (+3). It insulates you from electricity. It affects your willpower, your defense against some magical effects. It lets you fly. a +1 flail of protection (still there?) a +0 longbow (still there?) 43 arrows (still there?) a +0 leather armour (still there?) an elf corpse (still there?) an elf corpse (still there?) (25, 56, D) an arrow (26, 0, D) a +4 ring mail of willpower (26, 1, D) a cursed amulet of faith (26, 4, D) a +3 scimitar of flaming (26, 18, D) a +0 spear 23 silver javelins a +0 leather armour (26, 19, D) a +0 longbow (still there?) 36 arrows (still there?) a +0 leather armour (still there?) a +4 ring of slaying (still there?) (26, 32, D) a +0 morningstar of freezing (26, 34, D) a +0 glaive of protection a +0 cloak an uncursed staff of cold (26, 35, D) a +0 halberd (26, 36, D) a +3 rapier of venom (26, 49, D) an uncursed staff of conjuration (26, 50, D) a phantom mirror (26, 53, D) a +0 long sword (still there?) an uncursed ring of protection from cold (still there?) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) the ring of Xer Qaj {Str+2 Int+6} (still there?) [ring of intelligence] It affects your strength (+2). It affects your intelligence (+6). an elf corpse (still there?) (26, 54, D) a cursed staff of death a +0 shortbow a +0 longbow 44 arrows a +0 leather armour an uncursed amulet of magic regeneration an elf corpse an elf corpse (26, 55, D) an arrow (26, 56, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an uncursed ring of positive energy (still there?) a +2 flail of holy wrath (still there?) an elf corpse (still there?) (27, 0, D) an uncursed staff of fire (27, 16, D) an uncursed staff of cold (27, 18, D) a +1 spear of venom (still there?) 13 javelins (still there?) a +0 leather armour (still there?) a +0 shortbow (still there?) 17 arrows (still there?) (27, 33, D) a +0 hand axe (27, 36, D) the +11 great sword "Adeergh" {pain, +Inv Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It lets you turn invisible. (27, 49, D) a lightning rod (4/4) (27, 52, D) a +0 long sword (still there?) an elf corpse (still there?) (27, 53, D) a +0 rapier (still there?) an uncursed ring of poison resistance (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (27, 54, D) a +0 long sword (still there?) a +0 long sword (still there?) a +1 vorpal dire flail (still there?) a cursed -3 longbow (still there?) a +0 leather armour (still there?) a scroll of fog (still there?) 51 arrows (still there?) an elf corpse (still there?) an elf corpse (still there?) (27, 55, D) a +0 short sword a +0 leather armour a +2 longbow of freezing a +0 leather armour 47 arrows a +2 vorpal dire flail an elf corpse (27, 56, D) a +0 longbow a +0 leather armour 57 arrows an elf corpse (28, 0, D) a +0 scale mail of poison resistance (28, 1, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (28, 16, D) an uncursed staff of fire (28, 17, D) an uncursed staff of poison (28, 32, D) a tin of tremorstones (2/2) (28, 33, D) a book of Power (28, 48, D) a +0 leather armour (28, 54, D) a +0 rapier (still there?) an uncursed ring of positive energy (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) an uncursed amulet of the acrobat (still there?) an elf corpse (still there?) (28, 55, D) a +0 longbow (still there?) the +1 plate armour "Gaos" {Int-4 Dex+9 SInv} (still there?) It affects your intelligence (-4). It affects your dexterity (+9). It lets you see invisible. 35 arrows (still there?) (28, 56, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (29, 1, D) a +5 vorpal dire flail (29, 32, D) a +0 hand axe (29, 33, D) a box of beasts (29, 47, D) an arrow (29, 48, D) a +1 ring mail of fire resistance (29, 49, D) a lightning rod (4/4) (29, 54, D) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (30, 49, D) a +0 chain mail of cold resistance (30, 50, D) an uncursed staff of earth (32, 48, D) a lightning rod (4/4) (32, 50, D) a +0 leather armour (33, 49, D) an uncursed staff of cold (33, 50, D) a +1 arbalest of flaming (33, 55, D) an arrow (34, 28, D) a +2 leather armour of fire resistance (34, 50, D) a phantom mirror (35, 0, D) a phial of floods (35, 14, D) a +0 dagger (35, 15, D) an uncursed staff of cold (35, 29, D) the +2 robe of Integrity {rC+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It lets you see invisible. (36, 1, D) a +2 robe of willpower (36, 15, D) a +0 battleaxe of freezing (36, 28, D) a +2 glaive of venom (36, 29, D) a +4 rapier of venom (37, 0, D) a +0 dire flail (37, 1, D) a condenser vane (37, 17, D) an uncursed staff of cold (37, 28, D) a condenser vane (38, 0, D) a book of Maledictions (38, 14, D) a +0 rapier (38, 15, D) a +0 shortbow 15 arrows a +0 scale mail a box of beasts (38, 17, D) a +2 morningstar of holy wrath (38, 28, D) a +1 vorpal scimitar (38, 29, D) a box of beasts (39, 0, D) a +0 short sword (39, 1, D) a +0 long sword (39, 5, D) a +0 war axe (39, 14, D) a +1 vorpal broad axe a +0 scale mail a phantom mirror (39, 15, D) a +0 shortbow (still there?) 16 arrows (still there?) a cursed +0 leather armour (still there?) an uncursed ring of stealth (still there?) a +3 scale mail of cold resistance (still there?) (39, 17, D) a +0 long sword a +0 ring mail a +0 buckler (39, 18, D) a +0 short sword (39, 19, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword (39, 20, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +2 vorpal flail (still there?) (39, 22, D) 2 arrows (39, 28, D) an uncursed staff of death (39, 29, D) a box of beasts (39, 48, D) the +6 falchion of the Sage {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (39, 49, D) a scroll of brand weapon (39, 50, D) an uncursed staff of conjuration (40, 0, D) the +5 ring mail "Milif" {Will++ Int+7 Slay+4} It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your willpower, your defense against some magical effects. (40, 2, D) a +2 vorpal falchion a +2 cloak the +5 flail of Righteous Fury {vorpal, rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. (40, 5, D) a cursed -1 dire flail (still there?) a +0 hand axe (still there?) a +0 dire flail (still there?) a +0 short sword (still there?) (40, 14, D) a cursed amulet of inaccuracy (40, 15, D) an uncursed staff of conjuration (40, 18, D) a +0 shortbow (still there?) a +0 short sword (still there?) 13 arrows (still there?) a +0 leather armour (still there?) (40, 19, D) a +0 dagger (40, 28, D) a +3 dagger of venom (40, 29, D) a +2 chain mail of fire resistance (40, 48, D) an uncursed amulet of reflection (40, 49, D) a Grand Grimoire (40, 50, D) a book of Summonings (41, 0, D) a +2 trident of flaming (still there?) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} (still there?) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. (41, 1, D) a +0 halberd (still there?) a +2 halberd of protection (still there?) an uncursed ring of resist corrosion (still there?) a Young Poisoner's Handbook (still there?) (41, 2, D) a cursed -3 war axe (unseen) (41, 3, D) a +0 long sword (41, 4, D) a +0 long sword (41, 5, D) a +0 dire flail (41, 15, D) the Reference Book on Confrontation Spells Type Level Known a - Hailstorm Conjuration/Ice 4 no b - Iskenderun's Battlesphere Conjuration 5 yes c - Conjure Ball Lightning Conjuration/Air 6 no (41, 19, D) a +0 long sword (41, 28, D) a +1 falchion of pain (41, 29, D) a tin of tremorstones (2/2) (41, 48, D) a +0 scimitar of venom (41, 49, D) a +4 morningstar of protection (41, 50, D) an uncursed ring of ice (42, 0, D) a +1 scale mail of willpower (42, 1, D) an uncursed staff of death (42, 3, D) a cursed -2 flail (unseen) (42, 13, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (42, 14, D) a +0 helmet of intelligence (42, 15, D) the +6 shadow dragon scales of Snakes and Ladders {rCorr Int+4 Dex-3 Stlth++++} It affects your intelligence (+4). It affects your dexterity (-3). It provides partial protection from all sources of acid and corrosion. It makes you much more stealthy. (42, 18, D) a +0 long sword (42, 20, D) a +0 short sword (still there?) a +0 ring mail (still there?) (42, 28, D) +2 steam dragon scales (42, 29, D) an uncursed staff of poison (42, 48, D) a +4 ring of evasion (42, 49, D) 4 scrolls of enchant armour (42, 50, D) a +0 great sword of freezing (43, 15, D) a phantom mirror (43, 28, D) a +1 ring mail of cold resistance (43, 29, D) a +2 vorpal falchion (43, 48, D) a box of beasts (43, 49, D) a +0 hand axe of flaming (43, 50, D) a phantom mirror (44, 28, D) a +0 robe of the Archmagi (44, 48, D) a +2 helmet of see invisible (44, 49, D) a +4 great sword of holy wrath (44, 50, D) a +1 dagger of venom (44, 51, D) an uncursed amulet of reflection (45, 48, D) a +0 helmet of intelligence (45, 49, D) a cursed ring of attention (45, 50, D) an uncursed staff of death (45, 51, D) a +6 arbalest of flaming (46, 48, D) the cursed -6 cloak of Uptighet {rC++ Dex+3} It affects your dexterity (+3). It greatly protects you from cold. It has a curse placed upon it. (46, 49, D) an uncursed staff of air (46, 50, D) the ring of Mecvihues {Wiz Dex-5 SInv Stlth+} [ring of wizardry] It improves your spell success rate. It affects your dexterity (-5). It lets you see invisible. It makes you more stealthy. (46, 51, D) a +0 great sword (47, 48, D) a +6 ring of strength (47, 49, D) a +2 morningstar of holy wrath (47, 50, D) a lightning rod (4/4) (47, 51, D) a book of Misfortune (48, 48, D) an uncursed staff of poison (48, 49, D) a book of Dreams (48, 50, D) a lightning rod (4/4) (48, 51, D) the cursed +1 robe "Curphughu" {Will+ Str+9} It affects your strength (+9). It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (49, 1, D) an uncursed staff of earth (49, 12, D) the Disquisition on Creative Venom Spells Type Level Known a - Call Imp Summoning 2 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Spider Form Transmutation/Poison 3 yes d - Summon Forest Summoning/Translocation 5 no e - Summon Demon Summoning 5 no (49, 14, D) a +0 trident (49, 24, D) a +5 plate armour of ponderousness (49, 36, D) the +5 hand axe "Fimideisk" {holy, MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your magic capacity (+9). (49, 37, D) a book of Power (49, 48, D) the +1 falchion "Qekhleq" {venom, Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). (49, 49, D) the +1 scale mail of Yfufideh {rElec Slay-6 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (49, 50, D) a scroll of brand weapon (50, 0, D) a book of Burglary (50, 4, D) a +3 war axe of electrocution (still there?) a +0 arbalest (still there?) 20 bolts (still there?) (50, 13, D) a +2 rapier of electrocution (50, 24, D) the +8 hunting sling "Asa Wam" {flame, *Contam rF+ rC+ rN+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from cold. It protects you from negative energy. It causes magical contamination when unequipped. (50, 25, D) a Grand Grimoire (50, 36, D) a +2 plate armour of cold resistance (50, 39, D) a cursed +4 war axe of freezing (still there?) a +0 robe (still there?) (50, 48, D) an uncursed staff of earth (50, 49, D) an uncursed staff of poison (50, 50, D) an uncursed ring of fire (51, 0, D) a book of Unlife (51, 1, D) a box of beasts (51, 3, D) a +0 arbalest (still there?) a +0 vampiric whip (still there?) a +2 arbalest of freezing (still there?) 41 bolts (still there?) (51, 25, D) an uncursed staff of cold (51, 36, D) a book of Power (51, 37, D) a +0 helmet of see invisible (51, 38, D) a +4 great sword of holy wrath (still there?) a +0 robe (still there?) (51, 40, D) a +0 robe (51, 48, D) a book of Changes (51, 49, D) a +5 spear of distortion (51, 50, D) a lightning rod (4/4) (52, 0, D) a +2 leather armour of fire resistance (52, 1, D) an uncursed staff of air (52, 3, D) 5 large rocks (52, 4, D) a +0 spear of distortion 15 javelins a +0 leather armour (52, 5, D) 3 large rocks (unseen) (52, 6, D) an arrow (52, 8, D) 2 large rocks an arrow a bolt (52, 13, D) a phial of floods (52, 14, D) a +0 vorpal spear the +6 shortbow "Sokliad" {venom, Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). 14 javelins a +0 leather armour (52, 16, D) a +2 flail of draining (still there?) a +0 robe (still there?) (52, 24, D) a +2 plate armour of poison resistance (52, 25, D) a phantom mirror (52, 28, D) a +2 whip of holy wrath (still there?) a +2 plate armour of poison resistance (still there?) an uncursed amulet of reflection (still there?) (52, 36, D) the Tome of Sinister Envenoming Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Pain Necromancy 1 no c - Sting Transmutation/Poison 1 no d - Excruciating Wounds Necromancy 5 yes (52, 37, D) a +2 dagger of speed (52, 38, D) a +0 trident (52, 48, D) the Reference Book on the Unstable Birds Spells Type Level Known a - Mephitic Cloud Conjuration/Poison/Air 3 yes b - Spider Form Transmutation/Poison 3 yes c - Airstrike Air 4 yes d - Lightning Bolt Conjuration/Air 5 yes e - Blade Hands Transmutation 5 yes (52, 49, D) a lightning rod (4/4) (52, 50, D) the +8 shortbow of Tocweuj {venom, rF+} It poisons the ammo it fires. It protects you from fire. (53, 1, D) a +2 spear of venom (53, 3, D) the +5 long sword "Xaxut" {holy, rC++ Stlth+} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It greatly protects you from cold. It makes you more stealthy. a +0 arbalest (still there?) a cursed -2 arbalest (still there?) 29 bolts (still there?) a +0 shortbow (still there?) 27 arrows (still there?) (53, 4, D) a +0 longbow 32 arrows a +0 leather armour (53, 5, D) 2 bolts a large rock (53, 12, D) a +0 trident (still there?) 6 boomerangs (still there?) a cursed amulet of faith (still there?) (53, 13, D) a +0 spear (still there?) a +3 vorpal fustibalus (still there?) 11 silver javelins (still there?) a +0 leather armour (still there?) a book of Minor Magic (still there?) (53, 14, D) a +1 trident of venom a +0 leather armour a +2 rapier of speed a +0 robe (53, 16, D) a +1 rapier of venom a +0 robe (53, 24, D) a +0 robe (53, 36, D) a condenser vane (53, 37, D) a phantom mirror (53, 39, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) (53, 48, D) an uncursed staff of poison (53, 49, D) a book of Cantrips (53, 50, D) a cursed staff of fire (54, 0, D) a lightning rod (4/4) (54, 1, D) a book of Transfigurations (54, 2, D) a +0 arbalest (still there?) 11 bolts (still there?) (54, 3, D) a +0 arbalest (still there?) 12 bolts (still there?) (54, 4, D) a +1 rapier of draining (still there?) 11 silver javelins (still there?) a +0 leather armour (still there?) (54, 6, D) a silver javelin (54, 12, D) an uncursed staff of death (54, 13, D) a +2 great sword of holy wrath (54, 24, D) an uncursed staff of poison (54, 25, D) a +2 chain mail of willpower (54, 36, D) a book of Debilitation (54, 49, D) a +0 arbalest of flaming (54, 50, D) an uncursed amulet of regeneration (55, 0, D) a tin of tremorstones (2/2) (55, 1, D) a phial of floods (55, 12, D) a +0 trident (55, 13, D) a +0 glaive of protection (still there?) 8 boomerangs (still there?) the Disquisition on Torrid Intoxication (still there?) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Ignite Poison Fire/Transmutation/Poison 3 yes c - Fireball Conjuration/Fire 5 yes d - Bolt of Magma Conjuration/Fire/Earth 5 yes e - Eringya's Noxious Bog Transmutation/Poison 6 yes (55, 16, D) a +2 trident of protection (still there?) a +0 robe (still there?) (57, 19, D) a javelin (59, 36, D) 4 potions of haste (59, 37, D) a condenser vane (60, 36, D) a +3 hand crossbow of flaming (60, 37, D) a lightning rod (4/4) (61, 0, D) a +2 plate armour of willpower (61, 8, D) a book of Spatial Translocations (61, 26, D) an uncursed staff of poison (61, 36, D) an uncursed staff of earth (61, 37, D) 4 potions of haste (62, 0, D) a book of Air (62, 8, D) a tin of tremorstones (2/2) (62, 9, D) a lightning rod (4/4) (62, 17, D) an uncursed staff of air (62, 19, D) a +0 dire flail a +0 plate armour (62, 26, D) the +7 mace "Rouworoje" {vorpal, rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. (62, 27, D) a +2 helmet of intelligence (62, 30, D) a +5 long sword (still there?) a +0 robe (still there?) (62, 36, D) a phial of floods (62, 37, D) an uncursed staff of poison (unseen) (63, 0, D) a +6 vampiric dagger (63, 8, D) an uncursed staff of earth (63, 17, D) a +0 falchion (63, 18, D) a +0 dagger a +0 robe (63, 19, D) a +0 long sword a +3 hand crossbow of flaming a +0 chain mail a +0 glaive a +0 chain mail (63, 26, D) the Incunabulum of the Mountains and Sinister Magic Spells Type Level Known a - Pain Necromancy 1 no b - Stone Arrow Conjuration/Earth 3 yes c - Bolt of Magma Conjuration/Fire/Earth 5 yes d - Lee's Rapid Deconstruction Earth 5 yes e - Borgnjor's Vile Clutch Necromancy/Earth 5 yes (63, 36, D) a +4 vampiric long sword (64, 16, D) a Fen Folio (64, 27, D) a tin of tremorstones (2/2) (64, 29, D) a +0 falchion a +0 robe (67, 0, D) an uncursed staff of air (69, 0, D) a +3 leather armour of willpower (69, 36, D) a +2 vorpal morningstar (70, 8, D) an uncursed staff of air (70, 36, D) the Grimoire of Spatial Moulding Spells Type Level Known a - Apportation Translocation 1 no b - Passwall Transmutation/Earth 2 yes c - Ignite Poison Fire/Transmutation/Poison 3 yes d - Petrify Transmutation/Earth 4 yes e - Eringya's Noxious Bog Transmutation/Poison 6 yes (70, 37, D) a phantom mirror (71, 8, D) a tin of tremorstones (2/2) (71, 17, D) a +4 scale mail of cold resistance (71, 19, D) a cursed +0 spear a +0 robe (71, 26, D) the +8 halberd of the Eleven Seers {vorpal, Will+} It inflicts extra damage upon your enemies. It affects your willpower, your defense against some magical effects. (71, 36, D) an uncursed staff of air (71, 37, D) a +0 short sword (71, 39, D) a +0 long sword a +0 ring mail a +0 buckler (71, 40, D) a +1 short sword of draining a +0 longbow a +0 leather armour a +0 dagger a +0 longbow 39 arrows a +0 leather armour (71, 41, D) a +2 flail of draining (72, 20, D) a +1 falchion a +0 robe (72, 27, D) an uncursed staff of conjuration (72, 29, D) a +0 spear a +2 hand crossbow of flaming a +0 buckler (72, 30, D) a +2 vorpal quarterstaff a +0 robe (72, 37, D) the Compendium of Igneous Envenoming Spells Type Level Known a - Conjure Flame Conjuration/Fire 3 yes b - Inner Flame Hexes/Fire 3 yes c - Alistair's Intoxication Transmutation/Poison 5 yes (72, 38, D) the +5 broad axe "Taziyrin" {venom, Int+2 SInv} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+2). It lets you see invisible. a +0 longbow (still there?) 11 arrows (still there?) a +0 leather armour (still there?) (72, 39, D) a +0 long sword (still there?) a +0 leather armour (still there?) (72, 40, D) an arrow (72, 41, D) a +4 mace of protection (73, 1, D) +1 ice dragon scales (73, 36, D) a book of Cantrips (73, 37, D) a lightning rod (4/4) (73, 40, D) a cursed -2 long sword (still there?) an arrow (still there?) (73, 41, D) a +0 short sword of protection (74, 3, D) a +0 falchion a +0 robe (75, 1, D) an uncursed staff of conjuration