Adamkad1 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) a +0 kite shield a +0 scale mail (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (9, 8, D) a +0 long sword (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a condenser vane (50, 37, D) an uncursed ring of stealth (51, 37, D) a cursed staff of cold (52, 37, D) a book of Debilitation (52, 41, D) a +0 trident (53, 37, D) a +0 flail (53, 39, D) a +0 hand axe a purple draconian corpse (53, 41, D) the cursed +2 battleaxe "Muju" {freeze, Fragile rPois rN++ Dex+9} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+9). It protects you from poison. It greatly protects you from negative energy. It will be destroyed if unequipped. It has a curse placed upon it. a white draconian corpse (still there?) (54, 41, D) a +0 long sword (still there?) a red draconian corpse (still there?) (60, 37, D) a +2 hunting sling of flaming (61, 0, D) an uncursed staff of fire (61, 8, D) a +0 long sword (61, 9, D) a +2 hand axe of distortion (61, 16, D) a +3 long sword of protection (61, 26, D) a +3 scale mail of poison resistance (61, 29, D) a hell hound corpse (61, 36, D) a +3 flail of draining (62, 0, D) a +2 mace of holy wrath (62, 8, D) a cursed amulet of inaccuracy (62, 9, D) a +2 leather armour of fire resistance (62, 10, D) a water moccasin corpse (skeletalised by now) (62, 16, D) a +5 arbalest of freezing (62, 26, D) the cursed +3 dire flail of Youthful Indiscretion {drain, rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It has a curse placed upon it. (62, 27, D) a tin of tremorstones (2/2) (62, 30, D) a hell hound corpse (62, 38, D) a +1 robe of willpower (63, 0, D) a lightning rod (4/4) (63, 16, D) an uncursed staff of earth (63, 20, D) a +0 short sword (still there?) an elf corpse (skeletalised by now) (still there?) (63, 26, D) an uncursed staff of fire (63, 37, D) a +1 whip of holy wrath (64, 16, D) the cursed +1 ice dragon scales "Azo Tet" {rF- rC++ Slay+2 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It greatly protects you from cold. It makes you more stealthy. It has a curse placed upon it. (64, 17, D) the +10 flail "Maocecho" {protect, rF+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. (64, 18, D) a +0 bardiche a +0 chain mail (64, 20, D) 2 bolts (64, 26, D) a box of beasts (64, 27, D) an uncursed staff of death (64, 37, D) a +0 trident (still there?) the +0 buckler "Aheur" {Harm *Drain rC+ SInv} (still there?) It protects you from cold. It lets you see invisible. It causes draining when unequipped. It increases damage dealt and taken. (65, 17, D) a +4 mace of holy wrath a +2 arbalest of freezing 25 bolts (65, 18, D) a +0 mace (still there?) a +4 ring mail (still there?) a human corpse (skeletalised by now) (still there?) (66, 19, D) a +0 great mace (still there?) a +0 scale mail (still there?) a human corpse (skeletalised by now) (still there?) (67, 3, D) a polar bear corpse (skeletalised by now) (68, 0, D) a +3 hunting sling of freezing (68, 3, D) a polar bear corpse (skeletalised by now) (69, 0, D) a cursed ring of attention (70, 9, D) a +2 plate armour of poison resistance (70, 11, D) a +0 mace (70, 39, D) a +3 spear (still there?) a +0 robe (still there?) (71, 16, D) a +0 mace of protection (71, 17, D) a +0 trident of venom (71, 26, D) an uncursed staff of conjuration (71, 27, D) the +8 demon trident "Impbane" {pain, Str+3 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+5). (71, 28, D) a jackal corpse (skeletalised by now) (71, 36, D) a +2 robe of the Archmagi (71, 37, D) an uncursed staff of conjuration (72, 8, D) a +0 club (72, 9, D) the +3 Elemental Staff {rElec rF++ rC++ Will++ AC+5} (still there?) It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. a condenser vane (still there?) (72, 10, D) a +0 dagger (still there?) a +0 robe (still there?) (72, 17, D) a +1 longbow of freezing (72, 26, D) a +3 battleaxe of flaming (72, 29, D) a yak corpse (skeletalised by now) (72, 36, D) a +0 arbalest of flaming (72, 39, D) a necrophage corpse (73, 1, D) a +1 plate armour of cold resistance (73, 2, D) a +0 shortbow 22 arrows (73, 16, D) a +1 vorpal falchion (73, 26, D) an uncursed staff of conjuration (73, 28, D) a cane toad corpse (skeletalised by now) (73, 36, D) the +4 scale mail of Ular Eja {Rampage rC- rN+} It makes you vulnerable to cold. It protects you from negative energy. It bestows one free step when moving towards enemies. (73, 37, D) a phantom mirror (74, 2, D) a +0 arbalest 19 bolts (74, 4, D) an arrow