AdnanSaban Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 2 stones (5, 9, D:1) a +0 leather armour (6, 4, D:1) a +0 leather armour (8, -2, D:1) a +0 dagger (11, 21, D:1) a +0 dagger (20, -1, D:1) 8 stones (36, -3, D:1) a +0 dagger (39, 4, D:1) a +0 triple sword (43, -5, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (2, 0, D:2) a +0 ring mail (2, 2, D:2) a +0 dagger (16, -1, D:2) a +0 dagger (37, 2, D:2) a +0 robe (41, -4, D:2) a +0 hand axe (44, -2, D:2) a +0 dagger (49, 3, D:2) a +0 short sword (51, 3, D:2) a +0 dagger (52, 12, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (1, -11, D:3) a +0 dagger (6, 12, D:3) a +0 ring mail (9, 2, D:3) a +0 dagger (10, -10, D:3) a +0 dagger (19, -16, D:3) a +0 club (21, 4, D:3) a +0 dagger (22, 10, D:3) a +0 dagger a +0 robe (27, 10, D:3) a +0 scale mail (29, -6, D:3) a +0 robe (35, -6, D:3) a scroll of revelation a potion of lignification (35, -4, D:3) a scroll of revelation (37, -7, D:3) a scroll of identify (37, -5, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (37, -3, D:3) a potion of heal wounds (42, -16, D:3) 3 stones (42, -1, D:3) a frilled lizard corpse (skeletalised by now) (42, 0, D:3) 3 stones Level 4 of the Dungeon (0, 0, D:4) 7 stones (19, 6, D:4) a +0 quarterstaff (23, 8, D:4) a staff of fire (24, -30, D:4) a quokka corpse (25, -28, D:4) a quokka corpse (26, -31, D:4) 6 stones (26, -29, D:4) a +0 whip a +0 leather armour (31, -18, D:4) a +0 flail (32, -29, D:4) a +0 dagger (33, -21, D:4) a +0 ring mail (34, -22, D:4) a +0 leather armour (37, -30, D:4) an adder corpse (39, -29, D:4) a +0 dagger a +0 sling