AdnanSaban Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, -27, D:1) a +0 short sword (18, -32, D:1) a +0 leather armour (20, -8, D:1) a +0 dagger 5 stones (29, -2, D:1) a +0 leather armour (33, -15, D:1) a +0 whip (38, -16, D:1) a +0 club (43, 8, D:1) a +0 dagger (58, -43, D:1) a +0 club (58, -42, D:1) a +2 dagger of protection Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -13, D:2) a +0 helmet (10, -14, D:2) a +0 dagger 4 stones (13, 5, D:2) a +0 club a +0 animal skin (14, 5, D:2) a +0 dagger a +0 club (15, 8, D:2) a +0 dagger (15, 13, D:2) a +0 dagger a +0 club (15, 15, D:2) a +0 dagger (17, 10, D:2) a +0 club a +0 dagger (28, -17, D:2) 5 stones (33, 10, D:2) a +2 dagger of draining (36, -26, D:2) a +0 spear (38, -24, D:2) a +0 whip 5 stones (38, 8, D:2) a +0 hand axe (40, 2, D:2) a staff of conjuration (42, -8, D:2) a +0 ring mail (50, -1, D:2) a +5 ring of evasion (55, -18, D:2) a +0 scale mail a +0 club (58, -15, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (1, 4, D:3) a +0 dagger (3, 25, D:3) a +0 dagger (10, 32, D:3) 9 stones (11, -1, D:3) a +0 leather armour (17, -2, D:3) a +0 chain mail (18, -3, D:3) a +0 club (18, 1, D:3) a +0 dagger (19, 33, D:3) a +0 whip a +0 leather armour (21, 31, D:3) a +0 mace a +0 ring mail (22, 8, D:3) a stone (27, 12, D:3) 5 stones (40, 31, D:3) a +0 club (41, 19, D:3) 4 stones (43, 7, D:3) 6 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, -14, D:4) a +0 chain mail (2, -1, D:4) a +0 whip (3, -3, D:4) a +0 leather armour (4, 8, D:4) a +0 giant spiked club (8, 12, D:4) a +0 spear (20, 1, D:4) a +0 spear a +0 scale mail (21, 27, D:4) a +0 plate armour (27, 13, D:4) 9 stones (30, -4, D:4) a +0 ring mail (32, 3, D:4) a +0 club (46, -13, D:4) 5 stones Level 5 of the Dungeon (0, 0, D:5) a +0 club a +0 leather armour (10, -18, D:5) the +2 cloak "Nuuteory" {^Contam rN+ Str+3 Slay+2} Str+3: It affects your strength (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. ^Contam: It causes magical contamination when unequipped. (19, -2, D:5) a +0 mace (20, 16, D:5) a +0 giant spiked club (21, -16, D:5) a +0 cloak (24, -6, D:5) a +0 long sword (30, -14, D:5) a +1 ring mail of poison resistance a +0 whip a +0 whip a +0 robe a +0 dagger (31, -14, D:5) a +0 club (37, 5, D:5) a +0 hand axe a +0 robe a +0 dagger a +0 hand axe (38, 2, D:5) a +0 ring mail (38, 6, D:5) a +0 leather armour a +0 dagger a +0 dagger (45, 23, D:5) a +0 hand axe (48, 26, D:5) a +2 spectral quarterstaff Level 6 of the Dungeon (4, 6, D:6) the +2 cloak of the Thief {*Fog Slay-2 SInv Stlth+} *Fog: It may release a thick cloud of smoke when the wearer is hurt. Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (5, 0, D:6) a +0 hand axe (6, -6, D:6) a +0 club (13, -3, D:6) an iguana skeleton (13, 8, D:6) a staff of fire (16, -16, D:6) a +0 robe (19, 30, D:6) a +0 falchion a +0 leather armour (24, 21, D:6) a +0 mace of holy wrath a +0 club a +0 ring mail (24, 22, D:6) a +0 whip (37, 27, D:6) a +0 club (46, 24, D:6) a +0 flail a +0 chain mail an orc corpse (53, 19, D:6) 6 stones (53, 20, D:6) 10 gold pieces the Ecumenical Temple