Dungeon Crawl Stone Soup version 0.17-a0-2093-gc772f4b (webtiles) character file. Adventurer the Conjurer (Mummy Conjurer) Turns: 327, Time: 00:02:57 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 2/3 EV: 12 Int: 14 God: Gold: 0 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . d - +0 short sword rCold + . . Clarity . a - +0 robe rNeg + + + SustAt . (no shield) rPois ∞ Gourm . (no helmet) rElec . Spirit . (no cloak) rCorr . Warding . (no gloves) rMut . Stasis . (no boots) MR ..... (no amulet) Stlth ++........ (no ring) (no ring) @: not resistant to hostile enchantments, unstealthy A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You are on level 1 of the Dungeon. You are not hungry. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll labeled YRRUFO AQAVIO Books b - a book of Conjurations Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Dazzling Spray Conjuration/Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Iskenderun's Battlesphere Conjuration/Charms 5 Skills: + Level 1.7 Dodging + Level 1.5 Stealth + Level 2.0 Spellcasting + Level 3.3 Conjurations You have 3 spell levels left. You know the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 10% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. You are immune to negative energy. You are immune to unholy pain and torment. You can survive without breathing. Message History You see here a giant gecko corpse. You butcher the giant gecko corpse. Things that are here: a chunk of flesh; a giant gecko skeleton You start resting. Magic restored. You start resting. HP restored. A giant newt comes into view. There is a stone staircase leading down here. Casting: Magic Dart Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart Press: ? - help, Shift-Dir - straight line, f - giant newt Aim: a giant newt (resting) The magic dart hits the giant newt. You kill the giant newt! You see here a giant newt corpse. You butcher the giant newt corpse. You see here a chunk of flesh. #≈≈≈≈≈≈≈≈≈≈≈≈≈# #. #≈≈≈≈≈≈≈≈≈≈≈≈≈# #. #≈≈≈≈≈≈≈≈≈≈≈≈≈# .##≈≈≈≈≈≈≈≈≈≈≈≈≈# ..#.......(.....# ###.#.8.⌠⌠⌠((⌠⌠.8.# #...#.........(...# #.#.###.###.###(### #.@...#..##.# #.†.. #.....##.##.###...# #......>........... #.....##.#####..... #...............#.# ....######..........# #### ########.... ##### There are no monsters in sight! Vanquished Creatures A giant gecko (D:1) A giant newt (D:1) A kobold (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Adventurer the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 Action || total -------------------------++------- Melee: Unarmed || 10 Short sword || 6 Cast: Magic Dart || 5