Dungeon Crawl Stone Soup version 0.18.1-48-g4cf74bf (webtiles) character file. 685333 Agatsu the Executioner (level 27, -5/259 HPs) Began as a Hill Orc Fighter on July 18, 2016. Was the Champion of Jiyva. Slain by a death cob (18 damage) ... on level 5 of the Realm of Zot on Aug 10, 2016. The game lasted 20:08:14 (78065 turns). Agatsu the Executioner (Hill Orc Fighter) Turns: 78065, Time: 20:08:15 Health: -5/259 AC: 29 Str: 33 XL: 27 Magic: 0/32 EV: 16 Int: 17 God: Jiyva [******] Gold: 5779 SH: 0 Dex: 10 Spells: 5 memorised, 15 levels left rFire + + + SeeInvis + t - +8 war axe of Defiance {flame, -Tele Int+4 Dex-5 SInv} rCold + + . Gourm . h - +0 gold dragon armour rNeg + + . Faith . P - +5 shield {reflect} rPois + Spirit + (helmet restricted) rElec + Dismiss . y - +2 cloak of Starlight {rElec rC+ EV+4 Stlth--} rCorr + Reflect + r - +2 pair of gloves {Dex+3} SustAt + Harm . s - +2 pair of boots {run} MR +++.. NoTele + G - amulet of guardian spirit Stlth .......... M - ring of Zeoxy {SustAt rN++ Str+4} S - ring of Fozitese {-Tele rElec rF+ MR+ Stlth+} @: confused, slowed, very slow, extremely resistant to hostile enchantments, extremely unstealthy A: fangs 1, horns 2, agile 1, blink, fire resistance 1, regeneration 1, strong 1, pseudopods 1, tendrils, jelly absorbing missiles a: Blink, Request Jelly, Jelly Paralyse, Slimify, Cure Bad Mutation, Renounce Religion }: 4/15 runes: decaying, serpentine, slimy, silver You were on level 5 of the Realm of Zot. You worshipped Jiyva. Jiyva was exalted by your worship. You were very full. You visited 13 branches of the dungeon, and saw 63 of its levels. You also visited: Labyrinth, Ice Cave and Wizlab. You collected 9196 gold pieces. You spent 3417 gold pieces at shops. Inventory: Hand Weapons a - the +10 broad axe "Reshemarch" {freeze, MP+9} (Okawaru gifted it to you on level 7 of the Lair of Beasts) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). b - the +10 hand crossbow "Kutsil" {flame, +Fly} (You found it on level 5 of the Lair of Beasts) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you fly. q - the +10 executioner's axe "Queshr Muoli" {antimagic, Dex+3} (Okawaru gifted it to you on level 4 of the Swamp) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+3). t - the +8 war axe of Defiance (weapon) {flame, -Tele Int+4 Dex-5 SInv} (You found it on level 7 of the Dungeon) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (-5). It lets you see invisible. It prevents most forms of teleportation. x - the +6 arbalest "Damnation" {damnation, rF++ rC- MR+} (You bought it in a shop on level 5 of the Depths) It greatly protects you from fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. Missiles W - 11 tomahawks of dispersal (quivered) X - 1617 bolts Armour h - a +0 gold dragon armour (worn) r - a +2 pair of gloves of dexterity (worn) s - a +2 pair of boots of running (worn) y - the +2 cloak of Starlight (worn) {rElec rC+ EV+4 Stlth--} (You found it in a wizard's laboratory) It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. J - the +1 helmet "Iraemudu" {Regen+} (You bought it in a shop on level 12 of the Dungeon) It increases your rate of regeneration. P - a +5 shield of reflection (worn) Rods c - a +7 rod of inaccuracy (15/15) (You bought it in a shop on level 3 of the Vaults) e - a +2 rod of ignition (12/12) (You found it in a labyrinth) w - a +8 lightning rod (17/17) (You found it in a labyrinth) Jewellery j - the ring "Xit Lipe" {MR+ Str-4 Slay+5} (You acquired it on level 11 of the Dungeon) [ring of protection from magic] It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. v - the amulet "Ycen" {Reflect Slay+2 SH+4} (You found it on level 1 of the Tomb of the Ancients) [amulet of reflection] It shields you and reflects attacks. It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your SH (+4). G - an amulet of guardian spirit (around neck) M - the ring of Zeoxy (right hand) {SustAt rN++ Str+4} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+4). It greatly protects you from negative energy. S - the ring of Fozitese (left hand) {-Tele rElec rF+ MR+ Stlth+} (You found it in a wizard's laboratory) [ring of protection from magic] It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. Wands o - a wand of digging (2/24) T - a wand of hasting (6/9) Scrolls g - 13 scrolls of identify m - 18 scrolls of remove curse D - 6 scrolls of blinking F - a scroll of enchant weapon H - 18 scrolls of teleportation K - 2 scrolls of silence Q - 7 scrolls of magic mapping Potions i - 11 potions of curing k - 6 potions of heal wounds l - 7 potions of cancellation u - a potion of cure mutation B - a potion of might E - a potion of haste N - 2 potions of ambrosia Books A - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 L - a book of Death Spells Type Level a - Corpse Rot Necromancy 2 b - Sublimation of Blood Necromancy 2 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 e - Excruciating Wounds Charms/Necromancy 5 f - Bolt of Draining Conjuration/Necromancy 5 Y - the Disquisition on Protection and the Traveller (You found it on level 6 of the Pits of Slime) Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Spectral Weapon Hexes/Charms 3 c - Force Lance Conjuration/Translocation 4 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 Miscellaneous n - a plain deck of summoning {drawn: 4} C - a phial of floods U - an ornate deck of summoning {drawn: 2} V - a lamp of fire Z - a legendary deck of wonders {drawn: 1} Comestibles f - 26 bread rations p - 9 slices of pizza z - 8 beef jerkies I - 55 fruits O - 6 chunks of flesh R - 23 meat rations Skills: + Level 23.4 Fighting + Level 26.7 Axes + Level 13.1 Crossbows - Level 8.0 Throwing + Level 21.6 Armour - Level 12.0 Dodging - Level 20.0 Shields - Level 3.0 Spellcasting + Level 8.1 Hexes - Level 19.0 Necromancy Level 7.0 Invocations - Level 12.0 Evocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Dispel Undead Necr ######.. 1% 5 ######. c - Animate Dead Necr N/A 1% 4 ####... d - Animate Skeleton Necr N/A 1% 1 None e - Spectral Weapon Hex/Chrm ###..... 78% 3 ###.... f - Control Undead Necr ######.... 1% 4 ####... Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (8/8) D:11 Swamp (4/4) Lair:3 Snake (4/4) Lair:3 Slime (6/6) Lair:6 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (3/3) Vaults:2 Tomb (2/3) Crypt:3 Depths (5/5) D:15 Zot (5/5) Depths:5 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Pakellas Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:4 = D:6 } D:7 } D:9 ( D:12 * D:15 ! Orc:2 (%?* Elf:1 (* Elf:2 ? Snake:1 * Snake:3 [ Vaults:3 }%! Depths:5 ( Portals: Hell: Lair:8 Depths:1 Depths:2 Depths:3 Depths:4 Depths:5 Abyss: Depths:1 Depths:4 Depths:5 Pandemonium: Depths:3 Ziggurat: Depths:5 Trove: D:14 (show abyssal rune of Zot) Annotations: D:11 1 runed door Slime:6 Royal Jelly Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have a pair of horns on your head. You are agile. (Dex +2) You can translocate small distances at will. Your flesh is heat resistant. Your natural rate of healing is unusually fast. Your muscles are strong. (Str +2) Armour fits poorly on your pseudopods. You are covered in slimy tendrils that may disarm your opponents. You have a small jelly attached to you that may absorb incoming projectiles. Message History The death cob misses you. Your moth of wrath bites the death cob!! Your purple draconian hits the death cob with a halberd! Your moth of wrath barely misses the death cob. The death cob hits you! * * * LOW HITPOINT WARNING * * * The wandering mushroom releases spores at you but does no damage. Drink which item? (? for menu, Esc to quit) You feel much better. The deathcap disappears in a puff of smoke! The death cob hits you! * * * LOW HITPOINT WARNING * * * The death cob drains your vigour! You feel as though you will be slow longer. The death cob closely misses you. The death cob completely misses you. The death cob misses you. Your purple draconian hits the death cob with a halberd!! Your moth of wrath bites the death cob!! The death cob hits you!! You die... ###▓▓▓▓####### #............### #............... #............... #............... #.......fz...... #.....