Dungeon Crawl Stone Soup version 0.19.5 (webtiles) character file. 4 Agorwal the Grave Robber (level 1, 13/13 HPs) Began as a Mummy Necromancer on Mar 29, 2017. Quit the game on level 1 of the Dungeon. The game lasted 00:00:58 (209 turns). Agorwal the Grave Robber (Mummy Necromancer) Turns: 209, Time: 00:00:59 Health: 13/13 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 3/3 EV: 12 Int: 14 God: Gold: 14 SH: 0 Dex: 12 Spells: 1 memorised, 3 levels left rFire x . . SeeInvis . (no weapon) rCold + . . Gourm . a - +0 robe rNeg + + + Faith . (no shield) rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of identify {unknown} Books b - a book of Necromancy Spells Type Level a - Pain Necromancy 1 b - Animate Skeleton Necromancy 1 c - Vampiric Draining Necromancy 3 d - Regeneration Charms/Necromancy 3 e - Animate Dead Necromancy 4 f - Control Undead Necromancy 4 Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 2.0 Spellcasting * Level 4.2 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Pain Necr ##.. 4% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (moderately wounded, chance to defeat MR: 83%) The hobgoblin writhes in agony! Unknown command. Casting: Pain Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin, wielding a club (heavily wounded, chance to defeat MR: 83%) The hobgoblin writhes in agony! You kill the hobgoblin! You see here a club. There isn't anything to butcher here. You start resting. HP restored. You start resting. Magic restored. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##......♣♣ ♣♣♣...♣♣ #.#..%..♣♣ ♣♣♣♣.♣♣ #.#...%..♣♣ ♣♣.. #.........♣ ♣♣♣ ###......♣♣♣ #.####...♣♣♣♣ #.#.####....♣♣♣ .#######....####.....♣ .......@.......+...!...♣ .########...#.##........ ##.## ###....... ## ##...... ##...## ##+## There were no monsters in sight! Vanquished Creatures A bat (D:1) A hobgoblin (D:1) A frilled lizard (D:1) A kobold (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Agorwal the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 209 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 7 Cast: Pain || 9 Dodge: Dodged || 5