Dungeon Crawl Stone Soup version 0.32-a0-1316-gbd61dd866b (webtiles) character file. Game seed: 9325365306011094319 7 Ahmedlingzor the Apothecary (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on May 30, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:00 (147 turns). Ahmedlingzor the Apothecary (DjFE) Turns: 147, Time: 00:01:01 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 5% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - ring of poison resistance HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of poison resistance (left hand) Skills: + Level 2.6 Dodging + Level 1.8 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal is severely wounded. The jackal bites you. The jackal bites you but does no damage. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The jackal bites you but does no damage. A goblin comes into view. It is wielding a +0 club. The goblin shouts! You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. The jackal bites you. You hit the jackal but do no damage. The jackal is severely wounded. The jackal bites you but does no damage. You hit the jackal but do no damage. Your punch misses the jackal. The jackal is severely wounded. The jackal misses you. The jackal bites you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * Your foxfire dissipates! The foxfire hits the goblin. You kill the goblin! The jackal attacks as it pursues you! The jackal misses you. You hit the jackal but do no damage. The jackal is almost dead. The jackal misses you. The jackal bites you. You die... ########## #........##### .......)h@...# .....†...§...# ... .. ....#........# ..... .. ... #.....##............#. ...##.....##............#. ......†...##.............. ....?.....##.........[..#. ..........##............#. ...##.....##.............. You could see a jackal. Vanquished Creatures 2 bats (D:1) 2 jackals (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 7 creatures vanquished. Vanquished Creatures (others) 15 foxfires (D:1) 15 creatures vanquished. Grand Total: 22 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Ahmedlingzor the Djinni Fire Elementalist began the quest | for the Orb. 0 | D:1 | Ahmedlingzor set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 137 | D:1 | Reached XP level 2. HP: 9/21 MP: 0/0 147 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 11 Cast: Foxfire || 10 Armour: Robe || 18 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 146 | 146 | 0 | 0 | 92 | 1 | 146.0 | Dungeon | 146 | 146 | 0 | 0 | 92 | 1 | 146.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 146 daAuts