Dungeon Crawl Stone Soup version 0.30-a0-154-gb106f4c828 (webtiles) character file. Game seed: 16432262683781756664 1 Aibolit the Vexing (level 1, 0/11 HPs) Began as a Deep Elf Hexslinger on Sept 27, 2022. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:53 (100 turns). Aibolit the Vexing (Deep Elf Hexslinger) Turns: 100, Time: 00:00:54 Health: 0/11 AC: 2 Str: 7 XL: 1 Next: 16% Magic: 5/5 EV: 12 Int: 17 God: Gold: 11 SH: 0 Dex: 15 Spells: 2/3 levels left rFire . . . SeeInvis . a - +1 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.03/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +0 robe (worn) Scrolls b - a scroll of poison Potions d - a potion of mutation {unknown} e - a potion of lignification {unknown} Skills: + Level 0.7 Fighting + Level 2.9 Ranged Weapons + Level 2.4 Dodging + Level 1.5 Spellcasting + Level 4.0 Hexes You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 56% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 8% N/A 26% 3 Portal Projectile Hex/Tloc 16% N/A 26% 3 Cause Fear Hex 7% N/A 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History Found a robe. A jackal comes into view. The jackal barks! You hear a bark! You shoot a sling bullet. The sling bullet barely misses the jackal. You shoot a sling bullet. The sling bullet closely misses the jackal. You hear a bark! A jackal comes into view. The jackal barely misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal completely misses you. A jackal comes into view. You shoot a sling bullet. The sling bullet hits the jackal. The jackal is lightly wounded. You hear a bark! A jackal comes into view. The jackal barks! The jackal barely misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal misses you. x2 The jackal bites you but does no damage. The jackal misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet hits the jackal but does no damage. The jackal barely misses you. The jackal misses you. The jackal bites you. The jackal attacks as you move away! The jackal barely misses you. You shoot a sling bullet. The sling bullet hits the jackal. You kill the jackal! The jackal bites you. x2 The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal attacks as you move away! The jackal bites you. You die... ###### ♣♣♣♣....♣ ##♣♣.......♣♣♣### ♣...............### ...♣♣♣#'''#♣♣♣..@h♣♣♣## ..♣♣###...###♣♣.hh....♣ ♣♣♣ #.......# ♣♣.....♣♣♣# ####..8....####♣♣♣.....♣ ##..#.......#..###♣♣.....♣ ....'.8...8.#....# ....♣♣ ....#...⌠...#....# ....[♣ ....#.8...8.#....# ♣..♣♣# ....#...8...'....# ..♣ You could see 3 jackals. Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aibolit the Deep Elf Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 100 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_3, layout_loops_ring Action || total -------------------------++------- Fire: Sling || 7 Armor: Robe || 2 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 101 | 32 | 69 | 0 | 0 | 1 | 101.0 | Dungeon | 101 | 32 | 69 | 0 | 0 | 1 | 101.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 101 daAuts