Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.33-a0-1132-g2ccf60101c Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 1508609416503427383, deterministic pregen: 1 Command line: /usr/games/crawl-git-2ccf60101c -name Ajdolov -rc /dgldir/rcfiles/crawl-git/Ajdolov.rc -macro /dgldir/rcfiles/crawl-git/Ajdolov.macro -morgue /dgldir/morgue/Ajdolov/ -webtiles-socket /crawl-master/webserver/sockets/Ajdolov:2025-03-26.00:50:21.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 21 stack frames. /usr/games/crawl-git-2ccf60101c(_Z17write_stack_traceP8_IO_FILE+0x27) [0x55a6351acf67]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-2ccf60101c(_Z13do_crash_dumpv+0x3fc) [0x55a6351b7e1c]: do_crash_dump() /usr/games/crawl-git-2ccf60101c(_Z20crash_signal_handleri+0x1ca) [0x55a6351ad3aa]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3bfd0) [0x7f9515215fd0]: /usr/games/crawl-git-2ccf60101c(_Z32mons_offers_beogh_conversion_nowRK7monster+0x9) [0x55a6355b5b99]: mons_offers_beogh_conversion_now(monster const&) /usr/games/crawl-git-2ccf60101c(_Z20can_convert_to_beoghv+0xb0) [0x55a6352d6790]: can_convert_to_beogh() /usr/games/crawl-git-2ccf60101c(_Z16fill_status_infoiR11status_info+0x41b) [0x55a6357822ab]: fill_status_info(int, status_info&) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entry4initEl+0x52b) [0x55a6353388db]: scorefile_entry::init(long) /usr/games/crawl-git-2ccf60101c(_ZN15scorefile_entryC2EijiPKcbS1_l+0x2b8) [0x55a635341318]: scorefile_entry::scorefile_entry(int, unsigned int, int, char const*, bool, char const*, long) /usr/games/crawl-git-2ccf60101c(+0x63ca6a) [0x55a635341a6a]: /usr/games/crawl-git-2ccf60101c(_Z14update_whereisPKc+0x14) [0x55a635341c64]: update_whereis(char const*) /usr/games/crawl-git-2ccf60101c(_Z16floor_transition20dungeon_feature_typeS_8level_idbbbb+0xa91) [0x55a635766df1]: floor_transition(dungeon_feature_type, dungeon_feature_type, level_id, bool, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_Z11take_stairs20dungeon_feature_typebbb+0xb5) [0x55a635769135]: take_stairs(dungeon_feature_type, bool, bool, bool) /usr/games/crawl-git-2ccf60101c(_ZN5Delay6handleEv+0x46) [0x55a6351d2106]: Delay::handle() /usr/games/crawl-git-2ccf60101c(_Z12handle_delayv+0x27) [0x55a6351d1c67]: handle_delay() /usr/games/crawl-git-2ccf60101c(+0xbc6e74) [0x55a6358cbe74]: /usr/games/crawl-git-2ccf60101c(+0xbc7955) [0x55a6358cc955]: /usr/games/crawl-git-2ccf60101c(main+0x19f) [0x55a6350f426f]: /lib/x86_64-linux-gnu/libc.so.6(+0x271ca) [0x7f95152011ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x85) [0x7f9515201285]: /usr/games/crawl-git-2ccf60101c(_start+0x21) [0x55a6350f4b31]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 12.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-2ccf60101c/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = passages, absdepth0 = 7 Level vaults: layout_gridville minitemple serial_shops nicolae_shop_flopsided uniq_blorkula_the_orcula Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< The kobold hits you with a +0 short sword. Training target 10.0 for Spellcasting reached! Your Spellcasting skill increases to level 10! You need to enable at least one skill for training. This spell is dangerous to cast! Your clockwork bee stings the kobold. The kobold closely misses you. Your clockwork bee barely misses the kobold. The kobold hits you with a +0 short sword. Your memorisation is interrupted. You miss the kobold with your +2 short sword of draining. The kobold is moderately wounded. You barely miss the kobold with your +2 short sword of venom. Your clockwork bee barely misses the kobold. The kobold hits you but does no damage. The kobold hits you with a +0 short sword. You hit the kobold with your +2 short sword of draining. You kill the kobold! Vehumet accepts your kill. Your clockwork bee locks its sights upon the kobold. Your clockwork bee stings the kobold. The kobold dies! Vehumet accepts your kill. Vehumet offers you knowledge of Frozen Ramparts. No target in view! No target in view! This spell is dangerous to cast! Your clockwork bee winds down and falls to the ground. Vehumet grants you knowledge of Frozen Ramparts. You start memorising the spell. You continue memorising. x3 You finish memorising. You add the spell Frozen Ramparts to your library. Spell assigned to 'd'. There are no items here. Your dormant clockwork bee falls apart. Items here: (( )). Things that are here: a +0 short sword; a kobold corpse Things that are here: a +0 club; 5 poisoned darts; a kobold corpse You open the door. There is an open door here. As you open the door, it creaks loudly! There is an open door here. Found a sacrificial altar of Ru. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. A white imp comes into view. Found a scroll labelled HAXABI PULI. A white imp is nearby! Found a metallic dark potion. There is an open door here. The white imp shouts, "Bolt, thou jarring ruttish scut!" The kinetic grapnel misses the white imp. The kinetic grapnel hits the white imp. The white imp is heavily wounded. The white imp closely misses you. The grapnel guides your strike. You hit the white imp with your +2 short sword of draining. The white imp is heavily wounded. You hit the white imp with your +2 short sword of venom. The white imp hits you. The white imp freezes you. You hit the white imp with your +2 short sword of draining. You kill the white imp! Vehumet accepts your kill. t - 5 scrolls labelled HAXABI PULI (gained 1) F - a metallic dark potion As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. You see here an amulet of regeneration. Found a chain mail. You now have 417 gold pieces (gained 9). You open the door. There is an open door here. You open the door. Found an escape hatch in the ceiling. No target in view! There is an open door here. There is an escape hatch in the ceiling here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. Found a small cameo amulet. You now have 435 gold pieces (gained 18). You now have 449 gold pieces (gained 14). You open the door. There is an open door here. You see here an amulet of reflection. You open the door. There is an open door here. There is an open door here. There is an open door here. Items here: )) [[ ÷. There is an open door here. As you open the door, it creaks loudly! There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is an open door here. Found Lebe Zush's Magic Scroll Emporium. There is an entrance to Lebe Zush's Magic Scroll Emporium here. l - 5 scrolls of identify (gained 1); j - 5 scrolls of blinking (gained 1) a - 2 scrolls of revelation (gained 1); l - 6 scrolls of identify (gained 1) l - 7 scrolls of identify (gained 1); l - 8 scrolls of identify (gained 1) Thank you for shopping at Lebe Zush's Magic Scroll Emporium! You can access your shopping list by pressing '$'. As you read the scroll of identify, it crumbles to dust. t - 5 scrolls of teleportation As you read the scroll of identify, it crumbles to dust. m - 4 potions of curing As you read the scroll of identify, it crumbles to dust. h - 2 potions of invisibility As you read the scroll of identify, it crumbles to dust. i - 2 potions of haste As you read the scroll of identify, it crumbles to dust. g - 2 scrolls of silence As you read the scroll of identify, it crumbles to dust. C - a scroll of vulnerability As you read the scroll of identify, it crumbles to dust. D - a potion of moonshine As you read the scroll of identify, it crumbles to dust. z - a potion of might Unknown command. You drop a potion of moonshine. You open the door. Found a stone staircase leading down. An orc warrior, 2 orcs and an orc priest come into view. There is an open door here. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 club (asleep) You lock target on the orc and prepare to deploy your bee. (Press . to continue winding your bee.) The orc shouts! The orc priest shouts! You hear a howl! A howler monkey comes into view. x2 You continue winding your clockwork bee... A howler monkey comes into view. You continue winding your clockwork bee... The howler monkey hoots and howls with incredible vigour! The orc barely misses you. With a metallic buzz, your clockwork bee launches itself at the orc. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the orc but does no damage. The orc hits you with a +0 club. The orc warrior closely misses you. The rocky spike misses the orc. The orc hits your clockwork bee but does no damage. Your clockwork bee stings the orc. The orc warrior hits your clockwork bee with a +0 dire flail! You hit the orc but do no damage. x2; The orc is poisoned. The rocky spike skewers the howler monkey. The howler monkey is moderately wounded. Your clockwork bee barely misses the orc. The howler monkey hoots and howls with incredible vigour! The orc hits you with a +0 club. The orc hits your clockwork bee with a +0 club. The orc warrior hits your clockwork bee with a +0 dire flail. You hit the howler monkey but do no damage. The howler monkey is poisoned. The howler monkey is moderately wounded. You hit the howler monkey with your +2 short sword of draining. The rocky spike skewers the howler monkey. The howler monkey is moderately wounded. Your clockwork bee stings the orc! The orc dies! Vehumet accepts your kill. The howler monkey hits you! The orc misses you. Your clockwork bee stings the orc warrior but does no damage. The orc warrior completely misses your clockwork bee. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 22% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The rocky spike skewers the howler monkey. The howler monkey is moderately wounded. Your clockwork bee locks its sights upon the howler monkey. The wall freezes the howler monkey but does no damage. The howler monkey barely misses you. Your clockwork bee stings the orc warrior but does no damage. The wall freezes the orc but does no damage. The orc hits you but does no damage. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The wall freezes the orc warrior. The orc warrior hits your clockwork bee with a +0 dire flail! You hit the howler monkey but do no damage. The howler monkey looks as sick as possible! The howler monkey is almost dead. You hit the howler monkey with your +2 short sword of draining. You drain the howler monkey. You kill the howler monkey! Vehumet accepts your kill. You feel your power returning. The rocky spike skewers the orc warrior. The orc warrior is moderately wounded. Your clockwork bee stings the orc warrior! The wall freezes the howler monkey. The howler monkey closely misses your clockwork bee. The wall freezes the orc but does no damage. The orc hits you with a +0 club. The wall freezes the orc warrior but does no damage. The orc warrior barely misses your clockwork bee. Your clockwork bee misses the orc warrior. You hit the orc with your +2 short sword of venom. The orc is heavily wounded. You barely miss the orc with your +2 short sword of draining. The rocky spike skewers the howler monkey! The howler monkey is almost dead. You kill the orc! Vehumet accepts your kill. The wall freezes the howler monkey. The howler monkey closely misses your clockwork bee. The wall freezes the howler monkey. The howler monkey hoots and howls with incredible vigour! Your clockwork bee misses the orc warrior. Something misses your clockwork bee. The wall freezes the howler monkey. You kill the howler monkey! Vehumet accepts your kill. You feel your power returning. The wall freezes the orc warrior but does no damage. The orc warrior hits your clockwork bee with a +0 dire flail! The wall freezes the howler monkey. The howler monkey completely misses your clockwork bee. Okay, then. The rocky spike skewers the orc warrior but does no damage. The orc warrior is severely wounded. Your clockwork bee locks its sights upon the orc warrior. Your clockwork bee stings the orc warrior! The orc warrior dies! Vehumet accepts your kill. The wall freezes the howler monkey but does no damage. The howler monkey hits your clockwork bee. Your clockwork bee stings the howler monkey! The howler monkey dies! Vehumet accepts your kill. Your clockwork bee winds down and falls to the ground. Your Ice Magic skill increases to level 1! The frozen ramparts melt away. You wind your clockwork bee back up and it locks its sights upon the orc priest! Your clockwork bee barely misses the orc priest. Your clockwork bee stings the orc priest! Your clockwork bee barely misses the orc priest. The orc priest begins to cast a cantrip, but forgets the words! Your clockwork bee closely misses the orc priest. Your clockwork bee stings the orc priest. The orc priest dies! Vehumet accepts your kill. Things that are here: a +0 club; a +0 scale mail Your clockwork bee winds down and falls to the ground. There is an open door here. You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) You need a visible target to rewind your bee! (Use ctrl+direction or * direction to deconstruct it instead.) There is an open door, spattered with blood here. Things that are here: a +0 flail; an orc corpse You deconstruct your dormant clockwork bee. There is an open door, spattered with blood here. Things that are here: a +0 flail; an orc corpse Things that are here: a +0 club; a howler monkey corpse Things that are here: a +0 dire flail; a +0 chain mail; an orc corpse You pick up My Sojourn through Swampland and begin reading... You add the spell Eringya's Surprising Crocodile to your library. There is a stone staircase leading down here. You open the door. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. There is a broken door here. There is an entrance to Lebe Zush's Magic Scroll Emporium here. You see here a potion of moonshine. There is an entrance to Lebe Zush's Magic Scroll Emporium here. You see here a potion of moonshine. Things that are here: a +0 club; 5 poisoned darts; a kobold skeleton There is an open door here. There is an open door here. Found a burning altar of Makhleb. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'e'. Found three altars. Found an ornate altar of the Wu Jian Council. Found a blossoming altar of Fedhas. Found a white marble altar of Elyvilon. There is an open door here. Done exploring. Done exploring. There is an open door here. You see here a +0 glaive. There is an escape hatch in the floor here. There is an open door here. Things that are here: a +0 dire flail; a +0 chain mail; an orc skeleton There is a stone staircase leading down here. You climb downwards. The bullfrog croaks. The killer bee buzzes angrily. You hear an angry buzzing noise. x2 Found 20 gold pieces and a scratched iron ring. Found a stone staircase leading up. There is a stone staircase leading up here. There are monsters nearby! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! A killer bee comes into view. The centaur shoots an arrow. The arrow hits you! You hear a shout! There is a stone staircase leading up, spattered with blood here. The centaur shoots an arrow. The arrow hits you! The bullfrog barely misses you. The centaur shoots an arrow. The arrow hits you. The killer bee buzzes angrily. You climb upwards. There is a stone staircase leading down here. You closely miss the bullfrog with your +2 short sword of venom. You closely miss the bullfrog with your +2 short sword of draining. The bullfrog closely misses you. The bullfrog hits you. You hit the bullfrog with your +2 short sword of draining. You drain the bullfrog. The bullfrog is moderately wounded. You puncture the bullfrog with your +2 short sword of venom! The bullfrog is poisoned. The bullfrog completely misses you. You barely miss the bullfrog with your +2 short sword of venom. The bullfrog is severely wounded. You miss the bullfrog with your +2 short sword of draining. The bullfrog hits you. The bullfrog closely misses you. The kinetic grapnel misses the bullfrog. The bullfrog closely misses you. The kinetic grapnel hits the bullfrog. The bullfrog is severely wounded. The bullfrog releases a deep croak. The bullfrog closely misses you. The bullfrog barely misses you. The grapnel guides your strike. You hit the bullfrog with your +2 short sword of draining. You drain the bullfrog. You kill the bullfrog! Vehumet accepts your kill. You feel your power returning. You see here a bullfrog corpse. Things that are here: a +0 club; a howler monkey skeleton There is an open door here. There is an escape hatch in the floor here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You start resting. HP restored. You climb downwards. There is a stone staircase leading up here. A hornet comes into view. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a hornet (asleep) You lock target on the hornet and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the hornet. Your clockwork bee stings the hornet! The hornet buzzes angrily. The hornet stings your clockwork bee. Your clockwork bee stings the hornet. You hear a bellow! There is a stone staircase leading up here. Your clockwork bee completely misses the hornet. Your clockwork bee stings the hornet! The kinetic grapnel misses the hornet. The hornet stings you. You feel yourself slow down. The kinetic grapnel hits the hornet. The hornet is severely wounded. Your clockwork bee barely misses the hornet. The hornet stings you. You are poisoned. You feel as though you will be slow longer. Your clockwork bee stings the hornet. The hornet stings you. You are more poisoned. You feel as though you will be slow longer. The grapnel guides your strike. You hit the hornet with your +2 short sword of venom. The hornet is poisoned. The hornet is almost dead. You closely miss the hornet with your +2 short sword of draining. You feel extremely sick. You kill the hornet! Vehumet accepts your kill. You feel your power returning. A yak comes into view. Your Air Magic skill increases to level 1! You feel very sick. Your clockwork bee locks its sights upon the yak. A yak comes into view. You feel very sick. Your clockwork bee stings the yak! The yak gores your clockwork bee. Your clockwork bee completely misses the yak. You feel sick. Your clockwork bee stings the yak! Your clockwork bee winds down and falls to the ground. The yak gores your dormant clockwork bee but does no damage. The yak gores your dormant clockwork bee. You feel sick. The yak gores your dormant clockwork bee but does no damage. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You feel sick. The yak gores your dormant clockwork bee. The yak gores your dormant clockwork bee! Welcome back, Ajdolov the Coglin Forgewright. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You feel yourself speed up. You feel sick. You feel sick. You are no longer poisoned. There is an open door here. You see here a +4 ring of protection. Things that are here: a +0 scale mail; a +0 club There is an open door here. Things that are here: a +0 chain mail; a +0 dire flail; an orc skeleton There is a stone staircase leading down here. You climb downwards. The killer bee buzzes angrily. x3; The orc shouts! The killer bee stings you but does no damage. The killer bee misses you. The orc shouts! You hear a shout! There is a stone staircase leading up, spattered with blood here. The orc priest shouts! The killer bee closely misses you. The killer bee barely misses you. The orc hits you with a +2 dagger of venom. The orc priest calls down the wrath of Beogh upon you. You resist with some effort. The killer bee stings you. The killer bee stings you! You are poisoned. The killer bee poisons you! You hear a shout! You climb upwards. You feel very sick. There is a stone staircase leading down here. Cast which spell? (? or * to list) Okay, then. You feel sick. The killer bee attacks as it pursues you! The killer bee misses you. The orc hits you but does no damage. You are more poisoned. The killer bee stings you but does no damage. The killer bee stings you. You are more poisoned. The killer bee poisons you! Cast which spell? (? or * to list) You shape a spike launcher from a nearby wall. The rocky spike skewers the killer bee! The killer bee is severely wounded. You feel very sick. The killer bee stings you. x2 You are more poisoned. The killer bee poisons you! The orc hits you with a +2 dagger of venom. The killer bee stings you. The killer bee stings you but does no damage. You feel much better. The rocky spike misses the killer bee. You feel very sick. The killer bee closely misses you. The killer bee misses you. The orc hits you with a +2 dagger of venom. You are more poisoned. The killer bee stings you. The killer bee barely misses you. You feel better. The rocky spike misses the orc. The killer bee stings you. You are poisoned. The killer bee poisons you! The killer bee stings you but does no damage. The orc closely misses you. The killer bee misses you. The killer bee stings you. You are more poisoned. The killer bee poisons you! Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a killer bee (chance to affect: 72%) The killer bee's mind is blasted! The rocky spike skewers the orc. The orc is moderately wounded. You feel very sick. The killer bee stings you. The killer bee stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The killer bee poisons you! The orc hits you with a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * The killer bee stings you. * * * LOW HITPOINT WARNING * * * The killer bee stings you but does no damage. You feel better. The rocky spike skewers the orc. The orc is almost dead. The killer bee misses you. x2; The orc misses you. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are poisoned. The killer bee poisons you! The killer bee stings you. * * * LOW HITPOINT WARNING * * * Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a killer bee (severely wounded, chance to affect: 72%) The killer bee's mind is blasted! You blow up the killer bee! Vehumet accepts your kill. The rocky spike skewers the killer bee. The killer bee is severely wounded. You feel sick. The killer bee barely misses you. The orc barely misses you. The killer bee closely misses you. Aiming: Mindburst Press: ? - help, Shift-Dir - straight line Aim: a killer bee (severely wounded, chance to affect: 72%) The killer bee's mind is blasted! You blow up the killer bee! Vehumet accepts your kill. The rocky spike skewers the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. You feel sick. You feel sick. Things that are here: a +2 dagger of venom; a +0 ring mail; an orc corpse You start resting. You feel sick. x3 You are no longer poisoned. You start resting. HP restored. Things that are here: a +0 chain mail; a +0 dire flail; an orc skeleton There is an open door here. There is an open door here. You open the door. There is an open door here. There is a stone staircase leading down here. Okay, then. Okay, then. You climb downwards. The killer bee sets off the alarm! The alarm trap emits a blaring wail! A sentinel's mark forms upon you. The centaur shoots an arrow. The arrow hits you! You hear an angry hiss. You hear a shout! x2; You hear a howl! You hear a shout! There is a stone staircase leading up here. The centaur shoots an arrow. The arrow hits you. The killer bee stings you. The killer bee stings you. The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. The arrow hits you. Welcome back, Ajdolov the Coglin Forgewright. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. You start resting. The sentinel's mark upon you fades away. You climb downwards. There is a stone staircase leading up here. The yak gores you! You climb upwards. There is a stone staircase leading down here. Cast which spell? (? or * to list) Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a yak You lock target on the yak and prepare to deploy your bee. (Press . to continue winding your bee.) The yak gores you. You continue winding your clockwork bee... The yak gores you but does no damage. You continue winding your clockwork bee... The yak gores you but does no damage. With a metallic buzz, your clockwork bee launches itself at the yak. The yak gores you. Your clockwork bee stings the yak! Your clockwork bee closely misses the yak. The yak gores you! Your clockwork bee barely misses the yak. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (lightly wounded, ally target, 87% to hit) The kinetic grapnel hits the yak but does no damage. The yak is lightly wounded. The yak closely misses you. Your clockwork bee stings the yak but does no damage. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (lightly wounded, ally target, 87% to hit) The kinetic grapnel hits the yak but does no damage. The yak is lightly wounded. Your clockwork bee stings the yak! The yak completely misses you. Your clockwork bee stings the yak! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The kinetic grapnel hits the yak. The yak is severely wounded. The yak closely misses you. Your clockwork bee barely misses the yak. The kinetic grapnel hits the yak! The yak is severely wounded. Your clockwork bee stings the yak! The yak dies! Vehumet accepts your kill. Your Ice Magic skill increases to level 2! You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. You start resting. HP restored. There is a stone staircase leading down, spattered with blood here. You climb downwards. The orc wizard shouts! The yak barely misses you. The yak gores you but does no damage. The yak barely misses you. x2; The yak gores you. The yak barely misses you. There is a stone staircase leading up here. The yak attacks as it pursues you! The yak barely misses you. The yak closely misses you. The yak completely misses you. A wyvern comes into view. Found a helmet. The wyvern hisses angrily. The yak gores you. The yak attacks as it pursues you! The yak gores you but does no damage. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the yak. The yak misses you. The wall freezes the yak. The wall freezes the yak but does no damage. The orc wizard completely resists. The wall freezes the orc wizard but does no damage. The wall freezes the yak. The yak gores you but does no damage. The wall freezes the yak. x2 The yak snorts and paws the ground. The orc wizard resists. The wall freezes the orc wizard. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The wall freezes the yak but does no damage. The yak closely misses you. The wall freezes the yak. x2 The wall freezes the wyvern but does no damage. You hear a bellow! The wall freezes the wyvern. The wall freezes something but does no damage. The wall freezes the yak. The yak closely misses you. The wall freezes the yak but does no damage. The wall freezes the yak. The wall freezes the wyvern. The wall freezes something but does no damage. The wall freezes the yak but does no damage. The yak gores you! The wall freezes the yak but does no damage. The wall freezes the yak. The wall freezes the wyvern. The wall freezes the wyvern but does no damage. The wall freezes something but does no damage. The wall freezes the yak. The yak gores you. The wall freezes the yak. x2 The wall freezes the wyvern but does no damage. The wall freezes something but does no damage. The wall freezes the yak. The yak gores you but does no damage. The wall freezes the yak. x2 The wall freezes the wyvern but does no damage. The frozen ramparts melt away. The yak completely misses you. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a yak (heavily wounded) You lock target on the yak and prepare to deploy your bee. (Press . to continue winding your bee.) The yak closely misses you. You continue winding your clockwork bee... The yak misses you. You continue winding your clockwork bee... The yak closely misses you. With a metallic buzz, your clockwork bee launches itself at the yak. The yak gores you. You swap places. Your clockwork bee stings the yak! The yak gores your clockwork bee but does no damage. Casting: Launch Clockwork Bee (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike skewers the yak. The yak is severely wounded. Your clockwork bee stings the yak but does no damage. The yak misses your clockwork bee. Your clockwork bee closely misses the yak. Unknown command. Casting: Construct Spike Launcher (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 9% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The rocky spike skewers the yak. The yak is almost dead. Your clockwork bee stings the yak! The yak dies! Vehumet accepts your kill. The wall freezes the yak. The rocky spike skewers the yak. The yak is heavily wounded. Your clockwork bee locks its sights upon the yak. Your clockwork bee barely misses the yak. An orc priest comes into view. It is wielding a +1 short sword of protection. The wall freezes the yak. The yak gores your clockwork bee but does no damage. The wall freezes the yak but does no damage. Your clockwork bee stings the yak. The rocky spike misses the yak. Your clockwork bee stings the yak but does no damage. The wall freezes the yak but does no damage. The yak closely misses your clockwork bee. The wall freezes the yak but does no damage. The rocky spike skewers the yak. The yak is almost dead. Your clockwork bee stings the yak! The yak dies! Vehumet accepts your kill. Your clockwork bee winds down and falls to the ground. An orc comes into view. It is wielding a +0 trident. The wall freezes the yak. Your Air Magic skill increases to level 2! The rocky spike skewers the yak. The yak is heavily wounded. The wall freezes the yak. The yak gores your dormant clockwork bee! The wall freezes the wyvern. You wind your clockwork bee back up and it locks its sights upon the yak! The rocky spike skewers the yak. The yak is severely wounded. Your clockwork bee stings the yak! The wall freezes the wyvern. Your clockwork bee stings the yak! The yak dies! Vehumet accepts your kill. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! The frozen ramparts melt away. Your clockwork bee locks its sights upon the orc priest. Your clockwork bee stings the wyvern! The wyvern barely misses your clockwork bee. Your clockwork bee stings the wyvern but does no damage. Unknown command. The rocky spike skewers the wyvern. The wyvern is heavily wounded. The wyvern bites your clockwork bee. Your clockwork bee stings the wyvern. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate You miscast Frozen Ramparts. You are very lightly contaminated with residual magic. Nothing appears to happen. The wyvern misses your clockwork bee. Your clockwork bee stings the wyvern but does no damage. Your clockwork bee winds down and falls to the ground. The wyvern bites your dormant clockwork bee! You wind your clockwork bee back up and it locks its sights upon the orc priest! Casting: Frozen Ramparts (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 7% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. Your clockwork bee stings the wyvern! The wyvern dies! Vehumet accepts your kill. The wall freezes something. Something closely misses your clockwork bee. Your Ice Magic skill increases to level 3! Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Your clockwork bee closely misses something. The wall freezes something but does no damage. Something hits your clockwork bee but does no damage. Your clockwork bee stings something! Your clockwork bee closely misses something. The wall freezes something but does no damage. Something misses your clockwork bee. Your clockwork bee closely misses something. The wall freezes something. Something closely misses your clockwork bee. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Your clockwork bee stings something! Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. The orc priest hits your clockwork bee with a +1 short sword of protection. The orc hits your clockwork bee with a +0 trident. The yak gores your clockwork bee. Okay, then. Your clockwork bee stings the orc priest. The orc priest hits your clockwork bee but does no damage. The orc closely misses your clockwork bee. The yak gores your clockwork bee! Your clockwork bee stings the orc priest but does no damage. Your clockwork bee stings the orc priest. Your clockwork bee winds down and falls to the ground. The orc priest invokes the aid of Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The orc hits your dormant clockwork bee but does no damage. The yak gores your dormant clockwork bee! The frozen ramparts melt away. The orc priest hits your dormant clockwork bee with a +1 short sword of protection. The orc hits your dormant clockwork bee but does no damage. The yak gores your dormant clockwork bee! Your magical contamination has completely faded away. The orc hits your dormant clockwork bee with a +0 trident. The orc priest hits your dormant clockwork bee with a +1 short sword of protection. The yak gores your dormant clockwork bee but does no damage. A howler monkey comes into view. A howler monkey comes into view. The orc priest hits your dormant clockwork bee but does no damage. The orc hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The yak gores your dormant clockwork bee! Your dormant clockwork bee is destroyed! The howler monkey moves out of view. Things that are here: a wyvern corpse; a yak corpse The orc priest hits you with a +1 short sword of protection. * * * LOW HITPOINT WARNING * * * The orc completely misses you. The yak closely misses you. Items here: $ ) [ †. The orc hits you but does no damage. Things that are here: a wyvern corpse; a yak corpse Unknown command. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The howler monkey hoots and howls with incredible vigour! The wall freezes the orc priest. The orc priest looks satisfied for a moment. The wall freezes the orc. The orc closely misses you. The wall freezes the yak. You hear a howl! You hear a shout! x2 Okay, then. You hit the orc priest but do no damage. The orc priest is almost dead. You barely miss the orc priest with your +2 short sword of venom. The wall freezes the orc priest. You kill the orc priest! Vehumet accepts your kill. The wall freezes the yak. The wall freezes the orc. The orc barely misses you. The wall freezes the howler monkey. The howler monkey hoots and howls with incredible vigour! Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (moderately wounded, 87% to hit) The kinetic grapnel hits the yak. The yak is moderately wounded. The wall freezes the howler monkey. The wall freezes the orc. The orc completely misses you. The wall freezes the yak. The yak barely misses you. Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You shape a spike launcher from a nearby wall. The rocky spike misses the yak. The wall freezes the howler monkey. The howler monkey hoots and howls with incredible vigour! The wall freezes the orc but does no damage. The orc misses you. The wall freezes the yak. The yak gores you! * * * LOW HITPOINT WARNING * * * You hear a shout! You feel better. The rocky spike skewers the orc! You kill the orc! Vehumet accepts your kill. You feel your power returning. The wall freezes the howler monkey. The howler monkey hoots and howls with incredible vigour! The wall freezes the yak. The yak barely misses you. The grapnel guides your strike. You hit the yak but do no damage. You drain the yak. The yak is severely wounded. You hit the yak with your +2 short sword of venom. The yak is poisoned. The rocky spike skewers the howler monkey. The howler monkey is severely wounded. The wall freezes the howler monkey. The howler monkey hoots and howls with incredible vigour! The wall freezes the yak. The yak closely misses you. Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a yak (almost dead, very poisoned, lightly drained, 87% to hit) The kinetic grapnel hits the yak. The yak is almost dead. The rocky spike skewers the howler monkey. You kill the howler monkey! Vehumet accepts your kill. The wall freezes the howler monkey. The wall freezes the yak. You kill the yak! Vehumet accepts your kill. The wall freezes the howler monkey. You hit the howler monkey with your +2 short sword of venom. The howler monkey is poisoned. The howler monkey is moderately wounded. You hit the howler monkey but do no damage. You drain the howler monkey. The rocky spike skewers the howler monkey. The howler monkey is severely wounded. The frozen ramparts melt away. The howler monkey hits you. * * * LOW HITPOINT WARNING * * * You barely miss the howler monkey with your +2 short sword of venom. The howler monkey is severely wounded. You closely miss the howler monkey with your +2 short sword of draining. The howler monkey hoots and howls with incredible vigour! You hear a shout! Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a howler monkey (severely wounded, very poisoned, catching its breath, heavily drained, 75% to hit) The kinetic grapnel hits the howler monkey! You kill the howler monkey! Vehumet accepts your kill. Your Fighting skill increases to level 6! You start resting. Magic restored. You start resting. HP restored. You now have 179 gold pieces (gained 6). Items here: )) [[ ÷ †. Okay, then. Okay, then. f - a +0 robe of resistance You start removing your armour. You continue removing your +0 robe. x5 You finish removing your +0 robe. You start putting on your armour. You continue putting on your +0 robe of resistance. x5 You finish putting on your +0 robe of resistance. You feel resistant to extremes of temperature. You drop a +0 robe. Found a stone staircase leading down. An orc warrior is nearby! Casting: Kinetic Grapnel (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: an orc warrior, wielding a +0 short sword, wearing a +0 plate armour and carrying a wand of roots (wandering, hasn't noticed you) You lock target on the orc warrior and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the orc warrior. The centaur shouts! The centaur shoots an arrow. The arrow barely misses you. The orc warrior zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Roots grab your clockwork bee. The grasping roots constrict you. The grasping roots constrict your clockwork bee. The centaur shoots an arrow. The arrow hits you. Your clockwork bee struggles to escape constriction. The orc shouts! The roots' grasp on you weakens, but your attempt to escape fails. The centaur shoots an arrow. The arrow hits you. Your clockwork bee escapes! The grasping roots constrict you. You escape the roots' grasp. The centaur shoots an arrow. The arrow hits you! Your clockwork bee barely misses the orc warrior. Your clockwork bee misses the orc warrior. The orc warrior zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. You escape the roots' grasp. The orc priest completely misses your clockwork bee. The orc warrior zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! The grasping roots constrict you. The centaur shoots an arrow. The arrow hits you! Your clockwork bee barely misses the orc warrior. You escape the roots' grasp. Your clockwork bee stings the orc warrior but does no damage. The orc closely misses your clockwork bee. The orc priest misses your clockwork bee. Your clockwork bee stings the orc warrior but does no damage. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow closely misses you. The centaur shoots an arrow. The arrow closely misses you. There is a stone staircase leading up here. The centaur shoots an arrow. The arrow closely misses you. You climb upwards. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.33-a0-1132-g2ccf60101c Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_GO_UPSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Ajdolov] Species: Coglin Job: Forgewright HP: 48/76; mods: 0/0 MP: 24/24; mod: 0 Stats: 10 19 13 Position: (21, 40), god: Vehumet (6), turn_is_over: 1, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: ascending_stairs duration: 0 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 6 | 1051 | 1/350 Short Blades | X | 0 | 0 | 0 | 0 | 0/59 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/59 Polearms | X | 0 | 0 | 0 | 0 | 0/59 Staves | X | 0 | 0 | 0 | 0 | 0/59 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Armour | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 68/119 Shields | X | 0 | 0 | 0 | 0 | 0/84 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/59 Spellcasting | X | 0 | 0 | 10 | 3924 | 0/848 Conjurations | X | 0 | 0 | 0 | 0 | 0/59 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 10 | 1962 | 0/424 Fire Magic | X | 0 | 0 | 0 | 0 | 0/59 Ice Magic | X | 2 | 40 | 3 | 426 | 70/238 Air Magic | X | 2 | 40 | 2 | 350 | 172/178 Earth Magic | X | 0 | 0 | 0 | 0 | 0/59 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/70 Evocations | X | 0 | 0 | 0 | 0 | 0/29 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/70 Spell bugs: Durations: #114: 31 Attributes: #12: 455 #13: 276 #23: 8927 #24: 675188140 #34: 1 #49: 489 Mutations: off-hand wielding: 1 (innate) slow wielding: 1 (innate) warmup strikes: 1 (innate) no jewellery: 1 (innate) Inventory bugs: Equipment: eq slot #4, inv slot #10: +0 helmet eq slot #12, inv slot #24: +2 short sword of draining {Shunnareh} eq slot #6, inv slot #18: +1 pair of boots eq slot #1, inv slot #17: +2 short sword of venom {Eiko} eq slot #3, inv slot #5: +0 robe of resistance }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ######.....#..#......##'## #.... >..........#..#......#..######### ...........#..#......#..##..# ...........#..#......#......# ...........#..#......#......# ...........#.##......######.##### ....########.###'#........#'##... ....#........#...#........#..#... ....#........#..@#.<......#..#... ....#........'...#........#..#... ....#........#...#[.......#..#... ....#........#...#........'..'... ....#'############........####... ####..)............#'###......... #...............#...#......... #...............#...#......... #...............#...#....=.... clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>