Aksej Level 1 of the Dungeon (0, 0, D:1) an uncursed amulet of rage (4, -13, D:1) a stone (5, -12, D:1) a stone (5, -11, D:1) a +0 club (6, -11, D:1) a +0 dagger (12, -29, D:1) a +0 ring mail (19, -1, D:1) a +0 hunting sling (21, -36, D:1) 8 arrows (24, -31, D:1) 11 arrows (24, -30, D:1) a +0 dagger (32, -15, D:1) a +0 shield (32, 2, D:1) a stone (34, 2, D:1) 18 stones (36, 5, D:1) a +0 dagger of venom (37, 0, D:1) a +0 scale mail (37, 4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 15 stones (15, -4, D:2) a +0 dagger (20, -1, D:2) a +2 hand axe of electrocution (21, 13, D:2) a stone (22, -2, D:2) a +0 club (23, -4, D:2) a +0 dagger (23, 14, D:2) 2 stones (24, 14, D:2) a +0 short sword (32, -7, D:2) a +0 dagger (33, -7, D:2) a stone (33, -3, D:2) a +0 whip (33, 18, D:2) a stone (36, -6, D:2) a stone (37, -3, D:2) a stone (37, 22, D:2) a cursed -2 dagger (39, -1, D:2) a +0 short sword (40, -6, D:2) 10 stones (42, -12, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 17 stones (6, 5, D:3) 13 stones (12, 4, D:3) a +0 mace (12, 14, D:3) 18 stones a +0 hunting sling (12, 18, D:3) a stone (still there?) a +0 club (still there?) (15, 12, D:3) 9 poisoned needles (17, -1, D:3) 26 sling bullets (24, 18, D:3) an uncursed amulet of rage (30, 9, D:3) a +0 leather armour (32, 0, D:3) a +0 whip a +0 ring mail (33, -9, D:3) a +0 vampiric trident (33, -5, D:3) a +0 dagger 2 stones (34, -12, D:3) a +0 mace (38, 15, D:3) a +0 dagger (39, -12, D:3) a +0 ring mail (39, -11, D:3) a +0 dagger (39, -5, D:3) a stone (43, -15, D:3) a +0 scale mail (50, -16, D:3) a +0 dagger (52, -19, D:3) a +0 whip (52, -17, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Pueb's Weapon Emporium a +7 blowgun (553 gold) a +0 morningstar (56 gold) a +0 mace (42 gold) a +0 long sword (49 gold) a +0 battleaxe (91 gold) 24 arrows (67 gold) a +0 whip (35 gold) a +1 war axe of freezing (186 gold) a +0 falchion (42 gold) a +0 mace (42 gold) the +7 broad axe of Terra Cotta {flame, +Inv SInv Stlth-} (826 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. It lets you turn invisible. It makes you less stealthy. a +5 giant club (401 gold) a +0 hand crossbow (49 gold) (0, 0, D:4) a +0 robe (5, -6, D:4) 23 stones (9, -32, D:4) a +1 rapier of holy wrath a +0 leather armour (10, 5, D:4) a +0 flail a +0 leather armour a cursed -2 dagger a +0 robe a +0 dagger a +0 ring mail a +0 flail a +0 chain mail (11, 4, D:4) a cursed +0 dagger (11, 6, D:4) a +0 trident a cursed -1 chain mail (14, 8, D:4) 14 stones (15, 8, D:4) 17 stones (16, 14, D:4) a +2 antimagic trident a +0 ring mail (32, 7, D:4) 20 stones (39, -39, D:4) 17 bolts (41, -18, D:4) 13 stones (45, -25, D:4) 22 stones (57, -6, D:4) a +0 helmet Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (4, 2, D:5) 18 stones (13, 9, D:5) a +0 war axe (21, 38, D:5) a +0 leather armour a +0 club a +0 leather armour (23, 49, D:5) a +0 shortbow 8 arrows (25, 44, D:5) 2 arrows (26, 45, D:5) an arrow (28, 28, D:5) 10 stones (31, 1, D:5) 9 poisoned needles (31, 12, D:5) 21 arrows (34, 4, D:5) 20 sling bullets (36, 11, D:5) a +0 mace Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe (9, -19, D:6) 10 gold pieces (9, -12, D:6) a potion of haste (9, -5, D:6) a +0 flail (unseen) (10, -5, D:6) a +0 animal skin (still there?) a +0 dire flail (still there?) (11, -6, D:6) a +0 whip (12, -6, D:6) a +0 club (unseen) (15, -9, D:6) an uncursed amulet of faith