Dungeon Crawl Stone Soup version 0.28-a0-518-g36894cfc38 (webtiles) character file. Game seed: 521547534243610466 970 Alado the Conjurer (level 7, -8/55 HPs) Began as a Grey Draconian Conjurer on Sept 9, 2021. Mangled by a two-headed ogre (13 damage) ... on level 5 of the Dungeon on Sept 23, 2021. The game lasted 00:40:54 (5210 turns). Alado the Conjurer (Grey Draconian Conjurer) Turns: 5210, Time: 00:40:54 Health: -8/55 AC: 11 Str: 10 XL: 7 Next: 94% Magic: 6/12 EV: 13 Int: 20 God: Gold: 182 SH: 0 Dex: 15 Spells: 7/13 levels left rFire . . . SeeInvis . n - +2 flail (vorpal) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.18/turn h - +6 ring of dexterity MPRegen 0.13/turn (no ring) @: very slightly contaminated A: AC +11, amphibious, unfitting armour, cold-blooded a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 182 gold pieces. Inventory: Hand Weapons d - a +1 trident g - a +4 dagger n - a +2 vorpal flail (weapon) s - a +2 vampiric spear t - a +2 whip of venom Missiles a - 4 boomerangs l - a poisoned dart (quivered) Magical Staves c - a staff of poison o - a staff of cold Jewellery e - a ring of protection from cold h - a +6 ring of dexterity (left hand) i - a ring of fire j - a ring of resist corrosion Scrolls b - a scroll of enchant armour f - 2 scrolls of identify k - a scroll of noise {unknown} m - a scroll of immolation {unknown} p - 2 scrolls of teleportation {unknown} Potions q - a potion of flight {unknown} r - 2 potions of haste {unknown} Skills: + Level 2.2 Fighting + Level 2.1 Maces & Flails + Level 2.6 Polearms + Level 3.5 Throwing + Level 3.1 Dodging + Level 2.7 Stealth + Level 3.8 Spellcasting + Level 5.8 Conjurations + Level 0.3 Transmutations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Beastly Appendage Tmut 10% N/A 12% 1 d - Wereblood Tmut 5% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Animate Skeleton Necr 6% N/A 13% 1 Spider Form Tmut/Pois 2% N/A 36% 3 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Kikubaaqudgha Makhleb Qazlal Sif Muna Vehumet Shops: D:3 ! Annotations: D:3 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations Your dull iron-grey scales are very hard. (AC +11) You are amphibious. You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You feel a bit more experienced. Things that are here: a +0 spear; a gnoll skeleton You see here a +0 leather armour. The orc hits you but does no damage. You see here a +0 leather armour. The orc looks more healthy. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant club and a +0 giant spiked club (moderately wounded, poisoned, 90% to hit) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the orc. You kill the orc! (Press . to maintain the ray.) The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre completely misses you. The searing ray hits the two-headed ogre. The two-headed ogre is heavily wounded. You finish channelling your searing ray. The two-headed ogre hits you with a +0 giant club! The two-headed ogre hits you with a +0 giant spiked club! * * * LOW HITPOINT WARNING * * * Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Beastly Appendage. You are very lightly contaminated with residual magic. Nothing appears to happen. You closely miss the two-headed ogre. Your tail-slap misses the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre hits you with a +0 giant club! You die... ...#..# ####..#.....#...# ...#.####.......##.....## ........#.......##.....# #....#....##.......<#..## ...####.####....#...#...### ... ..###....####..##...#........... ####.......##.####.##...##...... ##......#..####.......##..... #...##....##@O))......#..... #..........)[###..##....# ##........#.###..).....#### ##.....#.### ###.o....##.##. #.#...#.# #............ #.##..... #...##.(.)... . ##..... #..#####..... . #.###.. ..... #..... #. #........ ...... You could see a two-headed ogre (poisoned). Vanquished Creatures Grinder (D:5) Edmund (D:4) An ogre (D:4) 2 jellies (D:5) A hound (D:3) A gnoll shaman (D:5) An orc priest (D:5) A centaur skeleton (D:5) 8 orc wizards 5 gnolls (D:5) 6 adders A white imp (D:5) 2 adder skeletons (D:4) 3 dart slugs 10 orcs 5 endoplasms 2 giant cockroaches (D:2) 7 goblins 4 hobgoblins A quokka (D:2) 8 ball pythons 4 bats 5 frilled lizards 9 kobolds 7 rats 96 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:1) A kobold (D:1) A rat (D:1) 3 creatures vanquished. Vanquished Creatures (others) 2 orc wizards (D:4) 2 fungi (D:3) 4 creatures vanquished. Grand Total: 103 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alado the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 293 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 296 | D:1 | Learned a level 2 spell: Searing Ray 421 | D:1 | Found a faded altar of an unknown god. 568 | D:1 | Learned a level 1 spell: Beastly Appendage 994 | D:2 | Reached XP level 3. HP: 22/26 MP: 2/6 1981 | D:3 | Found Nurphi's Distillery. 2026 | D:3 | Reached skill level 1 in Throwing 2308 | D:3 | Found a burning altar of Makhleb. 2398 | D:3 | Reached XP level 4. HP: 26/33 MP: 0/7 2460 | D:3 | Learned a level 2 spell: Wereblood 3007 | D:3 | Found a runed translucent door. 3008 | D:3 | Noticed Crazy Yiuf 3065 | D:3 | You fall into a shaft and drop 2 floors! 3065 | D:5 | Entered Level 5 of the Dungeon 3172 | D:4 | Found a radiant altar of Vehumet. 3184 | D:4 | Reached skill level 1 in Polearms 3184 | D:4 | Reached XP level 5. HP: 27/39 MP: 3/8 3277 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 3314 | D:4 | Reached skill level 1 in Fighting 3314 | D:4 | Reached skill level 5 in Conjurations 3539 | D:4 | Got Kikubaaqudgha's Volume of Dark Arts 3546 | D:4 | Found a shimmering blue altar of Sif Muna. 3550 | D:4 | Reached XP level 6. HP: 47/47 MP: 6/10 3875 | D:4 | Noticed Edmund 3890 | D:4 | Killed Edmund 4295 | D:4 | Found a stormy altar of Qazlal. 4375 | D:4 | Upgraded the game from 0.28-a0-425-gd0eccab798 to | 0.28-a0-518-g36894cfc38 4508 | D:5 | Your scales start taking on a dull iron-grey colour. 4508 | D:5 | Reached XP level 7. HP: 53/53 MP: 6/11 4904 | D:5 | Noticed Grinder 4930 | D:5 | Paralysed by Grinder for 5 turns 4937 | D:5 | Killed Grinder 5185 | D:5 | Noticed a two-headed ogre 5210 | D:5 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_radiant_lines, layout_basic, ebering_ecumenical_altar_webs D:2: layout_basic, grunt_decor_one_mirror, dk_noncrumbling_3 D:3: layout_loops_cross, mainiacjoe_overflow_alcove_1, serial_shops, shop, uniq_crazy_yiuf_cottage D:4: layout_basic, palyth_temple_overflow_mages, mainiacjoe_overflow_alcove_2, minmay_misc_feat_square, lightli_corner_chamber, uniq_edmund D:5: layout_cave_pools, marbit_many_paths, minmay_temple_entry_hall, uniq_grinder Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Dodging | 2 3 | 3.1 Throwing | 1 2 3 | 3.5 Stealth | 2 | 2.7 Polearms | 1 2 | 2.6 Fighting | 1 2 | 2.2 Conjurations | 5 | 5.8 Spellcasting | 3 | 3.8 Maces & Flails | 2 | 2.1 Transmutations | | 0.3 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Trident | 27 | 48 | || 75 Club | 2 | | || 2 Tailslap | 2 | 5 | 3 || 10 Flail | | 1 | 34 || 35 Headbutt | | 1 | || 1 Throw: Boomerang | 44 | 21 | || 65 Dart | | 5 | 33 || 38 Cast: Magic Dart | 50 | 28 | 20 || 98 Searing Ray | 3 | 9 | 4 || 16 Beastly Appendage | | 2 | || 2 Use: Scroll | 6 | | || 6 Potion | 2 | 8 | 1 || 11 Armor: Skin | 12 | 23 | 27 || 62 Dodge: Dodged | 26 | 22 | 33 || 81 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5268 | 5079 | 189 | 1872 | 2395 | 5 | 1053.6 | Dungeon | 5268 | 5079 | 189 | 1872 | 2395 | 5 | 1053.6 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1381 daAuts D:3: 1133 daAuts D:2: 1046 daAuts D:1: 974 daAuts D:5: 732 daAuts