Dungeon Crawl Stone Soup version 0.28-a0-578-g717728bcc0 (webtiles) character file. Game seed: 11547529901694023303 42 Alado the Conjurer (level 3, 0/26 HPs) Began as a Draconian Conjurer on Oct 2, 2021. Slain by a gnoll (3 damage) ... on level 1 of the Dungeon. The game lasted 00:10:58 (1905 turns). Alado the Conjurer (Draconian Conjurer) Turns: 1905, Time: 00:11:00 Health: 0/26 AC: 5 Str: 9 (10) XL: 3 Next: 33% Magic: 3/6 EV: 11 Int: 16 (18) God: Gold: 51 SH: 0 Dex: 7 (9) Spells: 3/6 levels left rFire . . . SeeInvis + e - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.08/turn b - ring of see invisible MPRegen 0.10/turn (no ring) @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons e - a +0 club (weapon) Jewellery b - a ring of see invisible (left hand) c - an amulet of faith d - a ring of ice Scrolls a - 2 scrolls of amnesia Potions f - a potion of lignification {unknown} Skills: + Level 1.8 Dodging + Level 1.9 Stealth + Level 2.2 Spellcasting + Level 5.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 2% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 18% N/A 22% 3 Fulminant Prism Conj/Hex 4% 3d6 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray misses the gnoll. The searing ray misses the gnoll. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 spear. The gnoll barely misses you. The gnoll hits you from afar with a +0 spear. You climb upwards. There is a stone staircase leading down, spattered with blood here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The gnoll barely misses you. x2 The gnoll hits you with a +0 flail. The gnoll closely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. The gnoll hits you with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll closely misses you. The gnoll completely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down, spattered with blood here. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. You die... #### ##..## ##8..8############## #.g.......##...#...# #..@................ ##8g.8#............. ##### #####..##............. ####...# #.....#............... .......# #.#..###....[......... #####..# #..#........##...#.... ....#..# ##..####..#####.#####. ....#..# ##..# ##.# ########## ....#..# ##.########......... You could see 2 gnolls. Vanquished Creatures Robin (D:2) 3 ball pythons (D:1) 2 endoplasms 9 goblins 4 hobgoblins (D:1) 2 quokkas (D:1) 3 bats (D:1) A frilled lizard (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alado the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 17 | D:1 | Identified a scroll of acquirement 17 | D:1 | Acquired a ring of see invisible 268 | D:1 | Found a faded altar of an unknown god. 355 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 379 | D:1 | Learned a level 2 spell: Searing Ray 874 | D:2 | Noticed Robin 943 | D:2 | HP: 1/20 [goblin/stone[Robin] (2)] 1442 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/6 1629 | D:2 | Killed Robin 1630 | D:2 | Reached skill level 5 in Conjurations 1905 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_rooms, ebering_ecumenical_altar_abandoned, minivault_25, st_stairs_6 D:2: layout_basic, basic_altar, chequers_serial_rivers_large_b, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.0 Dodging | | 1.8 Stealth | | 1.9 Spellcasting | | 2.2 Action || total -------------------------++------- Melee: Club || 9 Tailslap || 2 Cast: Magic Dart || 53 Searing Ray || 3 Use: Scroll || 5 Potion || 1 Armor: Skin || 13 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1915 | 1903 | 12 | 1179 | 357 | 2 | 957.5 | Dungeon | 1915 | 1903 | 12 | 1179 | 357 | 2 | 957.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1609 daAuts D:2: 306 daAuts