Alannah Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 17, D:1) a +0 club (5, 4, D:1) 16 sling bullets (7, 14, D:1) 16 stones (19, -14, D:1) a +0 hand axe (20, -17, D:1) 21 sling bullets (23, 9, D:1) 2 tomahawks (30, -12, D:1) a +0 club (39, 3, D:1) a +0 club (41, -1, D:1) 23 bolts (44, -27, D:1) a +0 dagger (46, -5, D:1) a +0 spear (51, -8, D:1) 19 arrows (54, -17, D:1) 6 javelins (55, 10, D:1) a +0 dagger (61, -20, D:1) 18 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling 15 stones (6, -3, D:2) a stone (11, -20, D:2) a +0 scale mail (12, -22, D:2) a +0 dagger (16, -13, D:2) a stone (19, 14, D:2) a +0 club a +0 dagger (21, -15, D:2) 2 stones (21, 20, D:2) a +0 whip (24, 3, D:2) a +0 dagger (25, -19, D:2) a +0 whip (26, 6, D:2) a +0 pair of gloves (29, -16, D:2) a +2 dagger of speed (31, -15, D:2) a +0 short sword (31, -4, D:2) a +1 ring mail of positive energy (32, -15, D:2) a +0 club (32, 3, D:2) a +0 flail a +0 ring mail (34, -10, D:2) a cursed -2 whip a +0 club (34, -6, D:2) a stone (36, -9, D:2) a stone (39, -11, D:2) a stone (39, -10, D:2) a stone (41, -18, D:2) a +0 club (41, -1, D:2) 10 sling bullets (41, 0, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, -21, D:3) a +0 war axe (4, -52, D:3) 17 arrows (11, -21, D:3) a +0 club (13, -5, D:3) a +0 club (13, -4, D:3) a +0 leather armour (14, -1, D:3) a +0 whip (22, -42, D:3) 18 stones (23, -15, D:3) a +0 robe (35, -43, D:3) 20 poisoned needles (36, -10, D:3) a +0 glaive (43, -22, D:3) a +0 club (44, -55, D:3) a cursed -1 mace (46, -39, D:3) a +0 club (46, -5, D:3) a +0 club (47, -14, D:3) a +0 whip 27 stones (48, -21, D:3) 4 stones (54, 2, D:3) 6 tomahawks (55, -46, D:3) a +0 plate armour (60, -36, D:3) 5 stones (60, -6, D:3) a cursed -3 club Level 4 of the Dungeon (0, 0, D:4) a book of Conjurations (9, -4, D:4) 17 bolts (9, 10, D:4) 19 stones (16, 34, D:4) a +0 hand axe a +0 chain mail (17, 10, D:4) a +0 ring mail a +0 club (18, 30, D:4) a +0 helmet (20, 13, D:4) a +0 ring mail a +0 falchion a +0 leather armour (24, -3, D:4) 21 arrows (27, -2, D:4) a +0 dagger a +0 robe (28, 28, D:4) a +3 leather armour a cursed +0 rapier (29, 0, D:4) a +0 leather armour (31, 28, D:4) a -3 ring of strength (33, 4, D:4) a +0 trident (38, 12, D:4) 15 bolts (38, 38, D:4) a +0 robe Level 5 of the Dungeon [Shop] Hopemp's Jewellery Boutique the cursed ring of the Tick {rPois rN+ Dex-3} (154 gold) [ring of dexterity] It affects your dexterity (-3). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. an uncursed ring of protection from magic (325 gold) an uncursed ring of magical power (260 gold) an uncursed amulet of guardian spirit (390 gold) a cursed amulet of inaccuracy (26 gold) the ring "Narrev" {*Slow +Inv rC+++ MR- Stlth-} (607 gold) [ring of loudness] It renders you almost immune to cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It may slow you when you take damage. It makes you less stealthy. the cursed necklace of Bloodlust {*Rage +Rage MR+ Int-3 Slay+3 *Curse} (699 gold) [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It may re-curse itself when equipped. It has a curse placed upon it. the amulet "Itebuz" {Harm *Drain rF- MR++ Str+5} (635 gold) [amulet of harm] It increases damage dealt and taken. It affects your strength (+5). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It causes draining when unequipped. (10, -30, D:5) a +0 leather armour (22, 3, D:5) a +0 spear (25, -7, D:5) 17 stones (26, -14, D:5) a +0 spear (26, -13, D:5) a +0 robe (34, 4, D:5) a +0 robe (44, -44, D:5) an arrow (44, -42, D:5) an arrow (46, 9, D:5) a +0 flail (52, -47, D:5) an arrow (56, -25, D:5) a +0 long sword the Ecumenical Temple