Alannah Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, 29, D:1) 21 stones (8, 7, D:1) a +0 short sword (9, 32, D:1) a +0 robe (10, 17, D:1) a +0 plate armour (12, 1, D:1) 18 stones (20, 20, D:1) a +0 dagger (23, 13, D:1) a +0 short sword (24, 14, D:1) a +0 club (29, 1, D:1) a +0 short sword (30, 28, D:1) a +0 dagger (32, 38, D:1) 14 stones (35, 2, D:1) a +0 spear (37, 45, D:1) 30 stones (40, 21, D:1) 16 stones (42, 39, D:1) 21 stones (43, 39, D:1) a +0 club (46, 36, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) 13 stones (11, 1, D:2) a +0 ring mail (15, -16, D:2) a +0 club (17, -16, D:2) a +0 club (17, -15, D:2) a +0 dagger (18, -15, D:2) a +0 club a +0 club (19, 5, D:2) 3 stones (30, -2, D:2) 19 stones a +0 hunting sling (30, 6, D:2) 25 stones (32, -33, D:2) a +0 club (33, -33, D:2) a +0 mace a +0 leather armour (33, 6, D:2) a +0 spear (34, -36, D:2) a +0 dagger a +0 robe (35, -15, D:2) a +0 ring mail (37, -2, D:2) 2 stones (40, -23, D:2) 23 arrows (41, -19, D:2) a +0 club (44, -25, D:2) 27 arrows (44, -18, D:2) a +0 dagger (45, -18, D:2) a +0 club (50, -14, D:2) a +0 war axe (57, 16, D:2) 17 stones Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, -16, D:3) a +0 flail (1, -14, D:3) a +0 spear (1, -13, D:3) a +0 club (1, 2, D:3) a +0 short sword (9, -39, D:3) a +0 spear (14, -11, D:3) 20 sling bullets (18, -9, D:3) 2 tomahawks a +0 club (21, -25, D:3) a +0 club a +0 flail (23, -40, D:3) a +0 club (26, -1, D:3) a +0 dagger a +0 hunting sling 22 stones (30, -22, D:3) a +0 club (31, -21, D:3) a +0 robe Level 4 of the Dungeon [Shop] Yphic's Antique Weapon Emporium a +0 bardiche (225 gold) the +11 broad axe "Sixek" {antimagic, *Drain rN++ Int+2 Dex+3} (2235 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your dexterity (+3). It greatly protects you from negative energy. It causes draining when unequipped. a +0 dire flail (100 gold) the +8 scimitar of Equivalence {slice, rF+ MR+ Dex+3} (1797 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. It affects your resistance to hostile enchantments. a +0 great sword (162 gold) a +2 broad axe of electrocution (550 gold) a cursed +0 war axe (62 gold) a +0 short sword (75 gold) a +2 dagger of draining (390 gold) a +0 shortbow (75 gold) a +1 vampiric broad axe (475 gold) a +0 long sword (87 gold) a +0 club (25 gold) a +0 spear (75 gold) a +2 whip of electrocution (455 gold) (0, 0, D:4) a +0 dagger a +0 ring mail (5, 30, D:4) a +0 robe (12, 17, D:4) a +0 scale mail (20, 15, D:4) a +0 giant club (23, 23, D:4) a +0 spear (23, 25, D:4) a +0 club (48, 22, D:4) 15 stones (51, 7, D:4) 28 stones (53, -10, D:4) a +0 flail a +0 whip (54, -9, D:4) a +0 club (64, 1, D:4) a +0 short sword (64, 2, D:4) a +0 robe (65, 2, D:4) a +0 hand axe a +0 ring mail (69, 6, D:4) 16 sling bullets Level 5 of the Dungeon (0, 0, D:5) 4 stones (7, 4, D:5) a +0 flail a giant cockroach corpse (8, 4, D:5) a +0 hand axe a +0 scale mail (9, 37, D:5) a leopard gecko corpse (14, -3, D:5) a +0 dagger (17, 19, D:5) a +0 robe (18, 39, D:5) a book of Maledictions (19, 39, D:5) a +0 flail (unseen) (20, 39, D:5) a scroll of enchant weapon (23, 7, D:5) a +0 hand axe (23, 8, D:5) a +0 whip a +0 leather armour (24, 9, D:5) a +2 flail of holy wrath a +0 leather armour (24, 10, D:5) a +0 trident the Ecumenical Temple