Alarkh Level 1 of the Dungeon (44, 2, D:1) 16 stones (28, 8, D:1) a potion of heal wounds (43, 11, D:1) a potion of curing (8, 12, D:1) a +0 hunting sling (6, 13, D:1) a +0 club (38, 16, D:1) 30 stones (40, 19, D:1) a potion of cure mutation (13, 20, D:1) a bat corpse (skeletalised by now) (25, 20, D:1) a +0 club (1, 29, D:1) a +0 spear (16, 34, D:1) 23 arrows (8, 36, D:1) 4 stones (12, 36, D:1) a +0 short sword (48, 36, D:1) a bread ration (26, 38, D:1) a beef jerky (27, 46, D:1) 21 stones (51, 48, D:1) 4 bolts of frost Level 2 of the Dungeon (0, 0, D:2) a rat corpse (rotten by now) (6, 4, D:2) a +0 club a hobgoblin corpse (rotten by now) (-2, 5, D:2) a bat corpse (rotten by now) (-7, 9, D:2) a +0 dagger (-10, 13, D:2) a giant newt corpse (skeletalised by now) (-21, 16, D:2) an adder corpse (skeletalised by now) (-22, 17, D:2) a potion of might (-8, 19, D:2) a bat corpse (rotten by now) (-26, 20, D:2) a +0 leather armour (0, 21, D:2) a +0 mace (8, 21, D:2) a rat corpse (rotten by now) (-21, 28, D:2) a rotting giant gecko corpse (6, 33, D:2) 18 sling bullets (-10, 34, D:2) 14 stones a +0 club a +0 hunting sling (-18, 35, D:2) 2 stones (-17, 35, D:2) a stone (16, 38, D:2) 18 stones (-21, 39, D:2) a rat skeleton (-4, 47, D:2) a bread ration (-10, 50, D:2) an adder corpse (5, 51, D:2) a +0 hunting sling a +0 club 13 stones (4, 53, D:2) 2 stones