Albert Level 1 of the Dungeon (16, 2, D:1) a +0 robe (26, -1, D:1) a +0 whip (33, 17, D:1) a +0 dagger a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -8, D:2) a +0 dagger (8, 12, D:2) a +0 club a +0 robe (18, -9, D:2) a +0 club (19, -9, D:2) a cursed -1 short sword a +0 animal skin a +0 helmet (20, -12, D:2) a cursed +0 club (20, -9, D:2) a +0 club (23, -17, D:2) a +0 dagger (23, -16, D:2) a +0 club (23, 4, D:2) a +0 club (24, -15, D:2) a +0 dagger a +0 club (26, -16, D:2) a +0 dagger (53, 1, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 club (6, 11, D:3) a +0 halberd (7, 10, D:3) a +0 flail (7, 11, D:3) a +0 halberd (9, 9, D:3) a +0 robe (11, 2, D:3) a +0 mace a +0 leather armour a +0 club a cursed +0 leather armour a +0 flail a +0 ring mail a +0 flail (11, 4, D:3) a +0 hand axe (12, 47, D:3) a +0 hand axe a +0 scale mail a cursed ring of teleportation (22, 11, D:3) a +0 club (25, 21, D:3) a +0 club Level 4 of the Dungeon [Shop] Dex Yck's Antique Weapon Shoppe a +0 fustibalus (375 gold) a +0 whip (62 gold) a +0 short sword of draining (185 gold) a +0 long sword (87 gold) a +0 trident (87 gold) the +5 fustibalus of Sapsu {flame, Int+2} (1580 gold) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). a +2 vampiric halberd (600 gold) a +0 mace (75 gold) a +0 morningstar (100 gold) (0, 0, D:4) a +0 falchion (12, -4, D:4) a +0 trident a +0 leather armour a +0 hand axe a +0 scale mail (14, -5, D:4) a +0 morningstar (32, -11, D:4) a cursed amulet of inaccuracy Level 5 of the Dungeon (5, 7, D:5) a +0 trident (13, -17, D:5) a cursed -2 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (1, 1, D:6) a +0 mace (5, 19, D:6) a +0 rapier (11, -15, D:6) a +0 mace a +0 hunting sling a +0 helmet (15, 10, D:6) a +0 rapier (19, 7, D:6) a +0 hand axe (22, -21, D:6) a +0 flail (23, -21, D:6) a +0 short sword (23, -8, D:6) a +0 robe (26, 12, D:6) a +0 giant spiked club (29, -10, D:6) a +0 flail a +0 leather armour (30, -11, D:6) a +0 flail a +0 leather armour (30, -10, D:6) a +0 whip (46, -5, D:6) a +0 club Level 7 of the Dungeon (0, 0, D:7) a potion of degeneration (2, -29, D:7) a +0 robe (2, -2, D:7) a ration (12, -10, D:7) a chunk of flesh (21, 8, D:7) a +0 ring mail (22, -2, D:7) a +0 shortbow (29, -22, D:7) 66 bolts a +0 dagger a +0 robe (29, -21, D:7) a +0 trident a +0 chain mail (36, -14, D:7) the cursed +0 robe of the New World {Stlth+} It makes you more stealthy. It has a curse placed upon it. (37, -10, D:7) a +0 scale mail (45, 9, D:7) a +0 hunting sling (46, 10, D:7) a +0 robe the Ecumenical Temple