Albert Level 1 of the Dungeon (0, 0, D:1) a +0 club (17, 3, D:1) a +0 club (17, 5, D:1) a +0 club (18, 2, D:1) a +0 club (19, -11, D:1) a +0 mace (25, -18, D:1) a +0 club (26, -12, D:1) a +0 ring mail (27, -3, D:1) a +0 dagger (33, -12, D:1) a +0 club (39, -14, D:1) a +0 buckler Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve the +12 whip of Kismet {vamp, rPois rC- Dex+4} (8010 gold) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from poison. the ring of the Enemy {MP+9 Slay+2} (3540 gold) [ring of magical power] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). the +2 scale mail of Jujyat {Harm} (2100 gold) It increases damage dealt and taken. the cursed +1 whip of the Hand {venom, Str+4} (2040 gold) It poisons the flesh of those it strikes. It affects your strength (+4). It has a curse placed upon it. (2, -26, D:2) a +0 hand axe (3, -20, D:2) a +0 dagger (3, -1, D:2) a +0 dagger a +0 robe (6, -29, D:2) a +0 ring mail (14, -15, D:2) a +0 club (16, -16, D:2) a +0 club (16, -14, D:2) a +0 club (35, -9, D:2) a cursed -3 club (56, 9, D:2) a +0 dagger (57, -14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (5, 11, D:3) a +0 short sword (14, -19, D:3) a +0 club (17, -1, D:3) a +0 dagger (26, 10, D:3) a +0 dagger a +0 leather armour (27, 8, D:3) a +0 whip (27, 10, D:3) a +0 dagger a +0 leather armour (33, -18, D:3) a +0 rapier Level 4 of the Dungeon (0, 0, D:4) a +0 whip of electrocution (unseen) (1, 1, D:4) a poisoned dart (2, -8, D:4) a +0 whip (still there?) a +0 dagger (still there?) (2, -4, D:4) a stone (3, -10, D:4) a curare-tipped dart (3, -5, D:4) a +4 whip of chaos a big kobold corpse (19, -14, D:4) a +0 hand axe (32, -6, D:4) a +0 long sword (35, -12, D:4) a +0 mace (39, 8, D:4) a +0 robe (47, -1, D:4) a +0 leather armour (51, 7, D:4) a +0 short sword a +0 leather armour (51, 8, D:4) a +0 dagger a +0 robe (52, 10, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (22, -28, D:5) a +0 giant spiked club (22, -15, D:5) a cursed +0 plate armour (41, 10, D:5) a +0 flail (52, 7, D:5) a +0 mace (54, 3, D:5) a +0 spear (56, -3, D:5) a +0 halberd (61, -12, D:5) 3 boomerangs