Aldrin Level 1 of the Dungeon (0, 0, D:1) a scale mail (-16, 1, D:1) a dagger (-11, 1, D:1) a whip (-27, 3, D:1) 20 arrows (-17, 4, D:1) 21 stones (-33, 8, D:1) 7 poisoned needles (-10, 9, D:1) a hand axe (-15, 10, D:1) 10 poisoned needles (-23, 14, D:1) a dagger (-26, 15, D:1) 3 large rocks (-23, 19, D:1) a ring mail (2, 20, D:1) a ring mail (-6, 35, D:1) a cloak (-4, 35, D:1) 28 arrows (-33, 39, D:1) a club (-29, 39, D:1) a leather armour (-9, 39, D:1) a short sword Level 2 of the Dungeon [Shop] Gozag's Platinum Reserve a +2 quarterstaff of protection (1680 gold) the amulet "Deenorgh" {rMut Dex+5} (5750 gold) [amulet of resist mutation] It protects you from mutation. It affects your dexterity (+5). the +7 mace of Fysathan {flame, rElec} (5440 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. the +5 ring mail of the Pits of Slime {rN+ Dex+5} (5070 gold) It affects your dexterity (+5). It protects you from negative energy. (0, 0, D:2) a club (24, 4, D:2) a stone (19, 5, D:2) a dagger (33, 5, D:2) a giant cockroach corpse (14, 6, D:2) 19 stones (20, 7, D:2) a kobold corpse (22, 9, D:2) 21 bolts (21, 10, D:2) a cloak (8, 19, D:2) a dagger (23, 20, D:2) a short sword (17, 28, D:2) a hobgoblin corpse (skeletalised by now) (7, 33, D:2) a short sword (42, 33, D:2) a short sword (41, 34, D:2) a leather armour (-15, 40, D:2) a bread ration (-11, 44, D:2) 28 stones (-2, 44, D:2) 21 arrows (-12, 52, D:2) a ring mail