Aleksmastering Level 1 of the Dungeon (0, 0, D:1) a +0 whip (2, 23, D:1) a +0 dagger (3, 3, D:1) 9 arrows (8, 0, D:1) a +0 short sword (13, 30, D:1) a cursed -1 whip (14, 30, D:1) a +0 club 25 bolts (19, 25, D:1) 24 stones (28, -7, D:1) 5 sling bullets (34, 33, D:1) a +0 hunting sling (38, 3, D:1) a +0 club (40, 24, D:1) 8 poisoned needles (42, 31, D:1) 20 stones (42, 37, D:1) a +0 whip (45, 25, D:1) a +0 dagger a +0 dagger (46, 9, D:1) a +0 dagger (48, -4, D:1) a +0 buckler (53, 28, D:1) a +0 short sword (61, 13, D:1) 25 stones Level 2 of the Dungeon (9, 26, D:2) 23 stones (15, 5, D:2) 17 poisoned needles (23, 24, D:2) 12 arrows (24, 37, D:2) a +0 dagger (30, 10, D:2) 25 arrows (31, 23, D:2) 16 stones (42, 19, D:2) 17 poisoned needles (45, 14, D:2) 15 stones Level 3 of the Dungeon (0, 0, D:3) 18 stones (18, 2, D:3) a +0 war axe (18, 4, D:3) 20 stones (18, 32, D:3) 16 stones (19, 6, D:3) 14 sling bullets (30, 19, D:3) a +0 war axe (39, 18, D:3) a +0 rapier (40, 22, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 club (8, 0, D:4) a +0 club (9, -40, D:4) 13 arrows (17, -3, D:4) a cursed -2 leather armour a +0 flail Level 5 of the Dungeon [Shop] Ariut's Armour Shop a +0 chain mail (49 gold) a +0 plate armour (253 gold) a +0 chain mail (49 gold) a +0 scale mail (44 gold) a +0 scale mail (44 gold) a +1 plate armour of fire resistance (385 gold) a +0 robe (7 gold) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (141 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +0 helmet (49 gold) (16, 4, D:5) a +0 halberd (unseen) (17, 4, D:5) a +0 trident (unseen) (22, 10, D:5) 16 stones Level 6 of the Dungeon (0, 0, D:6) a +0 falchion (3, -32, D:6) a +2 quarterstaff of chaos (3, -31, D:6) a +1 cloak (4, -35, D:6) a +3 mace (11, -40, D:6) a +0 giant club (22, 9, D:6) 11 bolts (52, 8, D:6) a +0 spear (59, -14, D:6) a +0 flail Level 7 of the Dungeon (0, 0, D:7) a +0 giant club a +0 ring mail Level 8 of the Dungeon (0, 0, D:8) 11 arrows (26, 3, D:8) a +0 flail (50, -36, D:8) 14 stones Level 9 of the Dungeon (5, -21, D:9) a +1 hand axe of electrocution (5, -19, D:9) a +0 spear (7, -21, D:9) a +0 falchion (7, -19, D:9) a +0 mace (23, -18, D:9) a stone (24, -17, D:9) a stone (25, -16, D:9) a stone (26, -16, D:9) a stone (27, -15, D:9) a stone (28, -15, D:9) 2 stones (28, -14, D:9) a stone (34, -7, D:9) 24 stones (34, 10, D:9) 3 stones (34, 11, D:9) 2 stones (36, 11, D:9) a stone Level 10 of the Dungeon (0, 0, D:10) 17 arrows (2, 29, D:10) 3 large rocks (4, 2, D:10) a +1 cloak of invisibility (4, 26, D:10) a +0 chain mail a cursed -1 halberd (7, 1, D:10) a +2 short sword of holy wrath (8, 31, D:10) a +0 robe a cursed +3 hand axe (11, 24, D:10) a +0 short sword (25, -12, D:10) a +2 buckler of reflection (60, 20, D:10) 21 arrows (63, 33, D:10) a cursed +0 falchion a +0 robe (64, -8, D:10) a +0 giant club (64, 26, D:10) a +2 great sword a +0 robe a cursed +0 flail 9 stones a +0 robe (64, 28, D:10) a stone (64, 29, D:10) a stone (64, 33, D:10) a +0 war axe a cursed +0 robe (65, 26, D:10) a cursed +0 flail a +0 robe (66, -7, D:10) 27 arrows (68, 18, D:10) 22 stones Level 11 of the Dungeon (0, 0, D:11) 24 stones (12, 36, D:11) a +0 scale mail (15, 36, D:11) a +0 robe (21, 32, D:11) a +0 robe a cursed +1 halberd (21, 33, D:11) a +0 robe a cursed +0 mace (22, 22, D:11) a +0 whip a +0 dagger a +0 whip 7 stones (22, 23, D:11) a +0 dagger (23, 35, D:11) a +0 flail of crushing (24, 35, D:11) a +0 chain mail a +0 ring mail a +0 mace a +0 flail (30, -4, D:11) a +0 great sword of slicing 4 javelins a +3 ring mail (30, 3, D:11) a javelin (55, 18, D:11) the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Level 12 of the Dungeon [Shop] Wifar's Book Emporium a book of Transfigurations (825 gold) a book of Annihilations (1656 gold) a Young Poisoner's Handbook (600 gold) a manual of Maces & Flails (1656 gold) a book of Enchantments (750 gold) a book of Necromancy (450 gold) a book of Cantrips (300 gold) the Guide on Lucky Heat (1162 gold) Spells Type Level a - Infusion Charms 1 b - Flame Tongue Conjuration/Fire 1 c - Inner Flame Hexes/Fire 3 d - Warp Weapon Charms/Translocation 5 e - Excruciating Wounds Charms/Necromancy 5 f - Bolt of Magma Conjuration/Fire/Earth 5 a book of Air (525 gold) (0, 0, D:12) a +0 flail a +0 ring mail (4, -35, D:12) an uncursed amulet of inaccuracy (4, -31, D:12) a +0 war axe (7, 3, D:12) a +0 flail a +0 ring mail (13, -12, D:12) 7 sling bullets (23, -20, D:12) a +0 dagger a +0 robe (24, -17, D:12) a +0 club (25, -17, D:12) a +0 short sword a +0 leather armour (34, -35, D:12) a +0 leather armour Level 13 of the Dungeon (0, 0, D:13) 11 stones (0, 5, D:13) a +0 club (8, -2, D:13) a +0 leather armour (8, -1, D:13) 20 stones (9, -1, D:13) a lamp of fire (9, 0, D:13) an uncursed staff of earth (10, -2, D:13) a +6 spear of venom (10, -1, D:13) a +6 dire flail of holy wrath (11, -1, D:13) 15 sling bullets (11, 0, D:13) the +0 pair of boots "Raasowus" {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (19, -26, D:13) 11 stones (19, -6, D:13) a scroll of torment (28, -13, D:13) a black bear corpse (skeletalised by now) (34, 29, D:13) 11 stones (55, -26, D:13) a +0 chain mail (58, -5, D:13) a large rock (61, -4, D:13) 3 large rocks (68, -5, D:13) 24 bolts Level 14 of the Dungeon (0, 0, D:14) a +0 giant spiked club a throwing net (2, -17, D:14) a +0 broad axe a +0 chain mail (13, -29, D:14) 24 arrows a +0 shortbow (19, 2, D:14) 17 stones (23, -4, D:14) an uncursed ring of stealth (23, -3, D:14) a wand of lightning (11/15) (38, -7, D:14) the +0 scale mail of the Apprentice {*Contam rN+ rCorr} It protects you from negative energy. It causes magical contamination when unequipped. It protects you from acid and corrosion. (41, -8, D:14) 3 large rocks (43, -6, D:14) a large rock (51, -15, D:14) 17 stones (51, -7, D:14) 14 sling bullets (51, 1, D:14) a +0 robe (52, -13, D:14) 19 arrows Level 15 of the Dungeon (0, 0, D:15) 17 stones (11, 9, D:15) a large rock (12, 7, D:15) a large rock (12, 8, D:15) a large rock (13, 8, D:15) a large rock (14, 11, D:15) a large rock (15, 6, D:15) the ring of Qozus {SustAt rElec Str+2 Int+5} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+2). It affects your intelligence (+5). It insulates you from electricity. (15, 12, D:15) 2 large rocks (16, -7, D:15) a stone (17, -8, D:15) 2 stones (17, -5, D:15) a stone (18, 14, D:15) a large rock (18, 15, D:15) 2 large rocks (19, -6, D:15) 22 stones (20, 6, D:15) 19 stones (20, 15, D:15) a large rock (22, -8, D:15) a stone (27, 29, D:15) the ring "Rorhac" {SustAt *Confuse rC+ MR- Str+8} [ring of sustain attributes] It sustains your strength, intelligence and dexterity. It affects your strength (+8). It protects you from cold. It affects your resistance to hostile enchantments. It may confuse you when you take damage. (28, -8, D:15) 25 stones (33, -6, D:15) 29 stones (39, -8, D:15) the Almanac of Dislocation Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Gell's Gravitas Hexes/Translocation 3 e - Recall Summoning/Translocation 3 f - Summon Forest Summoning/Translocation 5 (51, 15, D:15) a +0 trident the Ecumenical Temple Level 1 of the Orcish Mines [Shop] Widecw's Food Shoppe 4 fruits (66 gold) a beef jerky (16 gold) a meat ration (55 gold) a bread ration (55 gold) a bread ration (55 gold) a beef jerky (16 gold) a beef jerky (16 gold) a beef jerky (16 gold) a beef jerky (16 gold) a bread ration (55 gold) a beef jerky (16 gold) a meat ration (55 gold) a beef jerky (16 gold) (5, 8, Orc:1) a +0 robe a +0 dagger (18, 26, Orc:1) a +0 dagger of draining a +0 robe Level 2 of the Orcish Mines [Shop] Adylil's Assorted Antiques a +0 quarterstaff (148 gold) a wand of confusion (19/48) (580 gold) a scroll of enchant weapon (277 gold) a +0 hunting sling (55 gold) a scroll of teleportation (111 gold) a +1 cloak (425 gold) a lamp of fire (1480 gold) a cursed +0 glaive (129 gold) [Shop] Foletov's Assorted Antiques a scroll of noise (37 gold) a box of beasts (740 gold) a scroll of summoning (351 gold) a potion of ambrosia (296 gold) the +2 robe of Ykoixica {Str+8} (1276 gold) It affects your strength (+8). a potion of degeneration (37 gold) an uncursed amulet of harm (1110 gold) a +1 flail of crushing (451 gold) a wand of lightning (9/15) (481 gold) a +0 hand axe (111 gold) a phial of floods (inert) (1480 gold) a +0 battleaxe (240 gold) [Shop] Totuyworgh's Jewellery Shoppe an uncursed ring of protection from cold (375 gold) an uncursed ring of protection from cold (375 gold) an uncursed ring of poison resistance (300 gold) the ring "Xuatode" {+Inv AC+3 Int+4 Stlth+} (693 gold) [ring of protection] It affects your AC (+3). It affects your intelligence (+4). It lets you turn invisible. It makes you more stealthy. an uncursed ring of ice (375 gold) the ring of Elyt {Str-5 Int+3 Dex+5 SInv Stlth+} (525 gold) [ring of stealth] It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (+5). It lets you see invisible. It makes you more stealthy. an uncursed ring of see invisible (225 gold) a +3 ring of protection (315 gold) a +3 amulet of reflection (375 gold) a +5 ring of evasion (825 gold) the ring of Voicupt {Ice rElec rN+ MR+ Str+2} (795 gold) [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. an uncursed amulet of regeneration (450 gold) [Shop] Widial's Antique Weapon Shoppe a +0 arbalest (153 gold) a +0 great mace (221 gold) a +2 glaive of protection (673 gold) a +0 trident (119 gold) a +5 shortbow of evasion (1040 gold) the +7 quick blade of Premature Burial {freeze, +Rage rF+ rC+} (2941 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It protects you from cold. It lets you go berserk. a +0 hand crossbow (119 gold) a +0 hunting sling (51 gold) a +1 hand axe of chopping (391 gold) [Shop] Ziehaupo's General Store a potion of cancellation (96 gold) a +0 robe (8 gold) 9 sling bullets (54 gold) 24 stones (28 gold) a bread ration (60 gold) a crystal ball of energy (240 gold) a wand of lightning (7/15) (132 gold) 24 stones (28 gold) a +1 leather armour of fire resistance (168 gold) a +1 mace of holy wrath (148 gold) 17 sling bullets (102 gold) (20, 39, Orc:2) a +0 giant club (27, 18, Orc:2) a +0 war axe a +0 ring mail (51, 18, Orc:2) a +0 trident a +0 plate armour (52, 18, Orc:2) a cursed -3 long sword a +0 chain mail Level 1 of the Elven Halls (0, 0, Elf:1) a scroll of noise (9, 23, Elf:1) 20 stones (33, 21, Elf:1) 18 stones Level 2 of the Elven Halls [Shop] Oxeroatu's Distillery a potion of degeneration (17 gold) a potion of invisibility (136 gold) a potion of curing (51 gold) a potion of degeneration (17 gold) a potion of invisibility (136 gold) a potion of curing (51 gold) a potion of curing (51 gold) a potion of magic (136 gold) (0, 0, Elf:2) the +4 scale mail "Ockuez" {-Tele rCorr Dex+6} It affects your dexterity (+6). It prevents most forms of teleportation. It protects you from acid and corrosion. (1, 7, Elf:2) 12 stones (1, 14, Elf:2) a +0 blowgun (8, -11, Elf:2) a +3 ring of evasion (24, -7, Elf:2) 13 stones (53, 28, Elf:2) a scroll of vulnerability (53, 29, Elf:2) the Disquisition on Evil Spells Type Level a - Animate Skeleton Necromancy 1 b - Sublimation of Blood Necromancy 2 c - Vampiric Draining Necromancy 3 d - Bolt of Draining Conjuration/Necromancy 5 e - Agony Necromancy 5 (53, 30, Elf:2) a +0 scimitar (54, 31, Elf:2) a +3 lajatang of draining (54, 32, Elf:2) a +2 hand axe of chopping (57, 31, Elf:2) a +1 trident of venom (58, 31, Elf:2) a +1 flail of crushing (61, -9, Elf:2) a +0 rapier (62, 29, Elf:2) a +0 glaive of chopping Level 3 of the Elven Halls [Shop] Movin's Gadget Shoppe an ornate deck of changes (320 gold) a legendary deck of war (416 gold) a phial of floods (inert) (640 gold) an ornate deck of changes (320 gold) a fan of gales (inert) (640 gold) a wand of digging (13/24) (544 gold) a phantom mirror (480 gold) a wand of disintegration (18/24) (352 gold) a +6 rod of clouds (11/11) (1712 gold) an ornate deck of wonders (320 gold) a disc of storms (320 gold) a crystal ball of energy (320 gold) a wand of lightning (9/15) (208 gold) a +1 rod of ignition (12/12) (1440 gold) (0, 0, Elf:3) the ring of the King {rPois rC- Str+2 Int+2} [ring of poison resistance] It affects your strength (+2). It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from poison. (1, -33, Elf:3) a +0 hunting sling (3, -38, Elf:3) the +4 chain mail of the Lizard {+Inv rC+ Int+3} It affects your intelligence (+3). It protects you from cold. It lets you turn invisible. (4, -38, Elf:3) a +1 ring of protection (5, 1, Elf:3) the +5 blowgun of Evolution {evade, rElec rPois rF- Int-2} It affects your evasion (+5 to EV). It affects your intelligence (-2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (8, -33, Elf:3) a cursed +0 short sword a +0 leather armour (13, 1, Elf:3) 25 stones (14, 2, Elf:3) a lamp of fire (15, 1, Elf:3) the +8 giant spiked club "Loolairy" {flame, rPois MR+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. (15, 2, Elf:3) the Catalogue of Ice Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Metabolic Englaciation Hexes/Ice 5 (17, -1, Elf:3) a +0 long sword (18, -37, Elf:3) a +0 long sword (18, 0, Elf:3) an uncursed staff of power (18, 2, Elf:3) a +0 pair of gloves (20, 0, Elf:3) a +0 dagger (24, 3, Elf:3) a +0 chain mail (35, 6, Elf:3) an arrow (36, -26, Elf:3) a +0 longbow 25 arrows a +0 leather armour (37, -26, Elf:3) 2 arrows (38, 12, Elf:3) a +4 glaive of venom (41, -27, Elf:3) an arrow (47, -21, Elf:3) an arrow (48, -23, Elf:3) an arrow (49, -20, Elf:3) a +0 longbow a -2 short sword 17 arrows a +0 leather armour (50, -4, Elf:3) a +4 hand axe of freezing Level 1 of the Lair of Beasts (0, 0, Lair:1) 24 stones (4, 42, Lair:1) 15 stones (17, 44, Lair:1) a +0 leather armour (24, 41, Lair:1) a +3 ring of strength (28, 36, Lair:1) 49 sling bullets (31, 41, Lair:1) 15 stones (33, 43, Lair:1) a +1 ring of evasion (41, 39, Lair:1) a +0 hunting sling (41, 49, Lair:1) 22 stones (43, 24, Lair:1) a +0 arbalest Level 2 of the Lair of Beasts (0, 0, Lair:2) the +3 hand axe "Nut Weri" {antimagic, MP+9 Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). It affects your magic capacity (+9). (1, -41, Lair:2) a troll hide {Snorg} a +0 scale mail (2, -11, Lair:2) a stone of tremors (inert) (5, -5, Lair:2) a +0 leather armour (9, -1, Lair:2) a +0 leather armour (12, -14, Lair:2) 15 sling bullets (14, -29, Lair:2) a +0 scale mail (15, -11, Lair:2) a cursed +0 club Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 hunting sling (16, 23, Lair:3) 18 bolts (22, 7, Lair:3) 3 poisoned needles (22, 22, Lair:3) 12 stones (31, -17, Lair:3) a +0 rod of inaccuracy (14/14) (37, 31, Lair:3) a +0 scale mail (39, 12, Lair:3) 16 stones (56, 33, Lair:3) 16 arrows (58, 4, Lair:3) 14 bolts Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 shortbow (8, -25, Lair:4) 23 stones (27, -29, Lair:4) 23 stones (41, 1, Lair:4) 8 stones (49, 2, Lair:4) 10 poisoned needles Level 5 of the Lair of Beasts (0, 0, Lair:5) 16 stones (10, 32, Lair:5) 26 stones (10, 40, Lair:5) 20 stones (19, -17, Lair:5) a +0 buckler a +0 quarterstaff (24, 41, Lair:5) 12 stones (30, 38, Lair:5) 16 sling bullets (33, 29, Lair:5) a +2 helmet (33, 32, Lair:5) a +0 mace (46, 7, Lair:5) 11 stones (49, -5, Lair:5) a +0 buckler (55, -12, Lair:5) a book of Summonings a book of Necromancy a book of Debilitation (55, 22, Lair:5) a +0 lajatang (58, 26, Lair:5) a potion of degeneration (59, 5, Lair:5) 24 stones Level 6 of the Lair of Beasts (0, 0, Lair:6) Qeonoi's Guide on Displacement Spells Type Level a - Teleport Other Translocation 3 b - Passage of Golubria Translocation 4 c - Summon Forest Summoning/Translocation 5 the Reference Book on Assistive Battle Magic Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Spectral Weapon Hexes/Charms 3 d - Conjure Ball Lightning Conjuration/Air 6 a book of Party Tricks (20, 1, Lair:6) a book of Party Tricks Level 7 of the Lair of Beasts (0, 0, Lair:7) a wand of flame (45/48) (0, 1, Lair:7) 18 stones (4, 60, Lair:7) a +0 dagger (16, 48, Lair:7) the +3 leather armour of Uroiri {rN+ MR+ rCorr Stlth+} It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you more stealthy. (25, 26, Lair:7) 22 stones Level 8 of the Lair of Beasts (0, 0, Lair:8) a +2 hat (2, -59, Lair:8) a +0 ring mail (2, -56, Lair:8) 20 arrows (2, -53, Lair:8) 22 stones (7, -15, Lair:8) 27 arrows (7, -12, Lair:8) a +8 quick blade (8, -12, Lair:8) an uncursed staff of earth (10, -12, Lair:8) a +0 robe (10, -11, Lair:8) a +0 short sword (33, -17, Lair:8) the +1 ring mail "Xadghapu" {Str+2} It affects your strength (+2). (34, -54, Lair:8) 15 sling bullets (55, -28, Lair:8) the +2 helmet of Filth {rPois rN+ Str-4 Dex+9} It affects your strength (-4). It affects your dexterity (+9). It protects you from poison. It protects you from negative energy. (57, -53, Lair:8) a +0 quarterstaff Level 2 of the Shoals (0, 0, Shoals:2) the +8 bow of Krishna "Sharnga" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (10, 5, Shoals:2) 4 large rocks (45, -22, Shoals:2) a +0 trident Level 3 of the Shoals [Shop] Paiga's Weapon Shoppe 5 poisoned needles (22 gold) a +0 shortbow (33 gold) a +0 bardiche (99 gold) a +0 battleaxe (71 gold) 13 bolts (28 gold) a +0 flail (38 gold) a +0 dagger (22 gold) the +4 spear of Dunyehergh {freeze, MR+} (418 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. a +0 greatsling (165 gold) (0, 0, Shoals:3) a +0 leather armour a +1 vampiric trident (0, 4, Shoals:3) a +0 trident (3, 0, Shoals:3) a +0 spear (19, -35, Shoals:3) an arrow (21, -35, Shoals:3) an arrow (22, -4, Shoals:3) a +1 spear of venom 16 steel javelins a +0 leather armour (23, -35, Shoals:3) 2 arrows (23, -5, Shoals:3) a steel javelin Level 4 of the Shoals (0, 0, Shoals:4) a large rock (2, -10, Shoals:4) a +0 vampiric trident a +0 robe (2, -1, Shoals:4) a large rock (4, -2, Shoals:4) a large rock a +1 trident of freezing a +0 robe (5, 27, Shoals:4) a +0 longbow a +0 spear 16 arrows 3 large rocks (6, 28, Shoals:4) an arrow (9, 23, Shoals:4) a +2 battleaxe of freezing (11, 1, Shoals:4) a +2 trident of freezing a +0 robe (26, -14, Shoals:4) an uncursed staff of poison (41, 16, Shoals:4) a +2 rapier of electrocution (42, -7, Shoals:4) an uncursed staff of death (47, 3, Shoals:4) a large rock (48, 2, Shoals:4) a large rock Level 1 of the Snake Pit (0, 0, Snake:1) 19 arrows Level 2 of the Snake Pit (0, 0, Snake:2) a +0 battleaxe a +2 robe of magic resistance (3, 6, Snake:2) 18 stones (8, 36, Snake:2) a +0 club (9, 37, Snake:2) a +0 spear (10, 38, Snake:2) a +0 war axe a +0 robe (11, 38, Snake:2) a +0 glaive a +0 robe (15, 1, Snake:2) a bolt (24, 25, Snake:2) a cursed -1 club Level 3 of the Snake Pit (0, 0, Snake:3) a +0 mace (6, -40, Snake:3) a +0 glaive (18, -47, Snake:3) a +0 halberd (20, -11, Snake:3) Roxanne's Volume of Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Statue Form Transmutation/Earth 6 e - Hydra Form Transmutation 6 (28, -37, Snake:3) 21 stones (34, -4, Snake:3) 25 sling bullets (37, -9, Snake:3) a +0 long sword (45, -51, Snake:3) an arrow (46, -51, Snake:3) 2 arrows (47, -51, Snake:3) 2 arrows (51, -5, Snake:3) a +0 trident Level 4 of the Snake Pit (0, 0, Snake:4) a +0 robe (3, -43, Snake:4) a +0 whip a +0 robe (9, -1, Snake:4) 11 arrows (12, -26, Snake:4) a stone (12, 3, Snake:4) a +0 halberd a +0 shortbow 14 arrows a +0 robe (14, -24, Snake:4) a stone (16, 3, Snake:4) a +0 robe 12 arrows a +0 scimitar a +0 longbow (16, 4, Snake:4) a +0 robe (17, 4, Snake:4) 3 arrows (17, 5, Snake:4) an arrow (19, 6, Snake:4) an arrow (25, -15, Snake:4) 12 stones (25, 5, Snake:4) a +0 naga barding a +0 spear (26, -13, Snake:4) a stone (27, -12, Snake:4) a stone (29, -12, Snake:4) 2 stones (29, -10, Snake:4) a stone (32, -49, Snake:4) a stone (33, -49, Snake:4) a stone (33, -47, Snake:4) a +0 flail a +0 robe (35, -49, Snake:4) a stone (37, -49, Snake:4) a +2 trident 24 stones (38, -49, Snake:4) a cursed -3 dire flail a stone (39, -49, Snake:4) a +0 trident (40, -49, Snake:4) a stone a cursed +0 robe (42, -49, Snake:4) a stone (54, -37, Snake:4) an arrow (60, -5, Snake:4) an uncursed staff of death Level 6 of the Pits of Slime (0, 0, Slime:6) 15 stones (1, -1, Slime:6) 12 stones (2, 0, Slime:6) 15 stones (7, 5, Slime:6) the +8 scythe of Rybrorui {pain, -Tele +Fly rElec Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It insulates you from electricity. It lets you fly. It prevents most forms of teleportation. (8, -3, Slime:6) 13 stones (8, -2, Slime:6) 5 stones (8, 3, Slime:6) the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. (9, 1, Slime:6) the +11 blowgun of Purpose {speed, Int+3 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It affects your dexterity (+3). Level 1 of the Vaults [Shop] Mosiara's Armour Emporium a +0 chain mail (90 gold) a +0 plate armour (460 gold) a +0 buckler (90 gold) a +0 pair of gloves (90 gold) the +3 leather armour of the Farrier {MR++ MP+9 Str+4 Int-3} (690 gold) It affects your strength (+4). It affects your intelligence (-3). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +0 leather armour (40 gold) a +0 ring mail (80 gold) a +0 leather armour (40 gold) a +0 chain mail (90 gold) (0, 0, Vaults:1) an uncursed ring of protection from fire (6, -22, Vaults:1) a bolt (10, -17, Vaults:1) a bolt (11, -15, Vaults:1) a +0 arbalest 23 bolts (14, 7, Vaults:1) a +0 ring mail a +0 long sword (18, -22, Vaults:1) a +0 chain mail (22, -38, Vaults:1) a scroll of amnesia (24, -22, Vaults:1) 15 stones (26, -5, Vaults:1) a +0 battleaxe of freezing (31, -16, Vaults:1) a large rock (33, -9, Vaults:1) a large rock (34, -10, Vaults:1) a large rock (34, -9, Vaults:1) 2 large rocks (35, -12, Vaults:1) a large rock (35, -11, Vaults:1) a large rock (37, -12, Vaults:1) a large rock (38, -12, Vaults:1) a large rock (39, -9, Vaults:1) a +0 buckler (47, -30, Vaults:1) 19 stones (70, -20, Vaults:1) 17 stones Level 2 of the Vaults (0, 0, Vaults:2) 14 stones (3, -6, Vaults:2) a wand of paralysis (16/24) (4, -8, Vaults:2) a +0 halberd (4, -7, Vaults:2) a +1 dire flail of protection (5, -8, Vaults:2) a +0 great mace a cursed -2 scale mail (5, -7, Vaults:2) a +4 great sword 31 stones a +0 chain mail (5, -6, Vaults:2) a +0 dire flail (6, -7, Vaults:2) a +0 glaive a +0 great mace a +0 scale mail a stone (8, -9, Vaults:2) a +0 flail a +0 scale mail (11, -14, Vaults:2) a large rock (22, -39, Vaults:2) a +0 club a +0 robe (26, -16, Vaults:2) a large rock (27, -17, Vaults:2) 2 large rocks (29, -37, Vaults:2) the +9 war axe "Liceklen" {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (36, -49, Vaults:2) 19 arrows (38, -29, Vaults:2) 10 stones (38, 5, Vaults:2) a +2 dagger of venom a +0 robe (39, 3, Vaults:2) a +0 morningstar a +0 leather armour (45, -46, Vaults:2) a +0 glaive (46, -47, Vaults:2) a +0 trident (47, -48, Vaults:2) a bolt (47, -31, Vaults:2) a large rock (48, -49, Vaults:2) a bolt (48, -37, Vaults:2) a +0 dire flail a +0 great mace (48, -34, Vaults:2) 3 large rocks (48, -33, Vaults:2) a +0 arbalest 23 bolts (49, -34, Vaults:2) a +0 longbow 9 arrows a +0 dagger a +0 robe (53, -28, Vaults:2) a throwing net (54, -26, Vaults:2) a +0 shortbow a +0 dagger 18 arrows a +0 leather armour (55, -48, Vaults:2) a +0 whip (55, -24, Vaults:2) an arrow (58, -27, Vaults:2) 26 arrows a +0 shortbow (58, -25, Vaults:2) an arrow (58, -20, Vaults:2) an arrow (59, 5, Vaults:2) a +0 club (60, -9, Vaults:2) 4 large rocks (61, 5, Vaults:2) a scroll of amnesia (66, -9, Vaults:2) a +0 arbalest 11 bolts Level 3 of the Vaults (0, 0, Vaults:3) a +0 great mace a +0 plate armour (0, 1, Vaults:3) a +0 war axe a +0 chain mail (3, 1, Vaults:3) a cursed -1 scimitar a +0 plate armour (11, 21, Vaults:3) a +0 dagger a +0 robe (12, -5, Vaults:3) a +0 dagger a +0 robe (13, 26, Vaults:3) a bolt (14, 27, Vaults:3) a bolt (16, 29, Vaults:3) a bolt (16, 30, Vaults:3) a bolt (17, 32, Vaults:3) a +0 arbalest 17 bolts (28, 8, Vaults:3) a large rock (35, 8, Vaults:3) 4 large rocks (49, 37, Vaults:3) 18 poisoned needles (51, -7, Vaults:3) a +1 vampiric spear a +0 robe (53, 37, Vaults:3) 7 tomahawks (54, 35, Vaults:3) a +0 arbalest 19 bolts Level 4 of the Vaults [Shop] Eguarho's Armour Emporium a +1 helmet of intelligence (214 gold) a +0 ring mail (52 gold) a +4 scale mail of fire resistance (403 gold) a +0 shield (58 gold) a +0 plate armour (299 gold) a +2 robe of fire resistance (230 gold) a +0 leather armour (26 gold) the +6 plate armour "Hoics" {Str+2} (834 gold) It affects your strength (+2). a +0 pair of boots (58 gold) a +0 pair of boots (58 gold) a cursed +0 chain mail (45 gold) a +3 plate armour of cold resistance (585 gold) a +0 plate armour (299 gold) (0, 0, Vaults:4) 14 stones (3, 9, Vaults:4) a +0 long sword a +0 scale mail a +0 arbalest 12 bolts (4, -12, Vaults:4) a large rock (4, -10, Vaults:4) a large rock 3 large rocks (4, -8, Vaults:4) 2 large rocks (5, 7, Vaults:4) a +0 short sword a +0 leather armour (5, 10, Vaults:4) a bolt (7, 10, Vaults:4) 2 bolts (7, 11, Vaults:4) a bolt (8, 10, Vaults:4) 2 bolts (9, 9, Vaults:4) a +0 shortbow 20 arrows a +0 leather armour (15, 12, Vaults:4) a bolt (16, 12, Vaults:4) a +0 arbalest 19 bolts (16, 13, Vaults:4) a bolt (16, 15, Vaults:4) a +0 arbalest 10 bolts (17, 13, Vaults:4) a +0 battleaxe a +0 plate armour (17, 14, Vaults:4) a +3 battleaxe of electrocution a +0 blowgun a +0 chain mail (17, 15, Vaults:4) a +0 arbalest 22 bolts (23, -20, Vaults:4) a wand of confusion (6/48) (25, -22, Vaults:4) a +0 ring mail a +0 dire flail (25, -20, Vaults:4) a bolt (26, -24, Vaults:4) a scroll of random uselessness (26, -22, Vaults:4) a +0 ring mail a cursed -1 war axe (26, -21, Vaults:4) a +0 chain mail a +0 great sword 2 bolts a +2 halberd of chopping a +0 chain mail (26, 13, Vaults:4) a +0 falchion a +0 arbalest 6 bolts a +0 ring mail (26, 17, Vaults:4) a +0 arbalest 17 bolts (26, 19, Vaults:4) a +0 arbalest 15 bolts (27, -21, Vaults:4) 17 bolts a +0 arbalest a +0 plate armour a +0 halberd a +0 chain mail a +0 battleaxe (27, 17, Vaults:4) a bolt a +0 battleaxe a +0 plate armour (27, 19, Vaults:4) a +0 arbalest 15 bolts (28, -21, Vaults:4) 3 large rocks a +0 scale mail a +0 morningstar 2 bolts (28, -7, Vaults:4) a +0 halberd (28, 19, Vaults:4) a wand of random effects (13/48) (29, -21, Vaults:4) 14 bolts a +0 arbalest (29, -7, Vaults:4) a +1 shortbow of flaming 26 arrows (29, -6, Vaults:4) a +0 trident (29, 14, Vaults:4) a bolt (30, -7, Vaults:4) a +0 halberd (31, -6, Vaults:4) an arrow a +0 halberd (33, 8, Vaults:4) 13 stones (34, -4, Vaults:4) an arrow (34, 19, Vaults:4) 19 stones (36, -15, Vaults:4) a +0 ring mail a +0 flail (36, 4, Vaults:4) a large rock (38, 4, Vaults:4) 2 large rocks (39, 13, Vaults:4) a +0 rapier a +0 leather armour (40, 10, Vaults:4) 29 stones (41, 5, Vaults:4) a large rock (50, -9, Vaults:4) a +0 mace a +0 ring mail (51, -9, Vaults:4) a +0 battleaxe a +0 chain mail (52, -10, Vaults:4) a +0 morningstar a +0 ring mail (52, -9, Vaults:4) a +2 great sword of flaming a +1 great sword of holy wrath a +0 arbalest 23 bolts a +0 plate armour (52, -8, Vaults:4) a +0 war axe a +0 chain mail (67, 7, Vaults:4) an arrow (68, 3, Vaults:4) an arrow (68, 11, Vaults:4) a +0 rapier (69, 4, Vaults:4) an arrow (69, 7, Vaults:4) a +0 rapier an arrow (69, 8, Vaults:4) a +0 mace a +0 leather armour a +4 vampiric war axe a +4 ring mail of poison resistance a +0 buckler a +0 short sword a +0 buckler a +0 long sword (69, 9, Vaults:4) a cursed +0 long sword (69, 10, Vaults:4) a +0 shortbow a +0 short sword 6 arrows a +0 leather armour (70, -18, Vaults:4) 3 needles of confusion (70, 7, Vaults:4) an arrow (70, 9, Vaults:4) a +0 long sword a +0 leather armour (71, 4, Vaults:4) an arrow (72, 7, Vaults:4) a +0 shortbow a +0 short sword 9 arrows a +0 leather armour Level 5 of the Vaults (0, 0, Vaults:5) an arrow (0, 1, Vaults:5) an arrow (0, 2, Vaults:5) an arrow (0, 3, Vaults:5) an arrow (0, 8, Vaults:5) a +0 great mace (0, 10, Vaults:5) a +0 broad axe a +0 chain mail (2, 0, Vaults:5) a +0 war axe a +1 plate armour of poison resistance (2, 20, Vaults:5) a +3 ring mail of cold resistance a +0 buckler a +4 long sword of holy wrath (3, -14, Vaults:5) the +8 dagger of Sequestration {vamp, -Tele *Rage rElec rN+++} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It insulates you from electricity. It renders you almost immune to negative energy. It prevents most forms of teleportation. It may make you go berserk in combat. (3, -13, Vaults:5) the +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. (4, 1, Vaults:5) a +4 flail a +0 scale mail (4, 11, Vaults:5) 19 stones (5, -14, Vaults:5) a large rock (5, 14, Vaults:5) a stone (6, -15, Vaults:5) a large rock (6, -14, Vaults:5) a large rock (6, 15, Vaults:5) a stone (10, 1, Vaults:5) a bolt (11, 1, Vaults:5) a bolt a +0 long sword a +0 chain mail (11, 13, Vaults:5) 5 large rocks (13, -20, Vaults:5) 18 stones (14, -18, Vaults:5) the ring of Entrepreneurial Spirit {rN+ MR+ Int+4} [ring of protection from magic] It affects your intelligence (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. (14, 4, Vaults:5) a +0 arbalest 21 bolts (31, -28, Vaults:5) 2 large rocks (32, -28, Vaults:5) 3 large rocks (34, 19, Vaults:5) a large rock (35, 19, Vaults:5) a large rock (36, -1, Vaults:5) the ring of Onypn {MR+ EV+5} [ring of evasion] It affects your evasion (+5). It affects your resistance to hostile enchantments. (38, -18, Vaults:5) the +10 shortbow "Lovetoudgh" {venom, MP+9 Int+4 Dex+2} It poisons the ammo it fires. It affects your intelligence (+4). It affects your dexterity (+2). It affects your magic capacity (+9). (38, 19, Vaults:5) a large rock (39, -18, Vaults:5) a +4 flail of protection (39, 8, Vaults:5) a +0 long sword a +0 ring mail a +2 buckler of reflection (44, 4, Vaults:5) a +0 plate armour a +2 halberd of protection (44, 5, Vaults:5) a +0 great sword of flaming 5 large rocks (45, 4, Vaults:5) a +4 scimitar of holy wrath (45, 5, Vaults:5) a +0 dire flail a +0 dire flail a +0 chain mail a +2 dire flail of protection (45, 7, Vaults:5) a +0 ring mail a +0 battleaxe (45, 15, Vaults:5) a bolt (45, 17, Vaults:5) a +0 arbalest a +0 morningstar 30 bolts a +0 scale mail (48, 11, Vaults:5) 15 stones (50, 2, Vaults:5) 19 stones (51, -10, Vaults:5) the +3 scale mail of Paranoia {Int+2} It affects your intelligence (+2). (52, 5, Vaults:5) the +6 trident "Azoucano" {flame, -Tele MR+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (54, 4, Vaults:5) 22 stones (55, -30, Vaults:5) a +0 long sword a +0 ring mail a scroll of vulnerability (56, -11, Vaults:5) a +0 morningstar a +0 leather armour (57, -4, Vaults:5) a +0 dire flail a +4 dire flail Level 1 of the Crypt (0, 0, Crypt:1) a +0 ring mail (2, -24, Crypt:1) the Grimoire of Glacial Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Freeze Ice 1 c - Throw Frost Conjuration/Ice 2 d - Venom Bolt Conjuration/Poison 5 e - Lightning Bolt Conjuration/Air 5 f - Iron Shot Conjuration/Earth 6 (40, 4, Crypt:1) a +0 trident (50, -47, Crypt:1) a +2 battleaxe a +0 plate armour (50, -46, Crypt:1) a +0 hand axe of chopping a +0 battleaxe (51, -46, Crypt:1) a +0 glaive a +0 battleaxe (52, -27, Crypt:1) a cursed -1 flail (52, -22, Crypt:1) a stone (52, -21, Crypt:1) a stone (53, -35, Crypt:1) an uncursed ring of ice (53, -34, Crypt:1) a wand of lightning (5/15) (53, -32, Crypt:1) a +0 robe (53, -27, Crypt:1) a +0 war axe 7 stones (56, -31, Crypt:1) a +0 short sword (58, -47, Crypt:1) a phial of floods (inert) (58, 6, Crypt:1) 9 stones (60, -10, Crypt:1) a +0 robe a cursed +3 long sword (61, -9, Crypt:1) a +0 robe a +0 great sword (62, -3, Crypt:1) 22 stones (64, -4, Crypt:1) a +0 robe a +0 trident Level 2 of the Crypt (0, 0, Crypt:2) a +0 broad axe (1, 3, Crypt:2) a +0 war axe (2, 3, Crypt:2) a +0 large shield (10, -26, Crypt:2) a +0 plate armour a +0 great sword (12, -38, Crypt:2) a +0 robe a potion of blood (37, -28, Crypt:2) a +3 dagger of speed (38, -37, Crypt:2) a cursed +0 robe (38, -19, Crypt:2) a +0 flail a +0 halberd (39, -19, Crypt:2) a cursed +0 battleaxe a +0 scimitar a scroll of immolation (40, -18, Crypt:2) a book of the Tempests (42, -21, Crypt:2) a +0 robe a +0 robe (43, -21, Crypt:2) a +0 halberd (44, -21, Crypt:2) a +0 chain mail (58, -33, Crypt:2) 13 sling bullets Level 3 of the Crypt (21, 12, Crypt:3) 18 arrows (28, -2, Crypt:3) a potion of degeneration (28, 7, Crypt:3) a cursed -2 war axe (29, 28, Crypt:3) a +1 scimitar of freezing (32, 26, Crypt:3) 12 stones (33, 0, Crypt:3) an uncursed staff of power a crystal ball of energy (35, -10, Crypt:3) the +9 demon blade of Xom's Hatred {elec, *Noise rPois rF+ Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It protects you from fire. It protects you from poison. It may make noises in combat. (43, 31, Crypt:3) the Catalogue of Creative Protection Spells Type Level a - Song of Slaying Charms 2 b - Call Imp Summoning 2 c - Haste Charms 6 d - Shadow Creatures Summoning 6 (45, 23, Crypt:3) a +0 dire flail (46, 9, Crypt:3) a +0 great sword a +0 chain mail (51, -11, Crypt:3) 23 stones (54, 13, Crypt:3) a +5 lightning rod (9/9) (56, 13, Crypt:3) an uncursed staff of summoning (56, 26, Crypt:3) 17 bolts (59, 15, Crypt:3) a +0 dire flail (60, 13, Crypt:3) a +0 short sword (60, 15, Crypt:3) a +0 dire flail (60, 16, Crypt:3) a +0 mace (60, 17, Crypt:3) a +0 scimitar Level 1 of the Tomb of the Ancients (0, 0, Tomb:1) a +0 shortbow (2, -2, Tomb:1) 15 stones Level 2 of the Tomb of the Ancients (0, 0, Tomb:2) a +0 robe a +1 quarterstaff of speed (0, 1, Tomb:2) a +0 quarterstaff a +2 dire flail of protection the +0 ring mail "Zitwut" {rPois rN+} It protects you from poison. It protects you from negative energy. (1, 1, Tomb:2) a +1 cloak (1, 2, Tomb:2) a +0 robe (13, 10, Tomb:2) 13 stones (30, 10, Tomb:2) 19 stones (31, 22, Tomb:2) the +1 helmet of Azoafre {*Contam +Fly rF+++ Dex+7} It affects your dexterity (+7). It renders you almost immune to fire. It lets you fly. It causes magical contamination when unequipped. Level 3 of the Tomb of the Ancients (0, 0, Tomb:3) the +7 arbalest of Peace {elec, rF+ rC- Str+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. (0, 1, Tomb:3) 12 stones (3, 1, Tomb:3) 5 stones (4, 0, Tomb:3) a +0 longbow 23 stones (5, 3, Tomb:3) a stone (5, 5, Tomb:3) a stone (28, -6, Tomb:3) the Almanac of Quantum Air Spells Type Level a - Shock Conjuration/Air 1 b - Apportation Translocation 1 c - Swiftness Charms/Air 2 d - Static Discharge Conjuration/Air 3 e - Force Lance Conjuration/Translocation 4 f - Tornado Air 9 Sif Muna's Catalogue of Feathery Toxins Spells Type Level a - Spider Form Transmutation/Poison 3 b - Lightning Bolt Conjuration/Air 5 c - Deflect Missiles Charms/Air 6 An Early Guide to Rites and Rhymes Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Dazzling Spray Conjuration/Hexes 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Call Canine Familiar Summoning 3 e - Spider Form Transmutation/Poison 3 (29, 5, Tomb:3) a throwing net (30, -5, Tomb:3) a +4 chain mail of poison resistance (32, -4, Tomb:3) a scroll of amnesia (33, -4, Tomb:3) a wand of iceblast (9/15) (35, -1, Tomb:3) the +0 leather armour "Jilos" {rPois rN+ Str+4} It affects your strength (+4). It protects you from poison. It protects you from negative energy. the Vestibule of Hell (12, -17, Hell) a +2 great mace of protection Level 1 of the Iron City of Dis (0, 0, Dis:1) a +2 demon whip of pain (19, 38, Dis:1) a +2 morningstar (20, 38, Dis:1) a +0 robe Level 2 of the Iron City of Dis (1, 26, Dis:2) a +0 trident (11, 3, Dis:2) a +0 glaive (12, 3, Dis:2) a +0 long sword (12, 4, Dis:2) a +0 halberd a +0 scimitar a +0 short sword (28, 33, Dis:2) a +0 scimitar (29, 4, Dis:2) a +3 scythe of protection (29, 33, Dis:2) a +1 long sword of electrocution (42, 14, Dis:2) a +0 short sword a +0 robe a +3 halberd a +0 robe a cursed +0 flail a +0 robe (44, 13, Dis:2) a +1 falchion a +0 robe (44, 15, Dis:2) a +1 long sword a +0 robe (48, 4, Dis:2) a +2 scythe of flaming (58, 37, Dis:2) a +2 flail of freezing a +0 robe Level 3 of the Iron City of Dis (0, 0, Dis:3) 2 large rocks (1, -30, Dis:3) a +6 scythe of protection (1, 0, Dis:3) 3 large rocks (2, -1, Dis:3) a large rock (11, -17, Dis:3) a +0 trident (15, -28, Dis:3) a +0 trident (16, -21, Dis:3) a +0 trident (16, 7, Dis:3) a +0 demon trident (22, -10, Dis:3) a +3 scythe of venom (22, 5, Dis:3) a +0 great mace (24, -19, Dis:3) a +3 scythe of venom (24, -10, Dis:3) a +0 scythe of venom (26, -5, Dis:3) a +0 hand axe (27, -20, Dis:3) a +2 halberd of flaming (37, -14, Dis:3) a +0 glaive of protection a +0 flail (38, -12, Dis:3) a +0 glaive (40, -18, Dis:3) a +0 trident Level 4 of the Iron City of Dis (6, -15, Dis:4) a large rock (6, -13, Dis:4) a large rock (6, -12, Dis:4) 4 large rocks a +3 great sword of flaming (6, -11, Dis:4) a large rock (7, -12, Dis:4) a large rock a +0 giant club (7, -11, Dis:4) 4 large rocks (9, -13, Dis:4) a +0 trident (12, -44, Dis:4) a +2 scythe of flaming (22, -22, Dis:4) a +0 vampiric scythe (25, -21, Dis:4) a troll hide (25, -19, Dis:4) a +2 scythe of venom (34, -14, Dis:4) a +0 giant club (35, -15, Dis:4) 2 large rocks (35, -14, Dis:4) a +0 scythe of slicing (35, -11, Dis:4) 3 large rocks (44, -49, Dis:4) a +4 scythe of protection Level 5 of the Iron City of Dis (0, 0, Dis:5) a +1 scythe of venom (11, -18, Dis:5) a +0 scythe of slicing (14, -18, Dis:5) a +1 scythe of slicing (20, -17, Dis:5) a +2 broad axe of flaming a +0 plate armour (42, -48, Dis:5) a +0 trident (59, -25, Dis:5) a large rock (59, -22, Dis:5) a +0 scythe of protection (59, -20, Dis:5) a large rock (59, -19, Dis:5) 5 large rocks (59, -18, Dis:5) 2 large rocks (59, -8, Dis:5) 3 large rocks (59, -5, Dis:5) a +2 scythe of freezing (60, -18, Dis:5) a +0 giant club (60, -16, Dis:5) a large rock (60, -8, Dis:5) 4 large rocks (60, -7, Dis:5) 2 large rocks a +0 giant spiked club (60, -6, Dis:5) a large rock (61, -49, Dis:5) a +5 scythe of venom (61, -6, Dis:5) a large rock Level 6 of the Iron City of Dis (0, 0, Dis:6) a +0 scythe of venom (2, 18, Dis:6) 2 large rocks (3, 17, Dis:6) a +0 giant club (3, 18, Dis:6) 4 large rocks (4, 19, Dis:6) 2 large rocks (5, 19, Dis:6) a large rock (24, 9, Dis:6) a +0 hand axe (24, 10, Dis:6) a +0 mace (25, 9, Dis:6) a +3 hand axe (26, 3, Dis:6) a +0 trident (28, -2, Dis:6) a +0 scythe of slicing (28, 2, Dis:6) a large rock (28, 3, Dis:6) a large rock (29, -1, Dis:6) 2 large rocks (29, 1, Dis:6) a +0 giant spiked club 2 large rocks (30, -1, Dis:6) a large rock (30, 0, Dis:6) a large rock (30, 1, Dis:6) a large rock (31, 0, Dis:6) 2 large rocks (42, -14, Dis:6) a +0 battleaxe (44, -7, Dis:6) 2 large rocks (45, -7, Dis:6) 2 large rocks (45, -6, Dis:6) a +5 scythe of protection (46, -7, Dis:6) 2 large rocks (47, -6, Dis:6) 3 large rocks (47, -2, Dis:6) a +0 giant club (48, -5, Dis:6) 3 large rocks (48, -4, Dis:6) 2 large rocks (50, -11, Dis:6) a +4 scythe of flaming Level 7 of the Iron City of Dis (2, 48, Dis:7) the +8 hunting sling of Akuhuol {flame, rElec} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. (7, 57, Dis:7) 23 stones (11, 26, Dis:7) a cursed +0 flail (14, 55, Dis:7) 32 gold pieces (15, -2, Dis:7) 39 gold pieces (15, -1, Dis:7) 47 gold pieces (15, 39, Dis:7) a +4 scythe of venom (15, 55, Dis:7) 24 gold pieces (16, 55, Dis:7) 10 gold pieces (27, 0, Dis:7) a +0 war axe (28, 24, Dis:7) a +0 morningstar (29, 57, Dis:7) a +0 morningstar of venom (31, 1, Dis:7) a +0 glaive (31, 49, Dis:7) a +2 ring of protection (31, 50, Dis:7) 19 bolts (31, 57, Dis:7) a +0 flail of protection (33, 0, Dis:7) a +0 vampiric battleaxe (33, 1, Dis:7) a +0 morningstar of pain (38, 52, Dis:7) a +0 flail (42, 45, Dis:7) a +2 scythe of protection (44, 15, Dis:7) a +3 scythe of flaming (45, 9, Dis:7) a +0 flail (47, 54, Dis:7) 13 gold pieces (47, 55, Dis:7) 34 gold pieces (52, 29, Dis:7) an uncursed staff of summoning (53, 31, Dis:7) a +0 flail of holy wrath (54, 26, Dis:7) a +2 pair of gloves of archery (55, 28, Dis:7) 32 gold pieces (55, 29, Dis:7) 22 gold pieces (55, 30, Dis:7) 29 gold pieces (55, 31, Dis:7) 26 gold pieces (55, 33, Dis:7) a book of the Warp (56, 49, Dis:7) 3 large rocks (56, 50, Dis:7) 4 large rocks (57, 34, Dis:7) the Compendium of the Blistering Snowflakes Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Fireball Conjuration/Fire 5 e - Delayed Fireball Conjuration/Fire 7 (57, 49, Dis:7) 10 large rocks (57, 50, Dis:7) a large rock (59, 0, Dis:7) a scroll of silence (60, -1, Dis:7) a book of Callings (60, 0, Dis:7) a manual of Stealth (60, 35, Dis:7) the +4 Staff of Dispater (61, -1, Dis:7) the Guide on Supportive Confrontation Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Recall Summoning/Translocation 3 c - Sticky Flame Conjuration/Fire 4 d - Summon Hydra Summoning 7 (61, 34, Dis:7) a +1 quarterstaff of crushing (62, -1, Dis:7) a book of Enchantments (63, -1, Dis:7) a +1 morningstar of draining (63, 31, Dis:7) 27 stones a +1 mace of draining (63, 33, Dis:7) a stone Level 1 of Gehenna (0, 0, Geh:1) a +0 trident (4, 0, Geh:1) a +1 scythe of slicing a +2 demon whip of freezing a +0 halberd (4, 1, Geh:1) a +0 demon whip (5, 0, Geh:1) an arrow (6, -52, Geh:1) a +0 falchion a +0 robe (7, -51, Geh:1) a +0 hand axe a +0 robe (7, 0, Geh:1) a +0 trident (still there?) a +0 quarterstaff (still there?) a +0 robe (still there?) (8, -49, Geh:1) a cursed +0 battleaxe (unseen) Level 2 of Gehenna (0, 0, Geh:2) a +2 scimitar of flaming (1, -10, Geh:2) a +2 demon blade (unseen) (1, -9, Geh:2) a +0 trident (unseen) (2, -11, Geh:2) a +5 demon blade a +0 plate armour a +0 dagger a +0 robe a +3 war axe of distortion a +0 plate armour (2, -10, Geh:2) a +2 glaive of flaming a +0 plate armour (2, -9, Geh:2) a +3 demon trident a +0 plate armour (7, 21, Geh:2) a +0 dagger (unseen) (8, 21, Geh:2) a +2 flail (unseen) (9, 21, Geh:2) a +1 spear (unseen) (15, 22, Geh:2) a +0 long sword (unseen) (16, 22, Geh:2) a cursed +0 morningstar a +0 robe (18, 22, Geh:2) a +3 scimitar a +0 robe (27, -11, Geh:2) a cursed +1 dagger (unseen) (27, -10, Geh:2) a cursed +1 great sword a +0 robe (27, -9, Geh:2) a cursed +0 battleaxe (unseen) (28, -12, Geh:2) a +3 flail (unseen) Level 3 of Gehenna (2, 2, Geh:3) a +2 mace of venom (6, 0, Geh:3) a +0 halberd (22, -15, Geh:3) a +0 dagger a cursed +0 robe (22, -14, Geh:3) a +0 great sword of flaming a +0 plate armour a +4 demon blade a +5 plate armour of ponderousness (22, -13, Geh:3) a +1 demon blade of flaming a +0 plate armour (23, -15, Geh:3) a +0 dagger a +0 robe (24, -15, Geh:3) a +5 broad axe of flaming a +0 plate armour a +0 dagger a +0 robe Level 4 of Gehenna (1, -20, Geh:4) a +0 trident (3, -21, Geh:4) a +0 trident (8, 17, Geh:4) a +0 robe a cursed +3 morningstar (9, 16, Geh:4) a +0 robe a cursed +3 dagger (10, 15, Geh:4) a +0 halberd (unseen) (10, 16, Geh:4) a +0 robe a cursed +0 robe a +1 mace a +3 long sword of freezing (11, -7, Geh:4) a +1 scythe of freezing (11, 16, Geh:4) a +0 robe (unseen) (39, 11, Geh:4) a +5 scimitar of draining a cursed +0 plate armour (41, -9, Geh:4) a +4 demon trident a +0 plate armour (41, -8, Geh:4) a +0 dagger a +0 robe a +5 great sword of flaming a +0 chain mail a +0 great sword of flaming a +0 plate armour (50, 8, Geh:4) a +0 halberd Level 5 of Gehenna (14, -15, Geh:5) a +0 trident Level 6 of Gehenna (0, 1, Geh:6) a +0 trident Level 7 of Gehenna (1, 29, Geh:7) a +1 trident of protection (1, 38, Geh:7) a +3 scythe of freezing (8, 10, Geh:7) a cursed -2 trident (11, 2, Geh:7) a +1 naga barding of cold resistance (15, 0, Geh:7) a +0 trident (16, 1, Geh:7) a +0 mace of protection (17, 30, Geh:7) a +3 scythe of freezing (20, 13, Geh:7) the +7 lajatang of Osueb {elec, Int+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+7). (37, 20, Geh:7) the ring of Zacofeso {rElec rPois rF- MP+9 Str+2} [ring of poison resistance] It affects your strength (+2). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). the +7 Sceptre of Asmodeus (38, 11, Geh:7) the Guide on Shape Shifting and the Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Delayed Fireball Conjuration/Fire 7 (43, 16, Geh:7) a +1 demon whip of draining (43, 17, Geh:7) an uncursed staff of cold (43, 18, Geh:7) a +6 morningstar of venom (44, 14, Geh:7) the ring "Enam" {Int+4 Dex+4 Stlth+} [ring of stealth] It affects your intelligence (+4). It affects your dexterity (+4). It makes you more stealthy. (44, 17, Geh:7) a +0 great sword of flaming (44, 18, Geh:7) a +3 broad axe of venom (45, 13, Geh:7) the Papyrus of Air and Sinister Magic Spells Type Level a - Regeneration Charms/Necromancy 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Animate Dead Necromancy 4 d - Summon Lightning Spire Summoning/Air 4 e - Lightning Bolt Conjuration/Air 5 (45, 16, Geh:7) an uncursed staff of air (45, 17, Geh:7) a +0 scale mail of cold resistance (45, 18, Geh:7) an uncursed staff of power (45, 31, Geh:7) a +1 demon whip of freezing (46, 14, Geh:7) a +2 short sword of venom (47, 10, Geh:7) a cursed staff of conjuration (47, 11, Geh:7) a book of the Warp (47, 13, Geh:7) a book of Battle (47, 29, Geh:7) the ring "Ydes" {rPois MR+ Dex-2 Stlth-} [ring of loudness] It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. It makes you less stealthy. (47, 50, Geh:7) a +0 spear (unseen) (48, 27, Geh:7) the +8 greatsling of the Skies Above {velocity, Int-2 Dex+2 Stlth+} Any stone fired from it inflicts extra damage. It affects your intelligence (-2). It affects your dexterity (+2). It makes you more stealthy. (49, 47, Geh:7) a +0 halberd (54, 2, Geh:7) a +1 scythe of pain (55, 9, Geh:7) a +3 battleaxe (unseen) (56, 8, Geh:7) a cursed +0 short sword (unseen) (56, 10, Geh:7) a +0 halberd (unseen) (56, 34, Geh:7) a +0 demon whip (57, 4, Geh:7) a +2 vampiric scythe Level 1 of Cocytus Level 2 of Cocytus Level 3 of Cocytus Level 4 of Cocytus Level 5 of Cocytus (1, 29, Coc:5) the Catalogue of Displacement and Augmentations Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Gell's Gravitas Hexes/Translocation 3 c - Portal Projectile Translocation 3 d - Excruciating Wounds Charms/Necromancy 5 e - Iskenderun's Battlesphere Conjuration/Charms 5 (9, 18, Coc:5) a +0 glaive (10, 16, Coc:5) a +3 short sword (10, 17, Coc:5) a +0 halberd a +1 hand axe of draining (10, 20, Coc:5) a +2 scimitar of slicing Level 6 of Cocytus (7, 10, Coc:6) a +0 glaive (7, 14, Coc:6) a +1 hand axe of chopping (8, 13, Coc:6) a +0 hand axe Level 7 of Cocytus (7, 23, Coc:7) the +8 trident of Edghiech {pierce, +Blink rF+ rC+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It lets you blink. (45, 22, Coc:7) a +1 scythe of venom (still there?) a +2 scythe of venom (still there?) (46, 25, Coc:7) the +5 fire dragon armour of the Other Side {rF++ rC- Regen+} It greatly protects you from fire. It makes you vulnerable to cold. It increases your rate of regeneration. (47, 24, Coc:7) the +4 hunting sling of Xaxzol {freeze, Int+6} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). the +6 morningstar "Kurpheosm" {distort, rPois MP+9 Int+4 Dex+4} (still there?) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It affects your dexterity (+4). It protects you from poison. It affects your magic capacity (+9). Level 1 of Tartarus (18, -24, Tar:1) a +1 scythe of protection (21, -23, Tar:1) a +0 robe a cursed +0 short sword (22, 22, Tar:1) a +0 hand axe (23, -23, Tar:1) a +0 robe a cursed +2 battleaxe (23, -22, Tar:1) a cursed +0 robe a cursed +0 dagger (23, -21, Tar:1) a +0 robe a +1 great sword (30, -3, Tar:1) a +0 long sword a +0 plate armour Level 2 of Tartarus (10, 26, Tar:2) a +0 robe (unseen) (12, -12, Tar:2) a +2 scythe of protection (12, 8, Tar:2) a +0 war axe of chopping a +0 battleaxe a +0 scimitar (12, 10, Tar:2) a +0 short sword (13, 5, Tar:2) a +0 battleaxe a +0 plate armour (13, 7, Tar:2) a cursed -1 war axe (19, -20, Tar:2) a +0 mace (19, -19, Tar:2) a cursed +0 glaive (19, -18, Tar:2) a +0 halberd (20, -22, Tar:2) a +0 dire flail Level 3 of Tartarus (19, -4, Tar:3) a +4 war axe a +0 plate armour Level 4 of Tartarus (0, 0, Tar:4) a +0 long sword a +3 plate armour (17, -32, Tar:4) a +0 trident a +0 long sword (18, -32, Tar:4) a +0 flail (52, -26, Tar:4) a +3 great sword a +0 plate armour Level 5 of Tartarus Level 6 of Tartarus (12, 10, Tar:6) a +0 great mace a +0 plate armour (27, 1, Tar:6) a +0 battleaxe a +0 mace a +0 halberd (29, -5, Tar:6) a +0 short sword (30, -5, Tar:6) a +0 glaive (30, -4, Tar:6) a +0 battleaxe (30, 0, Tar:6) a +0 flail (31, -5, Tar:6) a +0 mace Level 7 of Tartarus (0, 0, Tar:7) a +0 war axe (0, 1, Tar:7) a +0 short sword (1, 0, Tar:7) a +2 flail of protection a +0 mace (1, 1, Tar:7) a +0 short sword (12, -1, Tar:7) a +0 scythe of venom (19, 37, Tar:7) a +2 scythe of venom (25, 31, Tar:7) 10 gold pieces (26, -7, Tar:7) Upuhaj's Incunabulum of Scorching Darkness Spells Type Level a - Corpse Rot Necromancy 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Simulacrum Ice/Necromancy 6 d - Delayed Fireball Conjuration/Fire 7 (26, 31, Tar:7) an uncursed staff of air (26, 41, Tar:7) the ring "Megomog" {rC- MR+ Str+7 Slay+3 Stlth+} [ring of slaying] It affects your strength (+7). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It makes you more stealthy. the +5 scimitar of Risymar {pain, +Rage rPois Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+4). It protects you from poison. It lets you go berserk. (29, -7, Tar:7) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (38, 15, Tar:7) a +0 antimagic scythe (39, 35, Tar:7) a +0 hand axe (40, 34, Tar:7) a +0 flail (40, 35, Tar:7) a +0 scimitar (41, 34, Tar:7) a +1 scythe of venom (41, 35, Tar:7) a +4 scythe of pain (42, 34, Tar:7) a +0 scimitar a +0 trident (49, 2, Tar:7) the cursed +1 lajatang "Akiofimp" {pain, MP+9 Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It affects your magic capacity (+9). It has a curse placed upon it. Level 1 of the Realm of Zot (0, 0, Zot:1) 20 stones (3, -3, Zot:1) 19 stones (31, -3, Zot:1) a plain deck of wonders {Wild Magic} (32, -5, Zot:1) a legendary deck of destruction Level 2 of the Realm of Zot (0, 0, Zot:2) a scroll of noise (3, -21, Zot:2) a +0 glaive (3, -20, Zot:2) a +0 war axe (17, -6, Zot:2) a +0 short sword (19, -6, Zot:2) a +0 whip a +0 cloak (21, -8, Zot:2) a +2 long sword of holy wrath a +0 cloak (21, -6, Zot:2) a +0 hand axe (32, -5, Zot:2) 9 stones (43, -26, Zot:2) the Compendium of Fetching Clay Spells Type Level a - Sandblast Earth 1 b - Confusing Touch Hexes 2 c - Inner Flame Hexes/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 Level 3 of the Realm of Zot (0, 0, Zot:3) 20 stones (1, -3, Zot:3) 23 stones (4, -7, Zot:3) a +1 helmet (9, -42, Zot:3) 14 stones (17, -15, Zot:3) 14 arrows (17, -9, Zot:3) a +0 dagger (18, -43, Zot:3) a +0 mace (20, -36, Zot:3) a +2 cloak of invisibility (29, -41, Zot:3) a cursed -3 trident (29, -37, Zot:3) a +2 long sword of slicing a +0 cloak (29, -23, Zot:3) a cursed +0 cloak (29, -14, Zot:3) a +1 cloak (29, -13, Zot:3) a +0 whip (29, -12, Zot:3) a plain deck of defence (29, -6, Zot:3) a +0 leather armour (33, -16, Zot:3) a +0 giant spiked club (44, -51, Zot:3) a fire dragon hide (55, -23, Zot:3) a +0 battleaxe a +0 cloak (57, -24, Zot:3) a +0 morningstar (58, -24, Zot:3) a +0 glaive (63, -16, Zot:3) a +0 scimitar (63, -15, Zot:3) a +0 scimitar (63, -14, Zot:3) a +0 short sword a cursed +0 cloak Level 4 of the Realm of Zot (0, 0, Zot:4) a plain deck of changes (2, 7, Zot:4) 23 bolts (5, 2, Zot:4) 34 gold pieces (6, 1, Zot:4) 2 potions of degeneration (7, -2, Zot:4) 17 gold pieces (12, -18, Zot:4) a +0 halberd (12, -15, Zot:4) a +0 dire flail (15, -18, Zot:4) a +0 battleaxe (15, -13, Zot:4) a +0 hand axe a scroll of identify (15, -12, Zot:4) a +0 halberd a +0 cloak (15, -11, Zot:4) a +0 hand axe (16, -19, Zot:4) a +0 war axe (17, -39, Zot:4) 10 stones (17, -25, Zot:4) a +0 flail (19, -40, Zot:4) a +0 trident Level 5 of the Realm of Zot (0, 0, Zot:5) 22 arrows (11, -14, Zot:5) a throwing net Level 1 of the Depths (0, 0, Depths:1) a bolt (11, -16, Depths:1) the +3 leather armour "Eghaat" {rN+ rCorr Dex-2} It affects your dexterity (-2). It protects you from negative energy. It protects you from acid and corrosion. (23, -6, Depths:1) a +0 arbalest 20 bolts (30, 1, Depths:1) a large rock (31, -1, Depths:1) a large rock (31, 0, Depths:1) a large rock (33, -1, Depths:1) a large rock (33, 1, Depths:1) 4 large rocks (34, 1, Depths:1) a bolt (34, 2, Depths:1) a +0 arbalest 17 bolts (36, -2, Depths:1) 4 large rocks (40, -33, Depths:1) 23 stones (41, -33, Depths:1) a large rock (42, -32, Depths:1) 3 large rocks (57, -1, Depths:1) a +0 arbalest 16 bolts (57, 0, Depths:1) a +0 arbalest 15 bolts (58, -1, Depths:1) a +0 arbalest 18 bolts (59, -2, Depths:1) a +0 arbalest 26 bolts (59, -1, Depths:1) a +0 arbalest 21 bolts (59, 0, Depths:1) a +0 arbalest 25 bolts Level 2 of the Depths (0, 0, Depths:2) a +4 blowgun (2, -2, Depths:2) a +3 plate armour of cold resistance (17, -6, Depths:2) the +1 plate armour "Cirauz" {rC+ Str+2} It affects your strength (+2). It protects you from cold. (39, 4, Depths:2) 20 stones (44, 13, Depths:2) a +5 demon trident of freezing (49, -12, Depths:2) 30 stones (50, -12, Depths:2) 11 arrows Level 3 of the Depths [Shop] Geot Aptiy's Antique Armour Emporium a +2 pair of boots of stealth (881 gold) a +0 scale mail (164 gold) a +1 robe of positive energy (397 gold) a +0 scale mail (164 gold) a cursed +0 chain mail (61 gold) a +0 plate armour (943 gold) a +0 plate armour (943 gold) a +0 chain mail (184 gold) (0, 0, Depths:3) a +1 cloak (1, 2, Depths:3) a +0 shortbow (8, -17, Depths:3) 12 stones (15, -1, Depths:3) a large rock (16, -1, Depths:3) 2 large rocks (19, -1, Depths:3) a large rock (20, 0, Depths:3) a large rock (38, 17, Depths:3) 21 stones (52, 10, Depths:3) a stone (52, 19, Depths:3) a +1 great sword of flaming (55, 10, Depths:3) 17 stones (57, 12, Depths:3) a +0 arbalest 19 bolts Level 4 of the Depths (0, 0, Depths:4) 23 stones (17, 13, Depths:4) a +0 battleaxe a cursed +0 scale mail (18, 8, Depths:4) 25 stones (18, 9, Depths:4) a +1 demon trident of draining (18, 14, Depths:4) a +0 giant club a +0 great sword a +0 scale mail (18, 25, Depths:4) a +0 robe (18, 26, Depths:4) a +0 scale mail (19, 8, Depths:4) a +0 spear (19, 9, Depths:4) 16 stones (21, 15, Depths:4) 15 stones (22, 18, Depths:4) 15 stones (25, 5, Depths:4) a +2 leather armour of fire resistance (25, 22, Depths:4) a disc of storms (28, 11, Depths:4) 22 bolts (29, 11, Depths:4) a +0 scale mail (31, 1, Depths:4) 28 stones (32, 2, Depths:4) 18 stones (35, 9, Depths:4) a +0 longbow (36, 8, Depths:4) a +0 cloak (38, -2, Depths:4) a +0 glaive (38, -1, Depths:4) a +0 club (39, -1, Depths:4) a +0 morningstar (41, -7, Depths:4) a large rock (42, 5, Depths:4) a +2 shortbow of evasion (42, 22, Depths:4) Hydweyzo's Compendium of Black Secrets and Contamination Spells Type Level a - Sting Conjuration/Poison 1 b - Corpse Rot Necromancy 2 c - Mephitic Cloud Conjuration/Poison/Air 3 (43, -7, Depths:4) a large rock (44, -7, Depths:4) a large rock (45, 11, Depths:4) 2 large rocks (45, 12, Depths:4) a +0 centaur barding (46, 11, Depths:4) a large rock (46, 12, Depths:4) a large rock (47, -8, Depths:4) a large rock (47, 4, Depths:4) a +0 scale mail a +0 halberd (48, 2, Depths:4) 21 stones (48, 18, Depths:4) 26 stones (49, 2, Depths:4) 9 sling bullets (57, 16, Depths:4) a +0 trident (unseen) (62, 11, Depths:4) a cursed -3 mace Level 5 of the Depths (0, 0, Depths:5) 13 stones (0, 30, Depths:5) a cursed -1 long sword (2, -6, Depths:5) a scroll of noise (3, -8, Depths:5) a potion of mutation (23, 46, Depths:5) a +0 battleaxe of freezing (28, 19, Depths:5) 2 large rocks (36, 32, Depths:5) a cursed +0 chain mail (38, 31, Depths:5) a +0 glaive (unseen) (41, 27, Depths:5) a +0 long sword a +1 cloak (54, -9, Depths:5) 5 stones