Aleruyeri Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (15, -8, D:1) a +0 leather armour (22, 5, D:1) a +0 club (24, -1, D:1) a +0 whip (25, -22, D:1) 16 bolts (28, -26, D:1) a +0 ring mail (29, -18, D:1) a +0 spear (29, -13, D:1) 5 large rocks (35, -15, D:1) a +0 robe (38, -18, D:1) a +0 mace (43, -19, D:1) a +0 club (53, 7, D:1) a +0 spear (55, 10, D:1) a +0 short sword a +0 club (57, -4, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 whip (4, 17, D:2) a +0 leather armour (15, 12, D:2) 29 stones (18, 8, D:2) 25 stones (25, -6, D:2) a +1 whip of freezing (26, 1, D:2) 17 poisoned needles (28, -10, D:2) a +0 robe (29, 11, D:2) a +0 whip (34, -24, D:2) 8 arrows (39, -24, D:2) 28 arrows (44, 18, D:2) 2 needles of confusion (47, -6, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 club (12, 0, D:3) a +0 whip (13, 7, D:3) a +0 club (18, 4, D:3) a +0 leather armour (21, 19, D:3) a +1 flail of protection (24, 19, D:3) a +0 spear (27, 21, D:3) a +0 spear (34, 14, D:3) a scroll of noise (38, -16, D:3) a cursed -2 club (39, -6, D:3) 12 stones (42, -5, D:3) a +0 club (43, -12, D:3) 27 sling bullets (47, -13, D:3) 19 arrows Level 4 of the Dungeon (0, 0, D:4) a +0 trident (1, -24, D:4) a +0 short sword a +0 scale mail (3, -22, D:4) a +3 flail a +0 dagger a +0 robe (7, -19, D:4) a +0 ring mail (11, -6, D:4) 20 stones (15, -51, D:4) a +0 dagger (23, -17, D:4) a +0 giant spiked club (29, -45, D:4) a +0 club (36, -48, D:4) 20 arrows (37, -49, D:4) 18 stones (54, -29, D:4) a +0 club a +0 dagger a +0 robe (56, -27, D:4) a +0 dagger a +0 leather armour (63, -15, D:4) a scroll of random uselessness Level 5 of the Dungeon (0, 0, D:5) a cursed +0 ring mail (5, 0, D:5) a scroll of teleportation (5, 3, D:5) 17 arrows (7, -4, D:5) a +0 ring mail (8, 4, D:5) a +0 spear (10, -4, D:5) 11 stones (13, -4, D:5) 20 bolts Level 6 of the Dungeon [Shop] Xiessoaz's Antique Weapon Shop a +0 club (31 gold) a +0 short sword (93 gold) the +5 dire flail of Distant Shores {venom, rElec MR++ Dex+4} (1878 gold) It poisons the flesh of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. the +10 flail of the Vendetta {flame, +Fly MP-9 Dex+4} (2287 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It affects your magic capacity (-9). It lets you fly. a +0 mace (93 gold) a +0 club (31 gold) a +1 morningstar of venom (365 gold) the +7 broad axe of Conversion {venom, *Corrode +Fly Dex+3} (1537 gold) It poisons the flesh of those it strikes. It affects your dexterity (+3). It lets you fly. It may corrode you when you take damage. a +0 longbow (139 gold) (0, 0, D:6) a scroll of identify (1, -3, D:6) an uncursed amulet of harm (1, 0, D:6) 18 stones (2, -8, D:6) 33 arrows (3, -4, D:6) 25 arrows (6, 0, D:6) a +0 pair of gloves (6, 2, D:6) a bread ration (7, -3, D:6) an arrow a worker ant corpse (10, 12, D:6) an arrow (13, 11, D:6) an arrow (13, 12, D:6) an arrow (13, 13, D:6) an arrow (13, 14, D:6) an arrow (14, 8, D:6) an arrow (14, 11, D:6) an adder corpse (14, 12, D:6) a +0 giant club a +0 rapier an ogre skeleton (15, 0, D:6) an arrow (23, -32, D:6) an adder corpse (27, -26, D:6) a +4 dagger (27, -25, D:6) 13 gold pieces