AlfredTheGreat Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (41, 0, D:1) a +0 dagger (24, 7, D:1) a +0 robe (29, 14, D:1) 21 stones (49, 14, D:1) 22 stones (24, 24, D:1) a +0 club (8, 33, D:1) 18 arrows of frost (29, 43, D:1) 13 bolts Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (-3, 13, D:2) a +0 short sword (22, 17, D:2) 10 bolts (12, 21, D:2) a +0 dagger (5, 22, D:2) a +0 chain mail (14, 29, D:2) a +0 whip (29, 30, D:2) 25 stones (-5, 34, D:2) a +0 leather armour (20, 39, D:2) 13 stones (36, 41, D:2) a +0 dagger (-2, 48, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 9 arrows (52, 0, D:3) 23 arrows (59, 0, D:3) 9 stones (4, 1, D:3) a +0 leather armour (51, 1, D:3) a +0 leather armour (58, 11, D:3) a +0 dagger (62, 14, D:3) a +0 dagger (27, 17, D:3) 12 stones (57, 18, D:3) a +0 hunting sling (50, 19, D:3) a +0 club (29, 21, D:3) a +0 dagger (5, 35, D:3) a +0 quarterstaff (18, 38, D:3) a +0 dagger (22, 38, D:3) 9 arrows (27, 39, D:3) 14 bolts of frost (58, 42, D:3) a +0 dagger of speed (64, 45, D:3) a +0 helmet (16, 47, D:3) a +0 club (38, 51, D:3) a +0 flail (15, 53, D:3) 24 stones (49, 55, D:3) 14 stones Level 4 of the Dungeon [Shop] Uppiakk's Antique Weapon Emporium a +2 spear of piercing (87 gold) a +0 war axe (101 gold) a +0 spear (87 gold) a +0 short sword (87 gold) a +4 spear (87 gold) the cursed +0 falchion "Spiderbane" {elec, rF+} (232 gold) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. It has a curse placed upon it. a cursed -1 mace (87 gold) (0, 0, D:4) 17 stones (22, 1, D:4) 21 stones (3, 2, D:4) a +0 flail (-16, 5, D:4) a +0 dagger (-7, 8, D:4) a +0 whip (-28, 12, D:4) 22 sling bullets (-35, 24, D:4) 23 stones (31, 24, D:4) 20 stones (5, 33, D:4) a potion of lignification (-4, 36, D:4) a +0 giant club (-6, 42, D:4) a +0 dagger a +0 robe (-6, 43, D:4) a +0 dagger a +0 robe (-6, 45, D:4) a +0 dagger a +0 robe Level 5 of the Dungeon [Shop] Ikimaejy's Weapon Emporium 15 bolts of frost (112 gold) the cursed +2 dagger of Irritation {flame, rC+ Str+4} (495 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from cold. It has a curse placed upon it. a +0 long sword (52 gold) a +0 war axe (52 gold) a +0 spear (45 gold) the +3 great sword of Kexkuveca {pain, MR+ Str+2 Int+4 Dex-4} (720 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It affects your intelligence (+4). It affects your dexterity (-4). It affects your resistance to hostile enchantments. 22 stones (33 gold) a +0 short sword (45 gold) a +2 vampiric rapier (360 gold) a +0 spear (45 gold) 30 bolts (90 gold) a +0 long sword (52 gold) (0, 0, D:5) a +0 mace (-8, 4, D:5) a +0 giant club (26, 4, D:5) a +0 hand axe an orc corpse (skeletalised by now) (20, 5, D:5) a +0 flail (21, 5, D:5) 20 stones a cursed +0 short sword (23, 5, D:5) a stone (26, 5, D:5) a stone (23, 6, D:5) a +0 robe a +0 dagger (24, 7, D:5) a +0 lajatang (0, 8, D:5) a +0 giant club (18, 8, D:5) a +0 hunting sling (38, 18, D:5) 15 arrows (27, 24, D:5) a +0 leather armour a +0 mace (21, 28, D:5) a +0 helmet (36, 29, D:5) a +0 whip (36, 40, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a scroll of noise (1, 4, D:6) a +0 giant spiked club an ogre corpse (skeletalised by now) (2, 6, D:6) a potion of poison (20, 6, D:6) a potion of berserk rage (25, 8, D:6) a stone (26, 9, D:6) a +0 flail a +0 leather armour an orc corpse (28, 9, D:6) a +1 hand axe of electrocution (unseen) (17, 10, D:6) a giant frog corpse (18, 10, D:6) a hound corpse (29, 10, D:6) a poisoned needle (32, 12, D:6) a poisoned needle (32, 13, D:6) 2 poisoned needles (22, 19, D:6) 12 gold pieces