Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 11581381578637710975 582 AllIsDust the Shooter (level 7, -13/51 HPs) Began as a Barachi Hexslinger on Apr 22, 2025. Mangled by an ogre ... wielding a +0 giant club (31 damage) ... on level 4 of the Dungeon. The game lasted 00:17:04 (3984 turns). AllIsDust the Shooter (Barachi Hexslinger) Turns: 3984, Time: 00:17:05 Health: -13/51 AC: 2 Str: 13 (14) XL: 7 Next: 36% Magic: 8/9 EV: 12 Int: 12 God: Gold: 175 SH: 0 Dex: 18 (19) Spells: 3/9 levels left rFire . . . a - +1 sling (drain) rCold . . . d - orb {light} rNeg + . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... i - amulet of Traps {Regen+ Dex+4 Slay-2} Stlth + n - ring of positive energy HPRegen 1.08/turn (no ring) MPRegen 0.11/turn %: no passive effects @: weak-willed, unable to hop, jinxed, glowing, slow A: amphibious, slowness 1, strong legs 1, +LOS, deterioration 1, strong 1 a: Hop You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 175 gold pieces. Inventory: Hand Weapons a - a +1 sling of draining (weapon) k - a +0 sling Armour c - a +0 robe (worn) d - an orb of light (worn) e - an orb of guile j - a +0 leather armour Jewellery i - the amulet of Traps (around neck) {Regen+ Dex+4 Slay-2} (You found it on level 3 of the Dungeon) [amulet of regeneration] Dex+4: It affects your dexterity (+4). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). Regen+: It increases your rate of health regeneration. n - a ring of positive energy (left hand) t - the amulet of the Leaf {Spirit SInv} (You found it on level 4 of the Dungeon) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SInv: It lets you see invisible. u - a +6 ring of strength Wands m - a wand of roots (10) o - a wand of digging (2) Scrolls b - a scroll of poison l - a scroll of vulnerability Potions f - a potion of attraction {unknown} g - a potion of might {unknown} h - 4 potions of haste {unknown} p - a potion of magic {unknown} q - 2 potions of brilliance {unknown} r - a potion of invisibility {unknown} s - a potion of degeneration {unknown} v - a potion of curing Skills: + Level 2.9 Fighting * Level 6.3 Ranged Weapons * Level 3.5 Dodging - Level 0.2 Stealth * Level 1.9 Spellcasting * Level 4.1 Hexes * Level 0.7 Translocations + Level 1.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 22% N/A 8% 2 b - Cause Fear Hex 5% N/A 45% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 44% N/A 4% 1 Confusing Touch Hex 11% N/A 16% 3 Sigil of Binding Hex 11% N/A 16% 3 Shock Conj/Air 4% 1d3 28% 1 Inner Flame Hex/Fire 7% N/A 28% 3 Mercury Vapours Alch/Air 2% N/A 38% 2 Call Canine Familiar Summ 1% N/A 63% 3 Swiftness Air 1% N/A 63% 3 Vampiric Draining Necr 1% 2d6 63% 3 Dimensional Bullseye Hex/Tloc 3% N/A 69% 4 Airstrike Air 0% 2d(1-17) 95% 4 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Zin Annotations: D:4 2 transporters, MOCHET's ghost, novice DjFE Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Your body sometimes deteriorates upon taking damage. Your muscles are strong. (Str +4, Int/Dex -1) Message History The ogre is lightly wounded. The ogre hits you with a +0 giant club! You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club!! * * * LOW HITPOINT WARNING * * * Your body deteriorates! You feel weakened. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Hop to where? Press: ? - help, Dir - move target, p - ogre Boing! Casting: Jinxbite (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Fire: a) +1 sling (drain) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (sparse dust, moderately wounded, lightly drained, chance to call a sprite on attack: 49%, haloed, 95% to hit) You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is moderately wounded. Fire: a) +1 sling (drain) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, lightly drained, chance to call a sprite on attack: 49%, haloed, 95% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. The ogre barely misses you. You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. You shoot a sling bullet. The sling bullet hits the ogre but does no damage. The ogre is heavily wounded. The ogre closely misses you. You shoot a sling bullet. The sling bullet barely misses the ogre. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ...w#..## ...W#©..############## ...c#...'...........># #...#...############.# .#.ß#..## #.# ...##...# #.# ####....# #.# ........# #####.# ........# #@....# #.......# #O##### #.......# #.# ........# #......# #.......# #.###### ###'##### .......###### .......+....#(... ................# You could see an ogre (drained). Vanquished Creatures A kobold brigand (Sewer) 2 quasits (Sewer) 3 hounds (D:4) 2 orc priests 2 orc wizards (D:3) 5 adders 5 gnolls 4 shadow imps (Sewer) 3 dart slugs A ribbon worm (D:4) 10 orcs 6 ball pythons 7 endoplasms 9 giant cockroaches 8 goblins 6 hobgoblins 7 jackals 3 quokkas 8 bats A frilled lizard (D:2) 22 kobolds A rat (D:1) 116 creatures vanquished. Vanquished Creatures (others) A kobold zombie (Sewer) 1 creature vanquished. Grand Total: 117 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AllIsDust the Barachi Hexslinger began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 204 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 326 | D:1 | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 326 | D:1 | Gained mutation: Your muscles are strong. (Str +4, Int/Dex | -1) [potion of mutation] 350 | D:1 | Reached XP level 3. HP: 26/26 MP: 4/4 356 | D:1 | Learned a level 2 spell: Jinxbite 881 | D:1 | Reached skill level 3 in Ranged Weapons 1178 | D:2 | Reached XP level 4. HP: 31/33 MP: 2/6 1300 | D:2 | Found a faded altar of an unknown god. 1641 | D:2 | Reached XP level 5. HP: 39/39 MP: 7/7 1652 | D:2 | Learned a level 4 spell: Cause Fear 2104 | D:3 | Found a glowing drain. 2109 | D:3 | Reached skill level 4 in Ranged Weapons 2132 | Sewer | Entered a sewer 2276 | Sewer | Found a burning altar of Makhleb. 2513 | Sewer | Noticed a kobold brigand 2533 | Sewer | Killed a kobold brigand 2534 | Sewer | Reached skill level 5 in Ranged Weapons 2534 | Sewer | Reached XP level 6. HP: 30/46 MP: 5/8 2705 | D:3 | Identified the amulet of Traps {Regen+ Dex+4 Slay-2} 3221 | D:4 | Reached XP level 7. HP: 48/51 MP: 9/9 3270 | D:4 | Noticed MOCHET's ghost (novice DjFE) 3271 | D:4 | Found a transporter. 3425 | D:4 | Reached skill level 6 in Ranged Weapons 3564 | D:4 | Found a transporter. 3570 | D:4 | Identified the amulet of the Leaf {Spirit SInv} 3619 | D:4 | Found a glowing silver altar of Zin. 3984 | D:4 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_water_spiral, layout_basic D:2: layout_basic, ebering_ecumenical_altar_sacrificial, minmay_hedge_maze, st_stairs_4, nicolae_figureground_sparkle D:3: layout_rooms, portal_sewer_entry_f, dreamdust_princess_corridor, minmay_splitting_lines, chequers_serial_rivers_room_a D:4: layout_basic, old_standard_altar, gammafunk_ghost_arena, corexii_corridor_pit, minivault_27, minmay_door_square, grunt_tough_drop, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Ranged Weapons | 3 5 6 | 6.3 Fighting | 2 | 2.9 Dodging | 3 | 3.5 Hexes | 4 | 4.1 Stealth | | 0.2 Spellcasting | | 1.9 Translocations | | 0.7 Fire Magic | | 1.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Fire: Sling | 95 | 212 | 60 || 367 Cast: Jinxbite | 4 | 17 | 3 || 24 Ability: Hop | 1 | | 2 || 3 Use: Scroll | 4 | 4 | 2 || 10 Potion | 1 | 4 | || 5 Armour: Robe | 29 | 105 | 19 || 153 Leather armour | 3 | | || 3 Dodge: Dodged | 32 | 88 | 19 || 139