Allula97 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 6, D) a +0 animal skin (7, 6, D) 4 scrolls of amnesia a scroll of holy word (8, 4, D) a +0 falchion (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a +1 short sword of speed (49, 1, D) an uncursed ring of resist corrosion (49, 12, D) a +3 war axe of freezing an uncursed amulet of faith (49, 36, D) a book of Clouds (50, 0, D) the cursed +1 eveningstar of Gluttony {vamp, Str+2 Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your intelligence (+3). It has a curse placed upon it. (50, 1, D) a +1 spear of venom (50, 25, D) a scroll of holy word (50, 28, D) a +0 falchion a +0 dagger a +0 robe (50, 37, D) the +5 morningstar "Ymeegh" {protect, +Fly} It protects the one who uses it against injury (+AC on strike). It lets you fly. (50, 41, D) a +0 short sword of holy wrath a +0 shortbow 19 arrows a +0 scale mail a +0 scimitar (51, 0, D) an uncursed staff of death (51, 1, D) a sack of spiders (51, 12, D) a +2 spear of venom (51, 13, D) a phial of floods (51, 24, D) an uncursed staff of death (51, 27, D) a +0 troll leather armour (51, 28, D) a +0 dagger a +0 robe (51, 36, D) a book of Power (51, 37, D) a +4 long sword of protection (51, 40, D) a +0 long sword a +2 trident of protection (51, 41, D) an arrow (51, 43, D) a +0 dire flail of protection a +0 short sword (52, 0, D) a cursed staff of energy (52, 1, D) a crystal ball of energy (52, 12, D) an uncursed staff of cold (52, 13, D) a +0 short sword of speed (52, 24, D) an uncursed staff of power (52, 25, D) a +3 falchion of holy wrath (52, 27, D) a +3 arbalest of velocity (52, 28, D) a +0 dagger a +0 robe a +0 great sword a +0 plate armour (52, 29, D) a +0 dagger a +0 robe an uncursed amulet of regeneration (52, 31, D) a large rock (52, 37, D) a +2 robe of cold resistance (52, 41, D) a +0 long sword a scroll of holy word (52, 42, D) a cursed +0 rapier a cursed +0 rapier a +0 leather armour (52, 43, D) 2 arrows (53, 0, D) the Collected Works on Fetching Stones Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Inner Flame Hexes/Fire 3 d - Fulminant Prism Conjuration/Hexes 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Silence Hexes/Air 5 Trog disapproves of the use of such an item. (53, 1, D) a lamp of fire (53, 24, D) a lamp of fire (53, 25, D) a crystal ball of energy (53, 28, D) 3 large rocks (53, 29, D) a +0 glaive a +0 plate armour (53, 36, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (53, 41, D) a +6 scimitar of slicing a +2 executioner's axe of electrocution (54, 0, D) a +4 triple crossbow of velocity (54, 1, D) a +2 broad axe of draining (54, 12, D) the +10 morningstar of Amortisation {freeze, *Drain +Blink Dex+6 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It lets you blink. It causes draining when unequipped. It makes you more stealthy. (54, 13, D) a +4 hand axe of flaming (54, 25, D) a +2 leather armour of fire resistance (54, 27, D) the +1 dagger "Wemnuc" {pierce, Int+6 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It makes you more stealthy. (54, 28, D) a +0 trident a +0 plate armour (54, 29, D) a +0 dagger a +0 robe (55, 0, D) the ring "Saskom" {rC+ rN++} [ring of protection from cold] It protects you from cold. It greatly protects you from negative energy. (55, 1, D) 4 scrolls of enchant weapon (55, 12, D) an uncursed staff of air (55, 13, D) a +2 halberd of venom (55, 16, D) a +1 great sword of distortion (55, 24, D) an uncursed staff of fire (58, 36, D) a manual of Charms an uncursed ring of magical power an uncursed ring of ice 3 potions of berserk rage (58, 40, D) a +0 shortbow (unseen) (59, 36, D) an uncursed amulet of rage (59, 37, D) a +1 scale mail of fire resistance (60, 2, D) a +5 rapier of flaming a +0 robe (60, 36, D) a +2 long sword of electrocution (60, 38, D) a +3 flail of flaming a +0 shortbow 17 arrows a +0 robe (60, 39, D) an arrow (60, 42, D) a +3 whip of holy wrath a +0 robe (61, 0, D) a +1 falchion of freezing (61, 2, D) a +0 scythe a +2 robe of magic resistance (61, 8, D) a +2 glaive of venom (61, 16, D) a +0 dagger (61, 26, D) the cursed +3 morningstar "Beastslayer" {pain, MP+9 SInv Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your magic capacity (+9). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (61, 38, D) a +0 hunting sling a +1 scimitar of flaming 8 stones a +0 robe a +0 buckler (61, 39, D) a stone (61, 41, D) an arrow (61, 42, D) a +1 halberd of venom 6 stones 5 arrows (61, 43, D) an arrow (62, 0, D) a +0 dagger (62, 1, D) a Grand Grimoire (62, 3, D) a +0 robe a +3 quarterstaff of chaos a +0 cloak (62, 8, D) the +3 mace of Numasi {crush, rPois MR+++ Int-5 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (-3). It protects you from poison. It affects your resistance to hostile enchantments. (62, 17, D) an uncursed amulet of the gourmand (62, 26, D) an uncursed staff of wizardry (62, 27, D) a +3 chain mail of magic resistance (62, 37, D) a +1 flail of flaming (63, 0, D) a +0 mace (63, 17, D) a +3 chain mail of fire resistance (63, 26, D) an uncursed staff of power (63, 43, D) an arrow (64, 17, D) a +2 chain mail of poison resistance (64, 20, D) a cursed +0 morningstar (64, 21, D) a +0 hand axe (64, 26, D) a +3 dagger of venom (64, 27, D) a +0 quarterstaff of protection (64, 41, D) 2 stones (65, 20, D) a +0 flail (65, 21, D) a +5 dagger of speed (65, 22, D) a cursed -3 flail (65, 26, D) a +2 robe of the Archmagi (65, 40, D) a +2 falchion of flaming (unseen) (66, 20, D) a +0 club a scroll of brand weapon (67, 0, D) the cursed +1 hunting sling of Naedyoca {venom, rF+ Int+2} It poisons the ammo it fires. It affects your intelligence (+2). It protects you from fire. It has a curse placed upon it. (68, 0, D) a +2 mace of draining (69, 0, D) a +2 shield of protection (70, 9, D) the +0 leather armour "Liroerph" {Regen+} It increases your rate of regeneration. (70, 36, D) an uncursed staff of conjuration (70, 42, D) a +0 quarterstaff a +0 robe a +0 short sword (71, 8, D) a Grand Grimoire (71, 16, D) a lamp of fire (71, 17, D) a +4 hand axe of freezing (71, 26, D) a +0 long sword of electrocution (71, 27, D) a +0 short sword (71, 37, D) an uncursed staff of wizardry (71, 40, D) a +0 spear (unseen) (71, 41, D) a +0 quarterstaff a +0 robe (72, 8, D) a book of Beasts (72, 9, D) a +5 demon blade (72, 16, D) the +3 spear "Zuegg" {holy, rF+ rN+ Str+4 Int-4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your intelligence (-4). It protects you from fire. It protects you from negative energy. (72, 27, D) an uncursed amulet of rage (72, 32, D) a +0 rapier of distortion (72, 41, D) a +0 dagger a +0 robe (73, 1, D) a +2 dagger of venom (73, 26, D) a +3 dagger of draining (73, 27, D) the +6 plate armour of Baldness {rElec rF- rN++} It makes you vulnerable to fire. It insulates you from electricity. It greatly protects you from negative energy. (73, 32, D) a +2 antimagic great sword (73, 36, D) a +2 scythe of freezing (73, 37, D) a cursed -3 ring of protection (73, 40, D) a +2 antimagic quarterstaff a +4 war axe of draining a +4 halberd of chopping a +0 spear (75, 1, D) the +3 hunting sling of Rotation {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison.