Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 6576576257398793618 543 Almakai the Magician (level 7, -13/36 HPs) Began as a Deep Elf Conjurer on May 19, 2025. Mangled by an ogre ... wielding a +0 giant club (23 damage) ... on level 5 of the Dungeon. The game lasted 00:07:35 (4174 turns). Almakai the Magician (Deep Elf Conjurer) Turns: 4174, Time: 00:07:36 Health: -13/36 AC: 3 Str: 8 XL: 7 Next: 6% Magic: 8/19 EV: 11 Int: 25 God: Gold: 146 SH: 0 Dex: 13 Spells: 15/20 levels left rFire . . . q - +1 dagger of Proximity {venom, Will+ Str+4} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . d - +0 helmet {SInv} rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You also visited: Sewer. You collected 146 gold pieces. Inventory: Hand Weapons i - a +0 short sword q - the +1 dagger of Proximity (weapon) {venom, Will+ Str+4} (You found it on level 3 of the Dungeon) Will+: It increases your willpower. Str+4: It affects your strength (+4). Armour a - a +0 robe (worn) d - a +0 helmet of see invisible (worn) Jewellery k - a ring of ice Wands p - a wand of acid (17) Scrolls c - 2 scrolls of immolation {unknown} e - 2 scrolls of teleportation {unknown} f - 2 scrolls of summoning {unknown} g - a scroll of fear {unknown} h - 3 scrolls of identify {unknown} l - 2 scrolls of enchant weapon {unknown} m - 5 scrolls of revelation {unknown} o - a scroll of fog {unknown} r - a scroll of noise {unknown} s - a scroll of enchant armour {unknown} t - 2 scrolls of blinking Potions b - a potion of magic j - a potion of resistance {unknown} n - 2 potions of curing {unknown} u - a potion of mutation {unknown} v - a potion of heal wounds {unknown} w - a potion of ambrosia {unknown} x - a potion of berserk rage {unknown} Skills: - Level 2.7 Dodging - Level 2.7 Stealth + Level 7.1 Spellcasting + Level 7.0 Conjurations + Level 2.2 Translocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 86% 2d7 1% 2 c - Blink Tloc 40% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Momentum Strike Conj/Tloc 64% 3d9 1% 2 Apportation Tloc 40% N/A 2% 1 Lesser Beckoning Tloc 40% N/A 4% 2 Hailstorm Conj/Ice 26% 3d7 4% 3 Jinxbite Hex 16% N/A 10% 2 Iskenderun's Mystic Bla Conj/Tloc 32% 2d8 (+2d4 10% 4 Volatile Blastmotes Fire/Tloc 28% 2d12 13% 3 Fulminant Prism Conj/Alch 13% 3d8 16% 4 Summon Ice Beast Ice/Summ 8% N/A 21% 3 Swiftness Air 8% N/A 21% 3 Vhi's Electric Charge Tloc/Air 28% N/A 38% 4 Airstrike Air 4% 2d(1-17) 54% 4 Alistair's Intoxication Alch 5% N/A 88% 5 Gell's Gavotte Tloc 10% 2d(16-23) 99% 6 Permafrost Eruption Ice/Erth 4% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Sewer (visited) Temple: D:4-7 Altars: Elyvilon Kikubaaqudgha Nemelex Xobeh Trog Xom Shops: D:3 ? Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (84% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll hits you but does no damage. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. An ogre comes into view. It is wielding a +0 giant spiked club. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you but does no damage. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. Your Conjurations skill increases to level 7! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre! The ogre is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is severely wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #### #### ##~~####~~###..?.# #~~~~~~~~~~#+....# ##~~####~~###....# #~##~~##~# ..... #~#~.~~~~# .... #~#~~~~~~# #.. #..#~##~~#### #.## #.##~~####~~###@O# #.#~~÷~~÷~~~~..#.)$O... ##.##~~####~~##)#######. ....####..####..# ##..............# #...............# .....†..........# #...............# #.##########....# You could see 2 ogres. Vanquished Creatures Sigmund (D:3) A bullfrog (Sewer) A bombardier beetle (D:5) A jelly (D:4) A sleepcap (D:4) 9 adders 4 gnolls (D:5) 8 dart slugs 4 ribbon worms 11 endoplasms 12 hobgoblins A jackal (D:1) 8 quokkas 10 ball pythons 4 bats 14 frilled lizards 10 giant cockroaches 6 goblins 3 kobolds 5 rats 114 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Almakai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 248 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 944 | D:1 | Found a shimmering altar of Xom. 1036 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1178 | D:2 | Reached skill level 5 in Conjurations 1255 | D:2 | Learned a level 2 spell: Searing Ray 1442 | D:2 | Reached XP level 4. HP: 24/24 MP: 4/12 1911 | D:3 | Found Awyadofa's Magic Scroll Shop. 2022 | D:3 | Noticed Sigmund 2027 | D:3 | Killed Sigmund 2028 | D:3 | Reached XP level 5. HP: 18/28 MP: 8/15 2335 | D:3 | Identified the +1 dagger of Proximity {venom, Will+ Str+4} 2386 | D:3 | Found a faded altar of an unknown god. 2516 | D:3 | Reached XP level 6. HP: 32/32 MP: 12/17 2701 | D:4 | Found a sparkling altar of Nemelex Xobeh. 2701 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 2791 | D:4 | Learned a level 2 spell: Blink 3071 | D:4 | Found a bloodstained altar of Trog. 3143 | D:4 | Found a white marble altar of Elyvilon. 3367 | D:5 | Entered Level 5 of the Dungeon 3375 | D:5 | Reached skill level 1 in Translocations 3439 | D:5 | Found a glowing drain. 3446 | Sewer | Entered a sewer 3721 | Sewer | Reached XP level 7. HP: 18/36 MP: 10/19 4174 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_altar, layout_basic, st_stairs_2 D:2: layout_rooms, kennysheep_minor_cross D:3: layout_loops_corners, serial_shops, shop, chequers_ecumenical_altar_twisty, uniq_sigmund D:4: layout_cave_pools, nicolae_elyvilon_peaceful_grove, lightli_temple_of_fire, chequers_temple_overflow_statue_of_worship D:5: layout_basic, gup_sewer_entry_bubbles, uniq_prince_ribbit1, uniq_edmund, uniq_eustachio Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 6 7 | 7.1 Conjurations | 5 6 7 | 7.0 Translocations | 2 | 2.2 Dodging | | 2.7 Stealth | | 2.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Short sword | 6 | 13 | || 19 Dagger | | 1 | || 1 Cast: Magic Dart | 96 | 123 | 3 || 222 Searing Ray | | 10 | 3 || 13 Armour: Robe | 8 | 16 | 6 || 30 Dodge: Dodged | 10 | 16 | 1 || 27