Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 10244096632218796998 45 Almakai the Conjurer (level 3, -4/19 HPs) Began as a Deep Elf Conjurer on May 23, 2025. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:22 (944 turns). Almakai the Conjurer (Deep Elf Conjurer) Turns: 944, Time: 00:02:23 Health: -4/19 AC: 3 Str: 4 XL: 3 Next: 42% Magic: 1/10 EV: 11 Int: 24 God: Gold: 70 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . g - +3 dagger rCold + . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . d - +0 pair of boots Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.23/turn e - ring of protection from cold MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons g - a +3 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 pair of boots (worn) Jewellery c - a ring of willpower (worn) e - a ring of protection from cold (worn) Potions b - a potion of magic f - 2 potions of invisibility Skills: - Level 2.6 Dodging - Level 2.6 Stealth + Level 4.1 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 5% N/A 14% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Curse of Agony Necr 5% N/A 95% 5 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. Your Spellcasting skill increases to level 4! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll shouts! Your Conjurations skill increases to level 5! The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll! The gnoll is severely wounded. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You die... ############# #######............ ##..............# #........@j..)..# #........######)# #........... ... #.......#### #.## ..........# .# ###........# .j ##.......# ## #+###.#.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 4 bats (D:1) 6 frilled lizards (D:1) A giant cockroach (D:1) 2 goblins (D:1) 4 kobolds (D:1) 5 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Almakai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 137 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 166 | D:1 | Learned a level 2 spell: Searing Ray 736 | D:1 | Found Xecwa's Antique Weapon Emporium. 934 | D:2 | Reached XP level 3. HP: 6/19 MP: 3/10 939 | D:2 | Reached skill level 5 in Conjurations 944 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_loops_ring, serial_shops, nicolae_shop_scrapyard D:2: layout_basic, basic_altar, grunt_ministairs_5, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 5 | 5.0 Dodging | | 2.6 Stealth | | 2.6 Action || total ---------------------------++------- Melee: Dagger || 1 Cast: Magic Dart || 45 Searing Ray || 6 Use: Scroll || 3 Armour: Robe || 5 Dodge: Dodged || 6