Dungeon Crawl Stone Soup version 0.33.0-14-g9563a2e369 (webtiles) character file. Game seed: 16214293778965192394 124 Almakai the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on May 24, 2025. Slain by a gnoll bouda ... wielding a +0 club (6 damage) ... on level 4 of the Dungeon. The game lasted 00:04:08 (2215 turns). Almakai the Conjurer (Deep Elf Conjurer) Turns: 2215, Time: 00:04:08 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 81% Magic: 5/13 EV: 11 Int: 25 God: Gold: 68 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . k - +2 demon whip (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . r - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 101 gold pieces. You spent 33 gold pieces at shops. Inventory: Hand Weapons k - a +2 demon whip of venom (weapon) Armour a - a +0 robe (worn) r - a +0 pair of gloves (worn) Jewellery i - an amulet of guardian spirit Wands o - a wand of charming (9) t - a wand of flame (49) Scrolls d - 4 scrolls of identify {unknown} e - 3 scrolls of brand weapon {unknown} l - a scroll of immolation {unknown} n - a scroll of blinking {unknown} p - a scroll of summoning {unknown} q - a scroll of poison {unknown} s - a scroll of enchant weapon {unknown} u - a scroll of fog {unknown} Potions b - a potion of magic c - 5 potions of curing f - a potion of ambrosia {unknown} g - a potion of resistance {unknown} h - 2 potions of heal wounds {unknown} j - a potion of mutation {unknown} m - a potion of brilliance {unknown} Skills: - Level 2.5 Dodging - Level 2.4 Stealth + Level 5.2 Spellcasting + Level 5.7 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 24% N/A 9% 1 Blink Tloc 12% N/A 12% 2 Call Imp Summ 12% N/A 12% 2 Vampiric Draining Necr 6% 2d6 24% 3 Fulminant Prism Conj/Alch 10% 3d8 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Martyr's Knell Necr/Summ 6% N/A 63% 4 Nazja's Percussive Temp Frge 3% 4d4 92% 5 Death Channel Necr 3% N/A 100% 6 Splinterfrost Shell Ice/Frge 3% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Shops: D:4 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll bouda. The gnoll bouda is lightly wounded. The gnoll bouda shouts! (Press . to maintain the ray.) The gnoll barely misses you. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray misses the gnoll bouda. The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll picks up the pace! The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (lightly wounded, 83% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. The gnoll bouda is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! The gnoll bouda hits you with a +0 club! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll bouda. The gnoll bouda is heavily wounded. The gnoll barely misses you. The gnoll bouda mumbles some strange prayers to its god. The gnoll bouda is healed somewhat. The searing ray hits the gnoll bouda! The gnoll bouda is severely wounded. The gnoll bouda hits you with a +0 club. You die... ............####+#... ............#....#... ............'....#... ............######... ########..............# ..... #..............# .)j #..............# ##+###j##..............# ......)@.....####+###### .............# ........ .............# ....... ...).........# #..... .............# #..... ............># ##.... .............# #..... .############# ##.... #.... You could see a gnoll bouda and a gnoll (swift). Vanquished Creatures 3 gnolls 4 adders 2 ribbon worms A dart slug (D:1) 9 endoplasms 2 giant cockroaches 9 hobgoblins 2 orcs (D:3) 3 quokkas 5 ball pythons 4 bats 4 frilled lizards 2 goblins 6 kobolds 7 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Almakai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 40 | D:1 | Found a faded altar of an unknown god. 278 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 281 | D:1 | Learned a level 2 spell: Searing Ray 798 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 904 | D:2 | Reached skill level 5 in Conjurations 1169 | D:2 | Identified the +2 whip of the Disturbing Quests {flame, | Int+5 Dex+3} 1615 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 2081 | D:4 | Found Miempups's Distillery. 2090 | D:4 | Bought a potion of curing for 33 gold pieces 2094 | D:4 | Found a white marble altar of Elyvilon. 2098 | D:4 | Reached skill level 5 in Spellcasting 2215 | D:4 | Slain by a gnoll bouda Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_handbag, layout_basic, hellmonk_ecumenical_altar_crossroads D:2: layout_rooms, minmay_tetromino_s2 D:3: layout_basic, feat_on_display D:4: layout_gridville, cheibriados_altar_2, elyvilon_altar_5, minmay_temple_entry_proselytizer, serial_shops, nicolae_shop_pleasant_corner_grove Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.2 Conjurations | 5 | 5.7 Dodging | | 2.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Demon whip | 11 | || 11 Cast: Magic Dart | 69 | 33 || 102 Searing Ray | 5 | 3 || 8 Stab: Sleeping | 1 | || 1 Armour: Robe | 16 | 3 || 19 Dodge: Dodged | 16 | 4 || 20