Dungeon Crawl Stone Soup version 0.33.0-14-g9563a2e369 (webtiles) character file. Game seed: 17265206071122709093 75 Almakai the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on May 24, 2025. Slain by a gnoll ... wielding a +0 whip (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:50 (1430 turns). Almakai the Conjurer (Deep Elf Conjurer) Turns: 1430, Time: 00:02:50 Health: 0/24 AC: 6 Str: 4 XL: 4 Next: 11% Magic: 1/12 EV: 12 Int: 25 God: Gold: 98 SH: 0 Dex: 13 Spells: 8/11 levels left rFire + . . f - staff of cold rCold + + . (no offhand) rNeg . . . a - +0 robe rPois . d - +2 helmet rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of protection from fire HPRegen 0.24/turn g - ring of protection from cold MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +2 helmet (worn) k - a +0 pair of gloves (worn) Magical Staves f - a staff of cold (weapon) Jewellery c - a ring of protection from fire (worn) g - a ring of protection from cold (worn) o - a ring of protection from fire s - a ring of fire Scrolls e - 4 scrolls of identify {unknown} h - a scroll of blinking {unknown} l - a scroll of teleportation {unknown} r - a scroll of poison {unknown} Potions b - a potion of magic i - a potion of haste {unknown} j - a potion of attraction {unknown} m - a potion of ambrosia {unknown} n - a potion of invisibility {unknown} p - a potion of curing {unknown} q - a potion of berserk rage {unknown} Skills: + Level 3.3 Dodging + Level 3.5 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 20% N/A 9% 1 Grave Claw Necr 10% 2d7 14% 2 Vampiric Draining Necr 5% 2d6 26% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Gozag Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll misses you. The searing ray hits the gnoll! You kill the gnoll! Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and wearing a +0 buckler (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll shouts! The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you with a +0 whip. You hit the gnoll. The gnoll is severely wounded. The gnoll barely misses you. The gnoll closely misses you. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 whip. You die... ...#..........# #............. ..............####............. .>..................#.....###.. ....................#.....# #.. #...................#.....# #.. #...................#..†..# #.. #.........................# #.. #...................†.....# ### ##....#.....j.@#..........# # #... #.....$.j#..........##### .... #........#............... ... #.........###............ .j #.......#..##............ j ####....##.........#..... .####....##.........#...). .. .........###........[#..... .#####.....................#####. You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) 2 dart slugs A ribbon worm (D:2) 6 endoplasms A giant cockroach (D:1) 2 hobgoblins (D:1) 4 quokkas 4 ball pythons A bat (D:1) A frilled lizard (D:1) 4 goblins 6 kobolds 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Almakai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 205 | D:1 | Found Ynutua's General Store. 274 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 1048 | D:2 | Learned a level 2 spell: Searing Ray 1105 | D:2 | Found an opulent altar of Gozag. 1122 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1425 | D:2 | Reached XP level 4. HP: 20/24 MP: 4/12 1430 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_a, layout_loops_ring, serial_shops, nicolae_shop_window_shopping D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.3 Spellcasting | 4 | 4.0 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | | 2 || 2 Cast: Magic Dart | 93 | || 93 Searing Ray | 2 | 1 || 3 Armour: Robe | 5 | 5 || 10 Dodge: Dodged | 7 | 3 || 10