Dungeon Crawl Stone Soup version 0.33.0-14-g9563a2e369 (webtiles) character file. Game seed: 1074919772678624371 68 Almakai the Conjurer (level 4, 24/24 HPs) Began as a Deep Elf Conjurer on May 25, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:03:17 (1602 turns). Almakai the Conjurer (Deep Elf Conjurer) Turns: 1602, Time: 00:03:17 Health: 24/24 AC: 1 Str: 2 XL: 4 Next: 1% Magic: 12/12 EV: 11 Int: 25 God: Gold: 75 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ j - ring of wizardry HPRegen 0.24/turn i - ring of resist corrosion MPRegen 0.26/turn %: wizardry (x1) @: no status effects A: magic regeneration, deformed body, weak 1, no potion heal 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 75 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery i - a ring of resist corrosion (worn) j - a ring of wizardry (worn) Scrolls e - a scroll of identify Potions b - a potion of magic c - a potion of might f - 2 potions of curing Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 12% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 12% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Armour fits poorly on your strangely shaped body. You are weak. (Str -2) Potions are less effective at restoring your health. Message History The magic dart hits the dart slug! You kill the dart slug! You have reached level 4! You feel clever. You enter the shallow water. Moving in this stuff is going to be slow. You now have 75 gold pieces (gained 13). You open the door. Found a stone staircase leading down. You open the door. Found a stone staircase leading up. You see here a hobgoblin skeleton. k - a white potion Done exploring. Done exploring. Okay, then. j - a ring of wizardry (worn) i - a ring of resist corrosion (worn) As you read the scroll labelled GEAH CUARCHEDD, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. Blink to where? Press: ? - help, Dir - move target As you read the scroll labelled DUOMPU SYPS, it crumbles to dust. It was a scroll of blinking. As you read the scroll labelled ETESOIQ NEINLIUPAY, it crumbles to dust. It is a scroll of amnesia. Okay, then. Okay, then. As you read the scroll of identify, it crumbles to dust. f - 2 potions of curing As you read the scroll of identify, it crumbles to dust. k - a potion of mutation You feel extremely strange. Your body twists and deforms. You feel weaker. Your system partially rejects the healing effects of potions. Done exploring. Done exploring. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ~~~~~~♣..###.# #.#.#.## #.##. ♣~~P♣P♣♣## #.# #.#.).# #.##. ~~~~~~♣.# #.# #.###.# #.##. PP♣~P♣~.# #.# #.###.# ##.##. ~~~~~~♣.# #.#####.....# ##...#. P~~~~.#.# #.....#..#### ##.###.. ♣P~~..#.# #.###.#..# ####.## ##. ..♣#.##.####.###.#..###....# #. ..............##@#..##.#.#.## ##. ###..##....#..##......###...###.# #..#..............##...##..).## #................##......#..## #..#........##..###.#.###.### #.......÷##.##......#.# #.# #.##.#...##.###.#####.# #.# ####..........# #.# #.# #.# #..#.......#### #.#####.###.# There were no monsters in sight! Vanquished Creatures 3 adders (D:2) A dart slug (D:2) 2 giant cockroaches 3 hobgoblins 10 jackals 4 quokkas 2 ball pythons 3 bats (D:1) 2 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) 3 kobolds 4 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Almakai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 362 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 365 | D:1 | Learned a level 2 spell: Searing Ray 820 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 823 | D:2 | Reached skill level 5 in Conjurations 1358 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 1601 | D:2 | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 1601 | D:2 | Gained mutation: You are weak. (Str -2) [potion of | mutation] 1601 | D:2 | Gained mutation: Potions are less effective at restoring | your health. [potion of mutation] 1602 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_forest_river, layout_loops_cross, kennysheep_minor_cross D:2: layout_loops_ring, hangedman_decor_push, grunt_ministairs_6, serial_bayou_lake_a Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 71 | || 71 Searing Ray | 3 | || 3 Use: Scroll | 3 | 5 || 8 Potion | | 1 || 1 Armour: Robe | 13 | || 13 Dodge: Dodged | 4 | || 4