Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 592302689102800948 88 Almakai the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on June 1, 2025. Slain by Ijyb ... wielding a +0 club (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:55 (2189 turns). Almakai the Conjurer (Deep Elf Conjurer) Turns: 2189, Time: 00:02:55 Health: -3/24 AC: 3 Str: 4 XL: 4 Next: 30% Magic: 2/12 EV: 11 Int: 25 God: Gold: 147 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . m - +0 dagger (venom) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr + n - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ d - ring of resist corrosion HPRegen 0.24/turn i - ring of willpower MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 147 gold pieces. Inventory: Hand Weapons m - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) n - a +0 pair of gloves (worn) Jewellery d - a ring of resist corrosion (worn) h - an amulet of faith i - a ring of willpower (worn) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of enchant weapon {unknown} k - a scroll of immolation {unknown} Potions b - a potion of magic f - a potion of moonshine {unknown} g - a potion of mutation {unknown} j - a potion of cancellation {unknown} l - a potion of enlightenment {unknown} o - 2 potions of heal wounds {unknown} p - 2 potions of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.5 Stealth + Level 4.8 Spellcasting + Level 5.4 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 12% N/A 9% 1 Freeze Ice 24% 1d4 9% 1 Kinetic Grapnel Frge 24% 1d4 9% 1 Poisonous Vapours Alch/Air 24% 1d1 9% 1 Summon Small Mammal Summ 24% N/A 9% 1 Hailstorm Conj/Ice 19% 3d7 9% 3 Frozen Ramparts Ice 12% 1d2 26% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits Ijyb but does no damage. Ijyb is moderately wounded. Ijyb screams, "They call me mad!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of flame (moderately wounded, 100% to hit) The magic dart hits Ijyb. Ijyb is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of flame (moderately wounded, 78% to hit) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) The searing ray hits Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of flame (heavily wounded, 78% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb hits you but does no damage. The searing ray hits Ijyb. Ijyb is severely wounded. * * * LOW MAGIC WARNING * * * Ijyb hits you with a +0 club. You die... Ijyb moans, "Good help so hard to find!" .'........... ##.....####### ####......... #....###### #.#...########### #.###.....#.....# #...............# ##########......### #.)..@g'.### #......#...# #......###........ #......# ####..#.. #.###### .# #.# .. #. r. #. . You could see Ijyb. Vanquished Creatures 4 adders (D:2) 8 endoplasms 6 giant cockroaches 4 hobgoblins 9 jackals 2 quokkas (D:1) 2 ball pythons 4 bats 2 frilled lizards 5 goblins 2 kobolds 6 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Almakai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 397 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 631 | D:1 | Found a faded altar of an unknown god. 1320 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1352 | D:2 | Reached skill level 5 in Conjurations 1607 | D:2 | Learned a level 2 spell: Searing Ray 1690 | D:2 | Reached XP level 4. HP: 24/24 MP: 0/12 2171 | D:3 | Noticed Ijyb 2189 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_basic, angelslayer_ecumenical_altar_broken_walls_simple, st_stairs_7, skrybe_limestone_x, hangedman_decor_slide_cut D:2: layout_loops_ring, serial_park_tiny_1, chequers_serial_rivers_micro_b D:3: layout_basic, goddamned_bats, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | || 1 Dagger | 2 | || 2 Cast: Magic Dart | 75 | 28 || 103 Searing Ray | | 2 || 2 Armour: Robe | 2 | 7 || 9 Dodge: Dodged | 1 | || 1