Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 2166394059638309798 65 Almakai the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on June 2, 2025. Slain by a gnoll ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:57 (1495 turns). Almakai the Conjurer (Deep Elf Conjurer) Turns: 1495, Time: 00:01:57 Health: -2/19 AC: 3 Str: 4 XL: 3 Next: 94% Magic: 5/11 EV: 11 Int: 24 God: Gold: 65 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . k - +2 dagger (flame) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 65 gold pieces. Inventory: Hand Weapons g - a +0 spear k - a +2 dagger of flaming (weapon) Armour a - a +0 robe (worn) n - a +0 pair of gloves (worn) Jewellery i - an amulet of faith Scrolls d - a scroll of amnesia {unknown} e - 2 scrolls of identify {unknown} f - a scroll of noise {unknown} h - a scroll of summoning {unknown} j - a scroll of enchant weapon {unknown} m - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of berserk rage {unknown} l - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You start resting. Magic restored. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. Key pressed, stopping travel. Char dumped successfully. You climb downwards. The gnoll barely misses you. There is a stone staircase leading up, spattered with blood here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 heavy spear (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The gnoll hits you with a +2 heavy spear. The searing ray hits the gnoll. You kill the gnoll! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail and wearing a +0 chain mail (87% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. The gnoll completely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! Ouch! That really hurt! You die... #....####..######. ##.........# #.#.###..j######. #.#[###.......... #.#.............. #############.##.##$.####.### ...........##.##.##..# .. ##########.##....j$..# ## #.#####@###)# #.#####.# #.# #.......# #.. ######### #### You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) An adder (D:2) A dart slug (D:1) 3 endoplasms (D:1) 5 giant cockroaches A hobgoblin (D:1) A quokka (D:1) 3 ball pythons (D:1) 2 bats 2 frilled lizards 6 goblins 3 kobolds A rat (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Almakai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 197 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 232 | D:1 | Learned a level 2 spell: Searing Ray 877 | D:2 | Reached skill level 5 in Conjurations 877 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1495 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_basic D:2: layout_loops_ring, dk_vineyard_2, lemuel_flame_loot_1 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 66 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 5