Dungeon Crawl Stone Soup version 0.33.0-31-g3988b88ab4 (webtiles) character file. Game seed: 14145624547659656108 23 Almakai the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on June 2, 2025. Slain by Terence ... wielding a +0 hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (838 turns). Almakai the Conjurer (Deep Elf Conjurer) Turns: 838, Time: 00:01:05 Health: -1/15 AC: 5 Str: 4 XL: 2 Next: 72% Magic: 0/8 EV: 11 Int: 22 God: Gold: 107 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +2 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +2 pair of gloves (worn) Scrolls d - a scroll of enchant armour {unknown} f - a scroll of teleportation {unknown} g - a scroll of blinking {unknown} Potions b - a potion of magic e - a potion of enlightenment {unknown} h - a potion of heal wounds {unknown} i - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence looks scornfully at you. Terence hits you with a +0 hand axe. The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (lightly wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is moderately wounded. * * * LOW MAGIC WARNING * * * Terence misses you. The searing ray hits Terence. Terence is heavily wounded. * * * LOW MAGIC WARNING * * * Terence hits you with a +0 hand axe! Ouch! That really hurt! You die... Terence says, "And stay out!" ......# #...##### ### #...'...######... #...###.......... ....... #.......... .#...## #.......... ###. #.......... # ##.@####### #######@# #.......# #.####..### #......# #.#..#.# ##.#....######### #.......#.......# #....#..#.#####.# #.............#.# You could see Terence. Vanquished Creatures An endoplasm (D:1) 3 giant cockroaches (D:1) 4 hobgoblins (D:1) 3 jackals (D:1) 2 ball pythons (D:1) 2 bats A frilled lizard (D:1) A goblin (D:1) 3 kobolds (D:1) 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Almakai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 217 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 262 | D:1 | Learned a level 2 spell: Searing Ray 816 | D:2 | Noticed Terence 838 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_lava_temple_mockup, layout_rooms, serial_corexii_hall, chequers_hall_statues_wall_a, corexii_hall_statues_deadend D:2: layout_basic, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 47 Searing Ray || 2 Armour: Robe || 3 Dodge: Dodged || 3