Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17844320631982916453 61 Almakai the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on June 8, 2025. Constricted to death by Ijyb (2 damage) ... on level 3 of the Dungeon. The game lasted 00:05:35 (1661 turns). Almakai the Conjurer (Deep Elf Conjurer) Turns: 1661, Time: 00:05:35 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 83% Magic: 2/16 EV: 1 Int: 24 God: Gold: 87 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . m - +5 long sword "Fokhlodo" {flame, *Rage Fly MP+5 Stlth+} rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . g - +0 pair of boots Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.30/turn %: random rage (20%) @: grasped by roots, flying, constricted A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 87 gold pieces. Inventory: Hand Weapons m - the +5 long sword "Fokhlodo" (weapon) {flame, *Rage Fly MP+5 Stlth+} (You found it on level 3 of the Dungeon) *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. MP+5: It affects your magic capacity (+5). Stlth+: It makes you more stealthy. Armour a - a +0 robe (worn) g - a +0 pair of boots (worn) Scrolls e - 2 scrolls of fog {unknown} f - 3 scrolls of identify {unknown} h - a scroll of teleportation {unknown} j - 3 scrolls of enchant weapon {unknown} Potions b - a potion of magic c - 2 potions of ambrosia {unknown} d - a potion of resistance {unknown} i - a potion of enlightenment {unknown} k - 2 potions of curing {unknown} l - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 36% 3d9 4% 2 Maxwell's Portable Pile Tloc 5% (3-9)d3 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Alistair's Intoxication Alch 3% N/A 95% 5 Eringya's Noxious Bog Alch 2% 4d6 100% 6 Magnavolt Erth/Air 2% 4d9 100% 7 Spellspark Servitor Conj/Frge 9% N/A 100% 7 Maxwell's Capacitive Co Air 2% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 [ Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits Ijyb but does no damage. Ijyb is moderately wounded. The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * A gnoll comes into view. It is wielding a +0 flail. Ijyb's grasping roots sink back into the ground. The searing ray hits Ijyb. Ijyb is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The searing ray misses Ijyb. The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is lightly wounded. The searing ray hits the goblin! You kill the goblin! * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. Ijyb hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 scale mail and carrying a wand of roots (moderately wounded, 77% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. Ijyb is heavily wounded. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * Ijyb screams, "They call me mad!" Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. You die... Ijyb screams, "Time for next experiment!" #.#.## ....# #.(.# # #.).# ##### #. #...# #... . .. ######...###.## . ##.##.............###. #$.jg@..............#. ......##.............#.#. .#.#. ####.#....##.##... .. #.#....##...... )† #.#....#####..# .) #.#....# #.#.# . #.#........###. #......####.#.. #####.## #... You could see Ijyb and a gnoll. Vanquished Creatures 2 gnolls (D:3) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 8 endoplasms A giant cockroach (D:1) 5 hobgoblins 3 quokkas 3 ball pythons 3 bats A frilled lizard (D:1) 7 goblins 5 kobolds 3 rats 44 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Almakai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 176 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 986 | D:2 | Reached skill level 5 in Conjurations 986 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 994 | D:2 | Learned a level 2 spell: Searing Ray 1044 | D:2 | Found Juili's Armour Boutique. 1566 | D:3 | Identified the +5 long sword "Fokhlodo" {flame, *Rage Fly | MP+5 Stlth+} 1636 | D:3 | Got the Spellbook of Potent Spagyria 1647 | D:3 | Noticed Ijyb 1661 | D:3 | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_ring, hangedman_abyss_or_decor_lesser_grid D:2: minmay_angry_zag, layout_basic, serial_shops, nicolae_shop_getting_attention D:3: layout_loops_cross, chequers_temple_overflow_statue_of_worship, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 84 Searing Ray || 3 Armour: Robe || 15 Dodge: Dodged || 6