Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 1296392834684550809 47 Almakai the Conjurer (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on June 9, 2025. Killed from afar by Grinder (9 damage) ... with a puff of flame ... on level 3 of the Dungeon. The game lasted 00:02:11 (1401 turns). Almakai the Conjurer (Deep Elf Conjurer) Turns: 1401, Time: 00:02:12 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 48% Magic: 1/10 EV: 11 Int: 24 God: Gold: 97 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ k - ring of poison resistance HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 97 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves i - a staff of air Jewellery k - a ring of poison resistance (worn) l - a ring of fire Scrolls d - a scroll of teleportation Potions b - a potion of magic c - a potion of heal wounds g - 4 potions of curing m - a potion of mutation {unknown} n - a potion of lignification {unknown} Skills: - Level 2.5 Dodging - Level 2.6 Stealth + Level 4.2 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 34% 2d7 4% 2 Launch Clockwork Bee Frge 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Eringya's Surprising Cr Summ 5% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Makhleb Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Grinder blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder, carrying a wand of flame (moderately wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is heavily wounded. (Press . to maintain the ray.) Grinder gestures at you. You barely resist. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder, carrying a wand of flame (heavily wounded, 77% to hit) You focus your ray upon Grinder. The searing ray misses Grinder. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The searing ray hits Grinder. Grinder is heavily wounded. * * * LOW MAGIC WARNING * * * Grinder gestures at you. Pain shoots through your body! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The searing ray hits Grinder. Grinder is severely wounded. * * * LOW MAGIC WARNING * * * The searing ray hits Grinder. Grinder is severely wounded. * * * LOW MAGIC WARNING * * * You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Grinder zaps a wand. The puff of flame hits you! You die... Grinder says, "Now the real fun starts!" ...............# ................ ................ .......<........ . ..........######.# ..........## .... ........#..# ..... ..##...###.#...... . .......5@....... .....[........... ...###...##...... ##. ##.. ...... ... ....!. #... ..... ###. ....# .. .... You could see Grinder. Vanquished Creatures 2 adders (D:2) 3 endoplasms 2 giant cockroaches (D:2) 6 hobgoblins 2 quokkas 6 ball pythons 3 bats (D:1) 3 goblins 2 kobolds 3 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Almakai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 178 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 679 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 682 | D:2 | Learned a level 2 spell: Searing Ray 798 | D:2 | Reached skill level 5 in Conjurations 936 | D:2 | Found a burning altar of Makhleb. 1388 | D:3 | Noticed Grinder 1390 | D:3 | Paralysed by Grinder for 5 turns 1401 | D:3 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_rooms, chequers_hall_statues_y, serial_park_tiny_pond, minmay_bisected D:2: layout_basic, basic_altar, minmay_misc_feat_plants D:3: layout_rooms, nicolae_gozag_cash_rules_everything_around_me, minmay_misc_feat_nine_boxes, nicolae_shop_information_kiosk, grunt_decor_mini_mirrors, minmay_misc_feat_secret_circle, dreamdust_princess_bridge, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Dodging | | 2.5 Stealth | | 2.6 Action || total ---------------------------++------- Cast: Magic Dart || 57 Searing Ray || 4 Use: Scroll || 6 Armour: Robe || 3 Dodge: Dodged || 1