Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 2161104188522994916 28 Almakai the Conjurer (level 2, -1/15 HPs) Began as a Deep Elf Conjurer on June 9, 2025. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:46 (947 turns). Almakai the Conjurer (Deep Elf Conjurer) Turns: 947, Time: 00:01:46 Health: -1/15 AC: 2 Str: 4 XL: 2 Next: 96% Magic: 2/8 EV: 5 Int: 22 God: Gold: 83 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... f - amulet of regeneration Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.22/turn %: no passive effects @: held A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - an amulet of the acrobat f - an amulet of regeneration (worn) Scrolls h - a scroll of brand weapon {unknown} i - a scroll of acquirement {unknown} Potions b - 2 potions of magic d - a potion of curing {unknown} e - a potion of attraction {unknown} g - a potion of cancellation {unknown} Skills: + Level 3.0 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Rending Blade Conj/Frge 14% 2d7 41% 4 Dimensional Bullseye Hex/Tloc 1% N/A 75% 4 Platinum Paragon Frge 1% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 (( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! There is a web here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The web tears apart. The ribbon worm attacks as it pursues you! The ribbon worm barely misses you. An adder comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (moderately wounded, 93% to hit) You focus your ray upon the ribbon worm. The searing ray misses the ribbon worm. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Unknown command. Unknown command. The adder hisses angrily. An endoplasm comes into view. The ribbon worm barely misses you. The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you but does no damage. The adder bites you. You die... #......###.#...# #####.. #....(.#...#.#.#######...... #......#.(.#.#......##...... ######.......#......##...... ##.######......##...... #...#....##########.#. ####...#### ####... ##.....w# #....∩. .........@# #.##... ####......SJ...# #.#..#. #####.......# # ##... #.......# #.... #.......# #..## #.......# #..# ####.....# #... .....# #... You could see a ribbon worm, an adder and an endoplasm. Vanquished Creatures 2 dart slugs 3 endoplasms A giant cockroach (D:1) 3 hobgoblins (D:1) 4 ball pythons 2 bats A frilled lizard (D:1) 2 goblins (D:1) 4 kobolds 5 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Almakai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 184 | D:1 | Learned a level 2 spell: Searing Ray 736 | D:2 | Found Utiwoge's Weapon Shop. 787 | D:2 | Found Poor's Weapon Shop. 947 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_connections, layout_loops_ring D:2: cheibrodos_pilgrimage, layout_basic, serial_shops, nicolae_shop_flopsided, nicolae_shop_bloodbath_and_beyond Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 52 Searing Ray || 2 Armour: Robe || 17 Dodge: Dodged || 10