Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 4600644885426023996 48 Almakai the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on June 27, 2025. Slain by a gnoll ... wielding a +0 whip (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:27 (1009 turns). Almakai the Conjurer (Deep Elf Conjurer) Turns: 1009, Time: 00:02:27 Health: -5/19 AC: 3 Str: 4 XL: 3 Next: 50% Magic: 1/10 EV: 11 Int: 24 God: Gold: 46 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . d - +2 whip (freeze) rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . j - +0 pair of gloves SInv . (no boots) Will +.... (no amulet) Stlth ++ g - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons d - a +2 whip of freezing (weapon) Armour a - a +0 robe (worn) j - a +0 pair of gloves (worn) Jewellery g - a ring of willpower (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of immolation {unknown} f - a scroll of identify {unknown} h - a scroll of revelation {unknown} i - a scroll of blinking {unknown} Potions b - a potion of magic k - a potion of mutation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations + Level 0.5 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d6 30% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the jackal. The jackal is almost dead. The giant cockroach closely misses you. The searing ray misses the giant cockroach. The giant cockroach bites you but does no damage. The jackal closely misses you. The giant cockroach closely misses you. You stop channelling your searing ray. The jackal barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (79% to hit) You focus your ray upon the giant cockroach. The searing ray hits the giant cockroach. The giant cockroach is almost dead. (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The jackal bites you but does no damage. The giant cockroach closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a giant cockroach (almost dead, 79% to hit) You focus your ray upon the giant cockroach. The searing ray hits the giant cockroach. You kill the giant cockroach! (Press . to maintain the ray.) * * * LOW MAGIC WARNING * * * The jackal bites you but does no damage. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip! You die... ...............## #.# ####....####.## #.# #....# #.#####j# ######...[# ##.#.....# .?...#.#.####....##### ...).....###...†j.# ####.#.....(......# .....#.###....hj# ..##.###.# ##...@.# #.##.###.# #(#.#.# #.....##.####.#.#.# ..##....#.....#.#.# ..##..##.######.#.# ......##)# #.#.# .###..##.# #.#.# .###..##.# ....# .##...#..# You could see 2 gnolls and a jackal. Vanquished Creatures 2 gnolls An adder (D:2) A dart slug (D:1) An endoplasm (D:1) A hobgoblin (D:1) A jackal (D:2) A quokka (D:1) 2 ball pythons 3 bats A frilled lizard (D:1) 2 giant cockroaches 5 goblins 2 kobolds (D:1) 3 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Almakai the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 346 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 469 | D:1 | Learned a level 2 spell: Searing Ray 493 | D:1 | Found a faded altar of an unknown god. 821 | D:2 | Reached skill level 5 in Conjurations 821 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1009 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_loops_ring, chequers_ecumenical_altar_simple_redux, serial_park_tiny_1 D:2: minmay_diamond_boxcup, layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Alchemy | | 0.5 Action || total ---------------------------++------- Melee: Whip || 11 Unarmed || 2 Cast: Magic Dart || 54 Searing Ray || 3 Armour: Robe || 23 Dodge: Dodged || 30