Almogavar Level 1 of the Dungeon (2, 42, D:1) a +0 club (17, 45, D:1) a +0 club (27, 17, D:1) a +0 mace (38, 26, D:1) a +0 helmet (39, -2, D:1) a +0 leather armour (42, 39, D:1) a +0 dagger (44, 13, D:1) a +0 whip (46, 3, D:1) a +0 club (46, 5, D:1) a +0 club (46, 12, D:1) a +0 short sword (52, -5, D:1) a +0 spear (53, -6, D:1) 11 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 falchion (4, 4, D:2) a +0 pair of gloves (6, 12, D:2) a +0 club (9, -2, D:2) a +0 club (12, -10, D:2) a +0 flail a +0 chain mail (22, -15, D:2) a +0 mace (22, -4, D:2) a cursed -3 club a +0 robe (25, -14, D:2) a +3 quarterstaff of chaos a +0 cloak (31, -14, D:2) a +0 mace (32, -14, D:2) a +0 mace (33, 7, D:2) a +0 spear (34, -15, D:2) a +0 mace (36, 9, D:2) a +0 flail (37, 7, D:2) 21 arrows (37, 8, D:2) a +0 flail a +0 flail (43, -27, D:2) a +0 whip of venom (44, -26, D:2) a +0 broad axe (50, -12, D:2) a +0 leather armour (51, -28, D:2) a +0 club (55, -14, D:2) 17 sling bullets (57, -22, D:2) a +0 hand axe Level 3 of the Dungeon (1, -22, D:3) a +1 scimitar of holy wrath (1, 20, D:3) a +0 dagger (5, -15, D:3) a +0 robe (5, 5, D:3) a +0 short sword (5, 25, D:3) 17 sling bullets (6, -20, D:3) a +0 leather armour (7, 18, D:3) a +0 leather armour (17, -25, D:3) a +0 short sword (23, 16, D:3) a +0 ring mail (28, 3, D:3) a +0 trident (28, 4, D:3) a +0 whip a +0 leather armour (28, 5, D:3) a +2 dagger a +0 mace a +0 chain mail a cursed -2 mace (30, -3, D:3) a +0 dagger (40, 14, D:3) a +0 dagger (50, -11, D:3) a +0 mace (50, -3, D:3) a +0 war axe Level 4 of the Dungeon [Shop] Oritt's Antique Weapon Shoppe a +0 hand crossbow (73 gold) the +2 rapier of the Mind {vorpal, rElec Str+4} (806 gold) It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. the +2 whip of Traps {flame, rN+ Dex+4} (716 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from negative energy. a +0 whip (52 gold) a +0 spear (63 gold) the +10 falchion "Wechyuc" {vorpal, *Rage rPois Str+2 Stlth+} (1482 gold) It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from poison. It may make you go berserk in combat. It makes you more stealthy. a +0 club (21 gold) a +0 long sword (73 gold) a +5 scythe of pain (724 gold) a +0 glaive (136 gold) (0, 0, D:4) a bullfrog corpse (skeletalised by now) (4, 17, D:4) a +0 giant club an ogre corpse (8, -6, D:4) 24 arrows (17, 11, D:4) a +0 dagger (17, 12, D:4) a +0 flail a +0 hunting sling (17, 13, D:4) a +0 dagger a +0 robe (18, 3, D:4) a +0 dagger a +0 robe an orc skeleton (19, 4, D:4) a cursed +0 club an orc skeleton (19, 18, D:4) a poisoned dart (20, -6, D:4) 12 arrows (23, -15, D:4) a +0 chain mail (23, 2, D:4) a +0 dagger a +0 leather armour (24, 1, D:4) a +0 flail (25, 1, D:4) a +0 short sword (27, 1, D:4) a +0 dagger (28, 19, D:4) a poisoned dart (29, 19, D:4) a poisoned dart (29, 20, D:4) a poisoned dart (31, -12, D:4) a +0 hand axe