Almogavar Level 1 of the Dungeon [Shop] Haref's Antique Armour Shop a +0 pair of gloves (117 gold) a +0 leather armour (52 gold) a +2 plate armour of cold resistance (1040 gold) a +0 leather armour (52 gold) a +0 ring mail (104 gold) the +0 pair of boots of Vuulic {+Inv rPois rC- Dex+5} (681 gold) Dex: It affects your dexterity (+5). rC: It makes you vulnerable to cold. rPois: It protects you from poison. +Inv: It lets you turn invisible. a +0 cloak (117 gold) a +0 tower shield (117 gold) a +0 ring mail (104 gold) the +2 gold dragon scales "Veecun" {Harm rPois rF+ rC+ Dex+3 SInv} (2737 gold) Dex: It affects your dexterity (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. SInv: It lets you see invisible. Harm: It increases damage dealt and taken. (0, 0, D:1) a +0 dagger (3, 37, D:1) a +0 club (9, 30, D:1) a +0 dagger (12, 2, D:1) 3 stones (13, 13, D:1) a +0 rapier (16, -17, D:1) a +0 club (24, 30, D:1) a +0 club (34, -12, D:1) a +0 animal skin (34, 21, D:1) a +0 dagger (37, 4, D:1) a +0 short sword (38, -17, D:1) a +0 dagger (44, 31, D:1) a +0 leather armour Ozocubu's Autobiography (45, 33, D:1) 5 silver boomerangs (53, 35, D:1) a staff of poison (57, -4, D:1) a +0 dagger (61, -8, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 club a goblin corpse (skeletalised by now) (5, 8, D:2) a rat corpse (skeletalised by now) (5, 18, D:2) a +0 dagger a +0 sling a +0 plate armour (16, -24, D:2) a +0 dagger (17, -11, D:2) a +0 short sword (18, -12, D:2) a +0 club (21, -27, D:2) a +0 short sword (24, 12, D:2) 3 poisoned darts (30, -34, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (0, 1, D:3) a +0 club (0, 20, D:3) a +0 dagger (4, 22, D:3) 13 gold pieces (6, -1, D:3) a +0 club an orc corpse (9, 1, D:3) a +0 dagger a +0 leather armour (10, 10, D:3) a +0 giant club (10, 11, D:3) a +0 club a +0 short sword 4 poisoned darts (19, 24, D:3) the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. (21, -5, D:3) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (1, 4, D:6) a +0 whip