Dungeon Crawl Stone Soup version 0.19-a0-1782-g81ad427 (webtiles) character file. 2 AmbiguousPuzuma the Insei (level 1, -2/11 HPs) Began as a Vine Stalker Monk on Oct 2, 2016. Slain by an adder (3 damage) ... on level 2 of the Dungeon. The game lasted 00:00:21 (63 turns). AmbiguousPuzuma the Insei (Vine Stalker Monk) Turns: 63, Time: 00:00:21 Health: -2/11 AC: 2 Str: 13 XL: 1 Next: 40% Magic: 0/2 EV: 13 Int: 10 God: Gold: 0 SH: 0 Dex: 16 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Gourm . a - +0 robe rNeg . . . Faith . (no shield) rPois . Spirit + (no helmet) rElec . Dismiss . (no cloak) rCorr . Reflect . (no gloves) MR ..... Harm . (no boots) Stlth ++........ (no amulet) (no ring) (no ring) @: no status effects A: fangs 2, magic shield, antimagic bite, no device heal 3, rot immunity a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Comestibles b - a bread ration Skills: - Level 2.6 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.2 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions and wands cannot restore your health. You are immune to rotting. Message History Welcome, AmbiguousPuzuma the Vine Stalker Monk. It is said that the Orb of Zot exists deep within this dungeon. Found a staircase leading out of the dungeon. You open the door. There is an open door here. Found 8 gold pieces. Found a stone staircase leading down. There is a stone staircase leading down here. You climb downwards. An adder and 2 jackals come into view. Found 24 arrows and 15 stones. Found an escape hatch in the ceiling. Found a stone staircase leading down. There is a stone staircase leading up here. The helpless jackal fails to defend itself. You hit the jackal. The jackal barks! The jackal bites you. You now have 1/2 mp. You closely miss the jackal. The adder hisses angrily. The jackal bites you. The jackal bites you but does no damage. You take 1 damage, and have 10/11 hp. You completely miss the jackal. The jackal bites you. The jackal closely misses you. You take 1 damage, and have 9/11 hp. You hit the jackal. You kill the jackal! The jackal closely misses you. You closely miss the jackal. The jackal bites you. You take 1 damage, and have 8/11 hp. You hit the jackal. The jackal bites you. The adder closely misses you. You now have 0/2 mp. You completely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * The adder bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You take 5 damage, and have 3/11 hp. MASSIVE DAMAGE!! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the jackal. You bite the jackal. You drain its power. You feel invigorated. The adder barely misses you. The jackal bites you but does no damage. You hit the jackal but do no damage. The adder bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/11 hp. You now have 0/2 mp. You closely miss the jackal. You bite the jackal. You drain its power. You feel invigorated. The jackal bites you. The adder misses you. The jackal closely misses you. You barely miss the jackal. You bite the jackal. You drain its power. You feel invigorated. The adder bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The adder barely misses you. You take 1 damage, and have 1/11 hp. You barely miss the jackal. The jackal misses you. The adder misses you. You closely miss the jackal. You bite the jackal. You drain its power. You feel invigorated. You kill the jackal! The adder bites you. You die... .............. #.............# #.............# .............# ..........#.### #.............. #..........# #......S...# ..(...<.@..# #............# ................ .(#........###>. # ######.... . ....## #...# #...# You could see an adder. Vanquished Creatures 2 jackals (D:2) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AmbiguousPuzuma the Vine Stalker Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 59 | D:2 | HP: 2/11 [jackal (1)] 63 | D:2 | Slain by an adder Vault maps used: D:1: matt_arrival_refuge, minmay_fountain_box D:2: bloody_trog Action || total -------------------------++------- Melee: Unarmed || 13 Bite || 4 Stab: Sleeping || 1 Armor: Robe || 5 Dodge: Dodged || 9 Vault maps used: D:1: matt_arrival_refuge, minmay_fountain_box D:2: bloody_trog Table legend: A = Turns spent in this place as a percentage of turns spent in the entire game. B = Non-inter-level travel turns spent in this place as a percentage of non-inter-level travel turns spent in the entire game. C = Inter-level travel turns spent in this place as a percentage of turns spent in this place. D = Turns resting spent in this place as a percentage of non-inter-level travel turns spent in this place. E = Turns spent auto-exploring this place as a percentage of non-inter-level travel turns spent in this place. F = Non-inter-level travel turns spent in this place divided by the number of levels of this place that you've seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 28.0 Dungeon | 100.0 | 100.0 | 0.0 | 0.0 | 0.0 | 28.0 +-------+-------+-------+-------+-------+---------------------- Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 Dungeon | 100.0 | 100.0 | -nan | -nan | 100.0 | 2.0 +-------+-------+-------+-------+-------+----------------------